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📄 packet.h

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/* * Copyright (C) 1998  Mark Baysinger (mbaysng@ucsd.edu) * Copyright (C) 1998,1999,2000  Ross Combs (rocombs@cs.nmsu.edu) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef INCLUDED_PACKET_TYPES#define INCLUDED_PACKET_TYPES#ifdef JUST_NEED_TYPES# include "common/field_sizes.h"# include "common/init_protocol.h"# include "common/bnet_protocol.h"# include "common/anongame_protocol.h"# include "common/file_protocol.h"# include "common/bot_protocol.h"# include "common/udp_protocol.h"# include "common/d2game_protocol.h"# include "d2cs/d2cs_protocol.h"# include "d2cs/d2cs_d2gs_protocol.h"# include "d2cs/d2cs_bnetd_protocol.h"#else# define JUST_NEED_TYPES# include "common/field_sizes.h"# include "common/init_protocol.h"# include "common/bnet_protocol.h"# include "common/anongame_protocol.h"# include "common/file_protocol.h"# include "common/bot_protocol.h"# include "common/udp_protocol.h"# include "common/d2game_protocol.h"# include "d2cs/d2cs_protocol.h"# include "d2cs/d2cs_d2gs_protocol.h"# include "d2cs/d2cs_bnetd_protocol.h"# undef JUST_NEED_TYPES#endiftypedef enum{    packet_class_none,    packet_class_init,    packet_class_bnet,    packet_class_file,    packet_class_raw,    packet_class_udp,    packet_class_d2game,    packet_class_d2gs,    packet_class_d2cs,    packet_class_d2cs_bnetd,    packet_class_w3route} t_packet_class;typedef enum{    packet_dir_from_client,    packet_dir_from_server} t_packet_dir;/* These aren't really packets so much as records in a TCP stream. They are variable- * length structures which make up the Battle.net protocol. It is just easier to call * them "packets". */typedef struct{    unsigned int   ref;   /* reference count */    t_packet_class class;    unsigned int   flags; /* user-defined flags (used to mark UDP in bnproxy) */    unsigned int   len;   /* raw packets have no header, so we use this */        /* next part looks just like it would on the network (no padding, byte for byte) */    union    {        char data[MAX_PACKET_SIZE];                t_bnet_generic   bnet;        t_file_generic   file;        t_udp_generic    udp;        t_d2game_generic d2game;	t_w3route_generic w3route;        	t_client_initconn client_initconn;	        t_server_authreply1         server_authreply1;        t_server_authreq1           server_authreq1;        t_client_authreq1           client_authreq1;        t_server_authreply_109      server_authreply_109;        t_server_authreq_109        server_authreq_109;        t_client_authreq_109        client_authreq_109;        t_client_cdkey              client_cdkey;        t_server_cdkeyreply         server_cdkeyreply;        t_client_statsreq           client_statsreq;        t_server_statsreply         server_statsreply;        t_client_loginreq1          client_loginreq1;        t_server_loginreply1        server_loginreply1;        t_client_progident          client_progident;        t_client_progident2         client_progident2;        t_client_joinchannel        client_joinchannel;        t_server_channellist        server_channellist;        t_server_serverlist         server_serverlist;        t_server_message            server_message;        t_client_message            client_message;        t_client_gamelistreq        client_gamelistreq;        t_server_gamelistreply      server_gamelistreply;        t_client_udpok              client_udpok;        t_client_unknown_1b         client_unknown_1b;        t_client_startgame1         client_startgame1;        t_server_startgame1_ack     server_startgame1_ack;        t_client_startgame3         client_startgame3;        t_server_startgame3_ack     server_startgame3_ack;        t_client_startgame4         client_startgame4;        t_server_startgame4_ack     server_startgame4_ack;        t_client_leavechannel       client_leavechannel;        t_client_closegame          client_closegame;        t_client_mapauthreq1        client_mapauthreq1;        t_server_mapauthreply1      server_mapauthreply1;        t_client_mapauthreq2        client_mapauthreq2;        t_server_mapauthreply2      server_mapauthreply2;        t_client_ladderreq          client_ladderreq;        t_server_ladderreply        server_ladderreply;	t_client_laddersearchreq    client_laddersearchreq;	t_server_laddersearchreply  server_laddersearchreply;        t_client_adreq              client_adreq;        t_server_adreply            server_adreply;        t_client_adack              client_adack;	t_client_adclick            client_adclick;	t_client_adclick2           client_adclick2;	t_server_adclickreply2      server_adclickreply2;        t_client_game_report        client_gamerep;        t_server_sessionkey1        server_sessionkey1;        t_server_sessionkey2        server_sessionkey2;        t_client_createacctreq1     client_createacctreq1;        t_server_createacctreply1   server_createacctreply1;        t_client_changepassreq      client_changepassreq;        t_server_changepassack      server_changepassack;        t_client_iconreq            client_iconreq;        t_server_iconreply          server_iconreply;        t_client_fileinforeq        client_fileinforeq;        t_server_fileinforeply      server_fileinforeply;        t_client_statsupdate        client_statsupdate;        t_client_countryinfo1       client_countryinfo1;        t_client_countryinfo_109    client_countryinfo_109;        t_client_unknown_2b         client_unknown_2b;        t_client_compinfo1          client_compinfo1;        t_client_compinfo2          client_compinfo2;        t_server_compreply          server_compreply;        t_server_echoreq            server_echoreq;        t_client_echoreply          client_echoreply;        t_client_playerinforeq      client_playerinforeq;        t_server_playerinforeply    server_playerinforeply;	t_client_pingreq            client_pingreq;	t_server_pingreply          server_pingreply;        t_client_cdkey2             client_cdkey2;        t_server_cdkeyreply2        server_cdkeyreply2;        t_client_cdkey3             client_cdkey3;        t_server_cdkeyreply3        server_cdkeyreply3;        t_server_regsnoopreq        server_regsnoopreq;        t_client_regsnoopreply      client_regsnoopreply;        t_client_realmlistreq       client_realmlistreq;        t_client_realmlistreq_110   client_realmlistreq_110;        t_server_realmlistreply     server_realmlistreply;        t_server_realmlistreply_110 server_realmlistreply_110;        t_client_profilereq         client_profilereq;        t_server_profilereply       server_profilereply;        t_client_realmjoinreq_109   client_realmjoinreq_109;        t_server_realmjoinreply_109 server_realmjoinreply_109;        t_client_unknown_37         client_unknown_37;        t_server_unknown_37         server_unknown_37;        t_client_unknown_39         client_unknown_39;        t_client_loginreq2          client_loginreq2;        t_server_loginreply2        server_loginreply2;        t_client_loginreq_w3          client_loginreq_w3;        t_server_loginreply_w3        server_loginreply_w3;	t_client_createacctreq2     client_createacctreq2;	t_server_createacctreply2   server_createacctreply2;	t_client_changegameport	   client_changegameport;	t_client_file_req          client_file_req;	t_server_file_reply        server_file_reply;	t_server_file_unknown1	   server_file_unknown1;	t_client_file_req2         client_file_req2;	t_client_file_req3         client_file_req3;	t_server_udptest           server_udptest;	t_client_udpping           client_udpping;

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