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📄 character.h

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/* * Copyright (C) 2000  Ross Combs (rocombs@cs.nmsu.edu) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef INCLUDED_CHARACTER_TYPES#define INCLUDED_CHARACTER_TYPES#ifdef CHARACTER_INTERNAL_ACCESS#ifdef JUST_NEED_TYPES# include "compat/uint.h"#else# define JUST_NEED_TYPES# include "compat/uint.h"# undef JUST_NEED_TYPES#endif#endiftypedef enum{    character_class_none,    character_class_amazon,    character_class_sorceress,    character_class_necromancer,    character_class_paladin,    character_class_barbarian,    character_class_druid,    character_class_assassin} t_character_class;typedef enum{    character_expansion_none,    character_expansion_classic,    character_expansion_lod} t_character_expansion;typedef struct character#ifdef CHARACTER_INTERNAL_ACCESS{    char const * name; /* max 15 chars */    char const * realmname;    char const * guildname; /* max 3 chars */        /* stored in Battle.net format for now */    t_uint8      helmgfx;    t_uint8      bodygfx;    t_uint8      leggfx;    t_uint8      lhandweapon;    t_uint8      lhandgfx;    t_uint8      rhandweapon;    t_uint8      rhandgfx;    t_uint8      class;    t_uint8      level;    t_uint8      status;    t_uint8      title;    t_uint8      emblembgc;    t_uint8      emblemfgc;    t_uint8      emblemnum;    /* not sure what these represent */    t_uint32     unknown1;    t_uint32     unknown2;    t_uint32     unknown3;    t_uint32     unknown4;    t_uint8      unknownb1;    t_uint8      unknownb2;    t_uint8      unknownb3;    t_uint8      unknownb4;    t_uint8      unknownb5;    t_uint8      unknownb6;    t_uint8      unknownb7;    t_uint8      unknownb8;    t_uint8      unknownb9;    t_uint8      unknownb10;    t_uint8      unknownb11;    t_uint8      unknownb13;    t_uint8      unknownb14;    /* Keep some generic "data", basically the blob that is sent between client and server, in an array */    t_uint8      data[64];    t_uint8      datalen;}#endift_character;#endif/*****/#ifndef JUST_NEED_TYPES#ifndef INCLUDED_CHARACTER_PROTOS#define INCLUDED_CHARACTER_PROTOS#define JUST_NEED_TYPES#include "compat/uint.h"#include "account.h"#undef JUST_NEED_TYPESextern int character_create(t_account * account, t_clienttag clienttag, char const * realmname, char const * name, t_character_class class, t_character_expansion expansion);extern char const * character_get_name(t_character const * ch);extern char const * character_get_realmname(t_character const * ch);extern char const * character_get_playerinfo(t_character const * ch);extern char const * character_get_guildname(t_character const * ch);extern t_character_class character_get_class(t_character const * ch);extern int character_verify_charlist(t_character const * ch, char const * charlist);extern int characterlist_create(char const * dirname);extern int characterlist_destroy(void);extern t_character * characterlist_find_character(char const * realmname, char const * charname);#endif#endif

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