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📄 anongame_gameresult.c

📁 打魔兽战网的都知道他是什么
💻 C
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/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#include "common/setup_before.h"#ifdef STDC_HEADERS# include <stdlib.h>#else# ifdef HAVE_MALLOC_H#  include <malloc.h># endif#endif#ifdef HAVE_STRING_H# include <string.h>#else# ifdef HAVE_STRINGS_H#  include <strings.h># endif#endif#include "compat/strrchr.h"#include <errno.h>#include "compat/strerror.h"#include "common/list.h"#include "common/eventlog.h"#include "common/util.h"#include "common/packet.h"#include "common/tag.h"#include "common/bn_type.h"#include "common/packet.h"#ifdef HAVE_ASSERT_H# include <assert.h>#endif#include "common/xalloc.h"#define ANONGAME_GAMERESULT_INTERNAL_ACCESS#include "anongame_gameresult.h"#include "common/setup_after.h"extern int gameresult_destroy(t_anongame_gameresult * gameresult){  if (!(gameresult))  {    eventlog(eventlog_level_error,__FUNCTION__,"got NULL gameresult");    return -1;  }  if ((gameresult->players)) xfree((void *)gameresult->players);  if ((gameresult->heroes)) xfree((void *)gameresult->heroes);  xfree((void *)gameresult);  return 0;}extern t_anongame_gameresult * anongame_gameresult_parse(t_packet const * const packet){  t_anongame_gameresult 			* gameresult;  t_client_w3route_gameresult_player 		* player;  t_client_w3route_gameresult_part2 		* part2;  t_client_w3route_gameresult_hero		* hero;  t_client_w3route_gameresult_part3		* part3;  int counter, heroes_count;  int expectedsize;  //still without hero infos   unsigned int offset = 0;  int result_count = bn_byte_get(packet->u.client_w3route_gameresult.number_of_results);  expectedsize =  sizeof(t_client_w3route_gameresult) +   		  sizeof(t_client_w3route_gameresult_player) * result_count +		  sizeof(t_client_w3route_gameresult_part2) +		  sizeof(t_client_w3route_gameresult_part3);  if (packet_get_size(packet) < expectedsize)  {	eventlog(eventlog_level_error,__FUNCTION__,"gameresult packet is smaller than expected");	return NULL;  }  gameresult = xmalloc(sizeof(t_anongame_gameresult));  gameresult->players = xmalloc(sizeof(t_anongame_player)*result_count);  gameresult->number_of_results = result_count;  offset+= sizeof(t_client_w3route_gameresult);  for (counter=0; counter<result_count;counter++)  {    player = (t_client_w3route_gameresult_player *)packet_get_raw_data_const(packet,offset);    gameresult->players[counter].number = bn_byte_get(player->number);    gameresult->players[counter].result = bn_int_get(player->result);    gameresult->players[counter].race   = bn_int_get(player->race);    offset+= sizeof(t_client_w3route_gameresult_player);  }  part2 = (t_client_w3route_gameresult_part2 *)packet_get_raw_data_const(packet,offset);  gameresult->unit_score 		= bn_int_get(part2->unit_score);  gameresult->heroes_score 		= bn_int_get(part2->heroes_score);  gameresult->resource_score 		= bn_int_get(part2->resource_score);  gameresult->units_produced 		= bn_int_get(part2->units_produced);  gameresult->units_killed 		= bn_int_get(part2->units_killed);  gameresult->buildings_produced 	= bn_int_get(part2->buildings_produced);  gameresult->buildings_razed 		= bn_int_get(part2->buildings_razed);  gameresult->largest_army 		= bn_int_get(part2->largest_army);  heroes_count 				= bn_int_get(part2->heroes_used_count);  gameresult->heroes_used_count 	= heroes_count;  offset+= sizeof(t_client_w3route_gameresult_part2);  if ((heroes_count))  {    gameresult->heroes = xmalloc(sizeof(t_anongame_hero)*heroes_count);    if (packet_get_size(packet) < expectedsize + sizeof(t_client_w3route_gameresult_hero)*heroes_count)    {	eventlog(eventlog_level_error,__FUNCTION__,"gameresult packet is smaller than expected");	return NULL;    }    for (counter=0; counter < heroes_count; counter++)    {      hero = (t_client_w3route_gameresult_hero *)packet_get_raw_data_const(packet,offset);      gameresult->heroes[counter].level = bn_int_get(hero->level);      gameresult->heroes[counter].race_and_name = bn_int_get(hero->race_and_name);      gameresult->heroes[counter].hero_xp = bn_int_get(hero->hero_xp);      offset+= sizeof(t_client_w3route_gameresult_hero);    }  }  else    gameresult->heroes = NULL;      part3 = (t_client_w3route_gameresult_part3 *)packet_get_raw_data_const(packet,offset);  gameresult->heroes_killed = bn_int_get(part3->heroes_killed);  gameresult->items_obtained = bn_int_get(part3->items_obtained);  gameresult->mercenaries_hired = bn_int_get(part3->mercenaries_hired);  gameresult->total_hero_xp = bn_int_get(part3->total_hero_xp);  gameresult->gold_mined = bn_int_get(part3->gold_mined);  gameresult->lumber_harvested = bn_int_get(part3->lumber_harvested);  gameresult->resources_traded_given = bn_int_get(part3->resources_traded_given);  gameresult->resources_traded_taken = bn_int_get(part3->resources_traded_taken);  gameresult->tech_percentage = bn_int_get(part3->tech_percentage);  gameresult->gold_lost_to_upkeep = bn_int_get(part3->gold_lost_to_upkeep);    return gameresult;}extern char gameresult_get_number_of_results(t_anongame_gameresult * gameresult){  assert(gameresult);  return gameresult->number_of_results;}extern int gameresult_get_player_result(t_anongame_gameresult * gameresult, int player){  if (!(gameresult))    return -1;  if (player >= gameresult->number_of_results)  {    eventlog(eventlog_level_error,__FUNCTION__,"request for invalid player number");    return -1;  }  return gameresult->players[player].result;}extern int gameresult_get_player_number(t_anongame_gameresult * gameresult, int player){  if (!(gameresult))    return -1;  if (player >= gameresult->number_of_results)  {    eventlog(eventlog_level_error,__FUNCTION__,"request for invalid player number");    return -1;  }  return gameresult->players[player].number;}

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