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📄 anongame_protocol.h

📁 打魔兽战网的都知道他是什么
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{    t_bnet_header	h;    bn_byte		option;    bn_int		count;    bn_int		icon;    bn_byte		rescount;    /* REST OF PROFILE STATS - THIS WILL BE SET IN HANDLE_BNET.C after     * SERVER LOOKS UP THE USER ACCOUNT */} PACKED_ATTR() t_server_findanongame_profile2;/***********************************************************************************//* option 07 - tournament request */#define CLIENT_FINDANONGAME_TOURNAMENT_REQUEST  0x44fftypedef struct{    t_bnet_header       h;    bn_byte             option; /* 07 */    bn_int              count;  /* 01 00 00 00 */} PACKED_ATTR() t_client_anongame_tournament_request;#define SERVER_FINDANONGAME_TOURNAMENT_REPLY    0x44fftypedef struct{    t_bnet_header       h;    bn_byte             option;     /* 07 */    bn_int              count;      /* 00 00 00 01 reply with same number */    bn_byte             type;	    /* type - 	01 = notice - time = prelim round begins				     *		02 = signups - time = signups end				     *		03 = signups over - time = prelim round ends				     *		04 = prelim over - time = finals round 1 begins				     */    bn_byte             unknown;    /* 00 */    bn_short            unknown4;   /* random ? might be part of time/date ? */    bn_int              timestamp;    bn_byte             unknown5;   /* 01 effects time/date */    bn_short            countdown;  /* countdown until next timestamp (seconds) */    bn_short            unknown2;   /* 00 00 */    bn_byte		wins;	    /* during prelim */    bn_byte		losses;     /* during prelim */    bn_byte             ties;	    /* during prelim */    bn_byte             unknown3;   /* 00 = notice.  08 = signups thru prelim over (02-04) */    bn_byte             selection;  /* matches anongame_TY_section of DESC */    bn_byte             descnum;    /* matches desc_count of DESC */    bn_byte             nulltag;    /* 00 */} PACKED_ATTR() t_server_anongame_tournament_reply;/***********************************************************************************//* option 08 - clan profile request */typedef struct{    t_bnet_header h;    bn_byte	option;    bn_int	count;    bn_int	clantag;    bn_int	clienttag;} PACKED_ATTR() t_client_findanongame_profile_clan;#define SERVER_FINDANONGAME_PROFILE_CLAN	0x44fftypedef struct{    t_bnet_header	h;    bn_byte		option;    bn_int		count;    bn_byte		rescount;    /* REST OF PROFILE STATS - THIS WILL BE SET IN HANDLE_BNET.C after     * SERVER LOOKS UP THE USER ACCOUNT */} PACKED_ATTR() t_server_findanongame_profile_clan;/***********************************************************************************//* option 9 - icon request */#define SERVER_FINDANONGAME_ICONREPLY           0x44fftypedef struct{    t_bnet_header         h;    bn_byte               option;                 /* as received from client */    bn_int                count;                  /* as received from client */    bn_int                curricon;               /* current icon code */    bn_byte               table_width;            /* the icon table width */    bn_byte               table_size;             /* the icon table total size */    /* table data */} PACKED_ATTR() t_server_findanongame_iconreply;/***********************************************************************************/#define SERVER_ANONGAME_SOLO_STR        	0x534F4C4F /* "SOLO" */#define SERVER_ANONGAME_TEAM_STR        	0x5445414D /* "TEAM" */#define SERVER_ANONGAME_SFFA_STR        	0x46464120 /* "FFA " */#define SERVER_ANONGAME_AT2v2_STR       	0x32565332 /* "2VS2" */#define SERVER_ANONGAME_AT3v3_STR       	0x33565333 /* "3VS3" */#define SERVER_ANONGAME_AT4v4_STR       	0x34565334 /* "4VS4" */#define SERVER_ANONGAME_TY_STR			0X54592020 /* "TY  " FIXME-TY: WHAT TO PUT HERE */#define CLIENT_FINDANONGAME_INFOTAG_URL         0x55524c        /*  URL\0 */#define CLIENT_FINDANONGAME_INFOTAG_MAP         0x4d4150        /*  MAP\0 */#define CLIENT_FINDANONGAME_INFOTAG_TYPE        0x54595045      /*  TYPE */#define CLIENT_FINDANONGAME_INFOTAG_DESC        0x44455343      /*  DESC */#define CLIENT_FINDANONGAME_INFOTAG_LADR        0x4c414452      /*  LADR */#define CLIENT_FINDANONGAME_INFOTAG_SOLO        0x534f4c4f      /*  SOLO */#define CLIENT_FINDANONGAME_INFOTAG_TEAM        0x5445414d      /*  TEAM */#define CLIENT_FINDANONGAME_INFOTAG_FFA         0x46464120      /*  FFA\20 */#define ANONGAME_TYPE_1V1       0#define ANONGAME_TYPE_2V2       1#define ANONGAME_TYPE_3V3       2#define ANONGAME_TYPE_4V4       3#define ANONGAME_TYPE_SMALL_FFA 4#define ANONGAME_TYPE_AT_2V2    5#define ANONGAME_TYPE_TEAM_FFA  6#define ANONGAME_TYPE_AT_3V3    7#define ANONGAME_TYPE_AT_4V4    8/* Added by Omega */#define ANONGAME_TYPE_TY	9#define ANONGAME_TYPE_5V5	10#define ANONGAME_TYPE_6V6	11#define ANONGAME_TYPE_2V2V2	12#define ANONGAME_TYPE_3V3V3	13#define ANONGAME_TYPE_4V4V4	14#define ANONGAME_TYPE_2V2V2V2	15#define ANONGAME_TYPE_3V3V3V3	16#define ANONGAME_TYPE_AT_2V2V2	17#define ANONGAME_TYPES 18#define SERVER_FINDANONGAME_PROFILE_UNKNOWN2    0x6E736865 /* Sheep *//***********************************************************************************//***********************************************************************************//* This is a blank packet - includes just type and size */#define CLIENT_ARRANGEDTEAM_FRIENDSCREEN 0x60fftypedef struct{	t_bnet_header h;} PACKED_ATTR() t_client_arrangedteam_friendscreen;/***********************************************************************************/#define SERVER_ARRANGEDTEAM_FRIENDSCREEN 0x60fftypedef struct{	t_bnet_header h;	bn_byte f_count;	/* usernames get appended here */} PACKED_ATTR() t_server_arrangedteam_friendscreen;#define SERVER_ARRANGED_TEAM_ADDNAME 0x01 /***********************************************************************************//*0000:   FF 61 1C 00 01 00 00 00   C9 7B A0 02 01 00 00 00    .........{......0010:   01 74 72 65 6E 64 65 63   69 64 65 00                .trendecide.*/#define CLIENT_ARRANGEDTEAM_INVITE_FRIEND 0x61fftypedef struct{	t_bnet_header	h;	bn_int		count;	bn_int		id;	bn_int		unknown1;	/* 01 00 00 00 */	bn_byte 	numfriends;	/* next is a byte, that is the number of friends to invite */	/* usernames get appended here */} PACKED_ATTR() t_client_arrangedteam_invite_friend;/***********************************************************************************/#define SERVER_ARRANGEDTEAM_INVITE_FRIEND_ACK 0x61fftypedef struct{        t_bnet_header	h;        bn_int		count;        bn_int 		id;          /* client id */        bn_int		timestamp;        bn_byte 	teamsize;    /* numfriends + 1 */        bn_int		info[5];} PACKED_ATTR() t_server_arrangedteam_invite_friend_ack;/***********************************************************************************/#define SERVER_ARRANGEDTEAM_SEND_INVITE 0x63fftypedef struct{	t_bnet_header h;	bn_int count;	bn_int id;          /* client id of inviter */	bn_int inviterip;   /* IP address of the person who invited them into the game */	bn_short port;      /* Port of the person who invited them into the game */	bn_byte numfriends; /* Number of friends that got invited to the game */	/* username of the inviter */	/* usernames of the others who got invited */} PACKED_ATTR() t_server_arrangedteam_send_invite;/***********************************************************************************/#define CLIENT_ARRANGEDTEAM_ACCEPT_DECLINE_INVITE 0x63fftypedef struct{	t_bnet_header h;	bn_int count;	bn_int id;	bn_int option;   /* accept or decline */	/* username of the inviter */} PACKED_ATTR() t_client_arrangedteam_accept_decline_invite;#define CLIENT_ARRANGEDTEAM_ACCEPT		0x00000003#define CLIENT_ARRANGEDTEAM_DECLINE		0x00000002/***********************************************************************************/#define SERVER_ARRANGEDTEAM_MEMBER_DECLINE 0x62fftypedef struct{	t_bnet_header h;	bn_int count;	bn_int action; /* number assigned to player? playernum? */	/* username of the person who declined invitation */} PACKED_ATTR() t_server_arrangedteam_member_decline;#define SERVER_ARRANGEDTEAM_ACCEPT		0x00000003#define SERVER_ARRANGEDTEAM_DECLINE		0x00000002/***********************************************************************************//* not used ?? [Omega] *//*0000:   FF 64 1C 00 02 00 00 00  00 00 00 00 01 00 00 00     .d..............0010:   00 00 00 00 03 00 00 00  00 00 00 00                 ............*//* THIS NEEDS FINISHED *//*#define SERVER_ARRANGEDTEAM_TEAM_STATS 0x64fftypedef struct{	t_bnet_header h;}*//***********************************************************************************//***********************************************************************************//*# 144 packet from client: type=0x65ff(unknown) length=4 class=bnet0000:   FF 65 04 00                                          .e..*/#define CLIENT_FRIENDSLISTREQ 0x65fftypedef struct{    t_bnet_header h;} PACKED_ATTR() t_client_friendslistreq;    /*# 158 packet from server: type=0x65ff(unknown) length=16 class=bnet0000:   FF 65 10 00     01 66 6F 6F   00 00 00 00 00 00 00 00    .e.. .foo. .......*/#define SERVER_FRIENDSLISTREPLY 0x65fftypedef struct{    t_bnet_header h;    bn_byte friendcount;    /* 1 byte status, 0-terminated name, 6 bytes unknown, ... */} PACKED_ATTR() t_server_friendslistreply;typedef struct{    bn_byte status;    bn_byte location;    bn_int clienttag;} PACKED_ATTR() t_server_friendslistreply_status;	/*# 124 packet from client: type=0x66ff(unknown) length=5 class=bnet0000:   FF 66 05 00 00                                       .f...*//* FF 66-05 00 00 40 - AT */#define CLIENT_FRIENDINFOREQ 0x66fftypedef struct{    t_bnet_header h;    bn_byte friendnum;} PACKED_ATTR() t_client_friendinforeq;/*# 126 packet from server: type=0x66ff(unknown) length=12 class=bnet0000:   FF 66 0C 00 00 00 00 00   00 00 00 00                .f..........Arranged Team sends this to each inviter         FF 66-1A 00 00 01 03 33 52 41   ..g....f.....3RA0x0040   57 41 72 72 61 6E 67 65-64 20 54 65 61 6D 73 00   WArranged Teams.and this to the inviterFF 66-18 00 00 01 02 33 52 41         ..i....f.....3RA0x0040   57 57 61 72 63 72 61 66-74 20 49 49 49 00         WWarcraft III.*/#define SERVER_FRIENDINFOREPLY 0x66fftypedef struct{    t_bnet_header h;    bn_byte friendnum;    bn_byte type;    bn_byte status;    bn_int clienttag;    /* game name */} PACKED_ATTR() t_server_friendinforeply;#define FRIEND_TYPE_NON_MUTUAL 0x00#define FRIEND_TYPE_MUTUAL     0x01#define FRIEND_TYPE_DND	       0x02#define FRIEND_TYPE_AWAY       0x04/******************************************************//*# 126 packet from server: type=0x67ff(unknown) length=15 class=bnet0000:   FF 67 0F 00 66 6F 6F 00   00 00 00 00 00 00 00       .g..foo........*/#define SERVER_FRIENDADD_ACK 0x67fftypedef struct{    t_bnet_header h;    /* friend name, status */} PACKED_ATTR() t_server_friendadd_ack;/******************************************************//*# 114 packet from server: type=0x68ff(unknown) length=5 class=bnet0000:   FF 68 05 00 01                                       .h...*/#define SERVER_FRIENDDEL_ACK 0x68fftypedef struct{    t_bnet_header h;    bn_byte friendnum;} PACKED_ATTR() t_server_frienddel_ack;/******************************************************/#define SERVER_FRIENDMOVE_ACK 0x69fftypedef struct{    t_bnet_header h;    bn_byte pos1;    bn_byte pos2;} PACKED_ATTR() t_server_friendmove_ack;#define FRIENDSTATUS_OFFLINE    	0x00#define FRIENDSTATUS_ONLINE     	0x01#define FRIENDSTATUS_CHAT       	0x02#define FRIENDSTATUS_PUBLIC_GAME	0x03#define FRIENDSTATUS_PRIVATE_GAME	0x05#endif

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