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📄 d2charfile.c

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/* * Copyright (C) 2000,2001	Onlyer	(onlyer@263.net) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#include "common/setup_before.h"#include "setup.h"#ifdef HAVE_STDDEF_H# include <stddef.h>#else# ifndef NULL#  define NULL ((void *)0)# endif#endif#include <stdio.h>#include <ctype.h>#ifdef HAVE_STRING_H# include <string.h>#else# ifdef HAVE_STRINGS_H#  include <strings.h># endif# ifdef HAVE_MEMORY_H#  include <memory.h># endif#endif#ifdef STDC_HEADERS# include <stdlib.h>#else# ifdef HAVE_MALLOC_H#  include <malloc.h># endif#endif#include "compat/memset.h"#include "compat/memcpy.h"#include <errno.h>#include "compat/strerror.h"#ifdef HAVE_UNISTD_H# include <unistd.h>#endif#include "compat/access.h"#ifdef TIME_WITH_SYS_TIME# include <time.h># include <sys/time.h>#else# ifdef HAVE_SYS_TIME_H#  include <sys/time.h># else#  include <time.h># endif#endif#ifdef HAVE_SYS_STAT_H# include <sys/stat.h>#endif#include "d2charfile.h"#include "prefs.h"#include "common/xstring.h"#include "common/bn_type.h"#include "common/eventlog.h"#include "common/d2char_checksum.h"#include "common/xalloc.h"#include "common/setup_after.h"static int d2charsave_init(void * buffer,char const * charname,unsigned char class,unsigned short status);static int d2charinfo_init(t_d2charinfo_file * chardata, char const * account, char const * charname,				unsigned char class, unsigned short status);static int d2charsave_init(void * buffer,char const * charname,unsigned char class,unsigned short status){	ASSERT(buffer,-1);	ASSERT(charname,-1);	bn_byte_set((bn_byte *)((char *)buffer+D2CHARSAVE_CLASS_OFFSET), class);	bn_short_set((bn_short *)((char *)buffer+D2CHARSAVE_STATUS_OFFSET),status);	strncpy((char *)buffer+D2CHARSAVE_CHARNAME_OFFSET,charname,MAX_CHARNAME_LEN);	return 0;}static int d2charinfo_init(t_d2charinfo_file * chardata, char const * account, char const * charname,			   unsigned char class, unsigned short status){	unsigned int		i;	time_t		now;	now=time(NULL);	bn_int_set(&chardata->header.magicword,D2CHARINFO_MAGICWORD);	bn_int_set(&chardata->header.version,D2CHARINFO_VERSION);	bn_int_set(&chardata->header.create_time,now);	bn_int_set(&chardata->header.last_time,now);	bn_int_set(&chardata->header.total_play_time,0);	memset(chardata->header.charname, 0,MAX_CHARNAME_LEN);	strncpy(chardata->header.charname,charname,MAX_CHARNAME_LEN);	memset(chardata->header.account, 0,MAX_ACCTNAME_LEN);	strncpy(chardata->header.account,account,MAX_ACCTNAME_LEN);	memset(chardata->header.realmname, 0,MAX_REALMNAME_LEN);	strncpy(chardata->header.realmname,prefs_get_realmname(),MAX_REALMNAME_LEN);	bn_int_set(&chardata->header.checksum,0);	for (i=0; i<NELEMS(chardata->header.reserved); i++) {		bn_int_set(&chardata->header.reserved[i],0);	}	bn_int_set(&chardata->summary.charlevel,1);	bn_int_set(&chardata->summary.experience,0);	bn_int_set(&chardata->summary.charclass,class);	bn_int_set(&chardata->summary.charstatus,status);	memset(chardata->portrait.gfx,D2CHARINFO_PORTRAIT_PADBYTE,sizeof(chardata->portrait.gfx));	memset(chardata->portrait.color,D2CHARINFO_PORTRAIT_PADBYTE,sizeof(chardata->portrait.color));	memset(chardata->portrait.u2,D2CHARINFO_PORTRAIT_PADBYTE,sizeof(chardata->portrait.u2));	memset(chardata->portrait.u1,D2CHARINFO_PORTRAIT_MASK,sizeof(chardata->portrait.u1));	memset(chardata->pad,0,sizeof(chardata->pad));	bn_short_set(&chardata->portrait.header,D2CHARINFO_PORTRAIT_HEADER);	bn_byte_set(&chardata->portrait.status,status|D2CHARINFO_PORTRAIT_MASK);	bn_byte_set(&chardata->portrait.class,class+1);	bn_byte_set(&chardata->portrait.level,1);	if (charstatus_get_ladder(status))		bn_byte_set(&chardata->portrait.ladder, 1);	else		bn_byte_set(&chardata->portrait.ladder, D2CHARINFO_PORTRAIT_PADBYTE);	bn_byte_set(&chardata->portrait.end,'\0');	memset(chardata->pad,0,sizeof(chardata->pad));		return 0;}extern int d2char_create(char const * account, char const * charname, unsigned char class, unsigned short status){	t_d2charinfo_file	chardata;	char			* savefile, * infofile;	char			buffer[1024];	unsigned int		size;	int			ladder_time, now;	FILE			* fp;	ASSERT(account,-1);	ASSERT(charname,-1);	if (class>D2CHAR_MAX_CLASS) class=0;	status &= D2CHARINFO_STATUS_FLAG_INIT_MASK;	charstatus_set_init(status,1);	/*	We need to make sure we are creating the correct character (Classic or Expansion)	for the type of game server we are running. If lod_realm = 1 then only Expansion	characters can be created and if set to 0 then only Classic character can	be created	*/		if (!(prefs_get_lod_realm() == 2)) {		if (prefs_get_lod_realm() && ((status & 0x20) != 0x20)) {		    eventlog(eventlog_level_warn,__FUNCTION__,"This Realm is for LOD Characters Only");		    return -1;		}		if (!prefs_get_lod_realm() && ((status & 0x20) != 0x0)) {		    eventlog(eventlog_level_warn,__FUNCTION__,"This Realm is for Classic Characters Only");		    return -1;		}	}	/*	Once correct type of character is varified then continue with creation of character */			if (!prefs_allow_newchar()) {		eventlog(eventlog_level_warn,__FUNCTION__,"creation of new character is disabled");		return -1;	}	if (d2char_check_charname(charname)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"got bad character name \"%s\"",charname);		return -1;	}	if (d2char_check_acctname(account)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"got bad account name \"%s\"",account);		return -1;	}	size=sizeof(buffer);	if (file_read(prefs_get_charsave_newbie(), buffer, &size)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"error loading newbie save file");		return -1;	}	if (size>=sizeof(buffer)) {		eventlog(eventlog_level_error,__FUNCTION__,"newbie save file \"%s\" is corrupt (length %lu, expected <%lu)",prefs_get_charsave_newbie(),(unsigned long)size,(unsigned long)sizeof(buffer));		return -1;	}	savefile=xmalloc(strlen(prefs_get_charsave_dir())+1+strlen(charname)+1);	d2char_get_savefile_name(savefile,charname);	if ((fp=fopen(savefile,"rb"))) {		eventlog(eventlog_level_warn,__FUNCTION__,"character save file \"%s\" for \"%s\" already exist",savefile,charname);		fclose(fp);		xfree(savefile);		return -1;	}		infofile=xmalloc(strlen(prefs_get_charinfo_dir())+1+strlen(account)+1+strlen(charname)+1);	d2char_get_infofile_name(infofile,account,charname);	now = time(NULL);	ladder_time = prefs_get_ladder_start_time();	if ((ladder_time > 0) && (now < ladder_time))		charstatus_set_ladder(status, 0);		d2charsave_init(buffer,charname,class,status);	d2charinfo_init(&chardata,account,charname,class,status);	if (file_write(infofile,&chardata,sizeof(chardata))<0) {		eventlog(eventlog_level_error,__FUNCTION__,"error writing info file \"%s\"",infofile);		remove(infofile);		xfree(infofile);		xfree(savefile);		return -1;	}	if (file_write(savefile,buffer,size)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"error writing save file \"%s\"",savefile);		remove(infofile);		remove(savefile);		xfree(savefile);		xfree(infofile);		return -1;	}	xfree(savefile);	xfree(infofile);	eventlog(eventlog_level_info,__FUNCTION__,"character %s(*%s) class %d status 0x%X created",charname,account,class,status);	return 0;}extern int d2char_find(char const * account, char const * charname){	char		* file;	FILE		* fp;	ASSERT(account,-1);	ASSERT(charname,-1);	file=xmalloc(strlen(prefs_get_charinfo_dir())+1+strlen(account)+1+strlen(charname)+1);	d2char_get_infofile_name(file,account,charname);	fp=fopen(file,"rb");	xfree(file);	if (fp) {		fclose(fp);		return 0;	}	return -1;}extern int d2char_convert(char const * account, char const * charname){	FILE			* fp;	char			* file;	unsigned char		buffer[MAX_SAVEFILE_SIZE];	unsigned int		status_offset;	unsigned char		status;	unsigned int		charstatus;	t_d2charinfo_file	charinfo;	unsigned int		size;	unsigned int		version;	unsigned int		checksum;	ASSERT(account,-1);	ASSERT(charname,-1);/*	Playing with a expanstion char on a classic realm	will cause the game server to crash, therefore	I recommed setting allow_convert = 0 in the d2cs.conf	We need to do this to prevent creating classic char	and converting to expantion on a classic realm.	LOD Char must be created on LOD realm	*/			if (!prefs_get_allow_convert()) {		eventlog(eventlog_level_info,__FUNCTION__,"Convert char has been disabled");		return -1;	}/*	Procedure is stopped here and returned if	allow_convet = 0 in d2cs.conf */			if (d2char_check_charname(charname)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"got bad character name \"%s\"",charname);		return -1;	}	if (d2char_check_acctname(account)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"got bad account name \"%s\"",account);		return -1;	}	file=xmalloc(strlen(prefs_get_charinfo_dir())+1+strlen(account)+1+strlen(charname)+1);	d2char_get_infofile_name(file,account,charname);	if (!(fp=fopen(file,"rb+"))) {		eventlog(eventlog_level_error,__FUNCTION__,"unable to open charinfo file \"%s\" for reading and writing (fopen: %s)",file,pstrerror(errno));		xfree(file);		return -1;	}	xfree(file);	if (fread(&charinfo,1,sizeof(charinfo),fp)!=sizeof(charinfo)) {		eventlog(eventlog_level_error,__FUNCTION__,"error reading charinfo file for character \"%s\" (fread: %s)",charname,pstrerror(errno));		fclose(fp);		return -1;	}	charstatus=bn_int_get(charinfo.summary.charstatus);	charstatus_set_expansion(charstatus,1);	bn_int_set(&charinfo.summary.charstatus,charstatus);		status=bn_byte_get(charinfo.portrait.status);	charstatus_set_expansion(status,1);	bn_byte_set(&charinfo.portrait.status,status);		fseek(fp,0,SEEK_SET); /* FIXME: check return */	if (fwrite(&charinfo,1,sizeof(charinfo),fp)!=sizeof(charinfo)) {		eventlog(eventlog_level_error,__FUNCTION__,"error writing charinfo file for character \"%s\" (fwrite: %s)",charname,pstrerror(errno));		fclose(fp);		return -1;	}	if (fclose(fp)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"could not close charinfo file for character \"%s\" after writing (fclose: %s)",charname,pstrerror(errno));		return -1;	}		file=xmalloc(strlen(prefs_get_charsave_dir())+1+strlen(charname)+1);	d2char_get_savefile_name(file,charname);	if (!(fp=fopen(file,"rb+"))) {		eventlog(eventlog_level_error,__FUNCTION__,"could not open charsave file \"%s\" for reading and writing (fopen: %s)",file,pstrerror(errno));		xfree(file);		return -1;	}	xfree(file);	size=fread(buffer,1,sizeof(buffer),fp);	if (!feof(fp)) {		eventlog(eventlog_level_error,__FUNCTION__,"error reading charsave file for character \"%s\" (fread: %s)",charname,pstrerror(errno));		fclose(fp);		return -1;	}	version=bn_int_get(buffer+D2CHARSAVE_VERSION_OFFSET);	if (version>=0x0000005C) {		status_offset=D2CHARSAVE_STATUS_OFFSET_109;	} else {		status_offset=D2CHARSAVE_STATUS_OFFSET;	}	status=bn_byte_get(buffer+status_offset);	charstatus_set_expansion(status,1);	bn_byte_set((bn_byte *)(buffer+status_offset),status); /* FIXME: shouldn't abuse bn_*_set()... what's the best way to do this? */	if (version>=0x0000005C) {		checksum=d2charsave_checksum(buffer,size,D2CHARSAVE_CHECKSUM_OFFSET);		bn_int_set((bn_int *)(buffer+D2CHARSAVE_CHECKSUM_OFFSET),checksum); /* FIXME: shouldn't abuse bn_*_set()... what's the best way to do this? */	}	fseek(fp,0,SEEK_SET); /* FIXME: check return */	if (fwrite(buffer,1,size,fp)!=size) {		eventlog(eventlog_level_error,__FUNCTION__,"error writing charsave file for character %s (fwrite: %s)",charname,pstrerror(errno));		fclose(fp);		return -1;	}	if (fclose(fp)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"could not close charsave file for character \"%s\" after writing (fclose: %s)",charname,pstrerror(errno));		return -1;	}	eventlog(eventlog_level_info,__FUNCTION__,"character %s(*%s) converted to expansion",charname,account);	return 0;}extern int d2char_delete(char const * account, char const * charname){	char		* file;	ASSERT(account,-1);	ASSERT(charname,-1);	if (d2char_check_charname(charname)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"got bad character name \"%s\"",charname);		return -1;	}	if (d2char_check_acctname(account)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"got bad account name \"%s\"",account);		return -1;	}		/* charsave file */	file=xmalloc(strlen(prefs_get_charinfo_dir())+1+strlen(account)+1+strlen(charname)+1);	d2char_get_infofile_name(file,account,charname);	if (remove(file)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"failed to delete charinfo file \"%s\" (remove: %s)",file,pstrerror(errno));		xfree(file);		return -1;	}	xfree(file);		/* charinfo file */	file=xmalloc(strlen(prefs_get_charsave_dir())+1+strlen(charname)+1);	d2char_get_savefile_name(file,charname);	if (remove(file)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"failed to delete charsave file \"%s\" (remove: %s)",file,pstrerror(errno));	}	xfree(file);		/* bak charsave file */	file=xmalloc(strlen(prefs_get_bak_charinfo_dir())+1+strlen(account)+1+strlen(charname)+1);	d2char_get_bak_infofile_name(file,account,charname);	if (access(file, F_OK) == 0) {	    if (remove(file)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"failed to delete bak charinfo file \"%s\" (remove: %s)",file,pstrerror(errno));	    }	}	xfree(file);		/* bak charinfo file */	file=xmalloc(strlen(prefs_get_bak_charsave_dir())+1+strlen(charname)+1);	d2char_get_bak_savefile_name(file,charname);	if (access(file, F_OK) == 0) {	    if (remove(file)<0) {		eventlog(eventlog_level_error,__FUNCTION__,"failed to delete bak charsave file \"%s\" (remove: %s)",file,pstrerror(errno));

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