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📄 handle_anongame.c

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/* * Copyright (C) 2004 CreepLord (creeplord@pvpgn.org) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#include "common/setup_before.h"#ifdef HAVE_STRING_H# include <string.h>#else# ifdef HAVE_STRINGS_H#  include <strings.h># endif#endif#include <errno.h>#ifdef STDC_HEADERS# include <stdlib.h>#else# ifdef HAVE_MALLOC_H#  include <malloc.h># endif#endif#include "common/bn_type.h"#include "common/eventlog.h"#include "common/packet.h"#include "common/queue.h"#include "common/tag.h"#include "common/list.h"#include "common/util.h"#include "common/xalloc.h"#include "common/bnettime.h"#include "connection.h"#include "team.h"#include "account.h"#include "account_wrap.h"#include "channel.h"#include "anongame.h"#include "anongame_infos.h"#include "anongame_maplists.h"#include "handle_anongame.h"#include "tournament.h"#include "server.h"#include "clan.h"#include "common/setup_after.h"/* option - handling function *//* 0x00 */ /* PG style search - handle_anongame_search() in anongame.c */ /* 0x01 */ /* server side packet sent from handle_anongame_search() in anongame.c *//* 0x02 */ static int _client_anongame_infos(t_connection * c, t_packet const * const packet);/* 0x03 */ static int _client_anongame_cancel(t_connection * c);/* 0x04 */ static int _client_anongame_profile(t_connection * c, t_packet const * const packet);/* 0x05 */ /* AT style search - handle_anongame_search() in anongame.c *//* 0x06 */ /* AT style search (Inviter) handle_anongame_search() in anongame.c *//* 0x07 */ static int _client_anongame_tournament(t_connection * c, t_packet const * const packet);/* 0x08 */ static int _client_anongame_profile_clan(t_connection * c, t_packet const * const packet);/* 0x09 */ static int _client_anongame_get_icon(t_connection * c, t_packet const * const packet);/* 0x0A */ static int _client_anongame_set_icon(t_connection * c, t_packet const * const packet);/* misc functions used by _client_anongame_tournament() */static unsigned int _tournament_time_convert(unsigned int time);/* and now the functions */static int _client_anongame_profile_clan(t_connection * c, t_packet const * const packet){    t_packet * rpacket;    int clantag;    int clienttag;    int count;    int temp;    t_clan * clan;    unsigned char rescount;    if (packet_get_size(packet)<sizeof(t_client_findanongame_profile_clan))    {	eventlog(eventlog_level_error,__FUNCTION__,"[%d] got bad ANONGAME_PROFILE_CLAN packet (expected %u bytes, got %u)",conn_get_socket(c), sizeof(t_client_findanongame_profile_clan), packet_get_size(packet));	return -1;    }    clantag = bn_int_get(packet->u.client_findanongame_profile_clan.clantag);    clienttag = bn_int_get(packet->u.client_findanongame_profile_clan.clienttag);    count = bn_int_get(packet->u.server_findanongame_profile_clan.count);    clan = clanlist_find_clan_by_clantag(clantag);    if ((rpacket = packet_create(packet_class_bnet)))    {	packet_set_size(rpacket,sizeof(t_server_findanongame_profile_clan));	packet_set_type(rpacket,SERVER_FINDANONGAME_PROFILE_CLAN);	bn_byte_set(&rpacket->u.server_findanongame_profile_clan.option,CLIENT_FINDANONGAME_PROFILE_CLAN);	bn_int_set(&rpacket->u.server_findanongame_profile_clan.count,count);	rescount = 0;	if (!(clan))	{	   temp = 0;	   packet_append_data(rpacket,&temp,1);	}	else	{	   temp = 0;	   packet_append_data(rpacket,&temp,1);	   /* need to add clan stuff here:	   	format:		bn_int	ladder_tag (SNLC, 2NLC, 3NLC, 4NLC)		bn_int	wins		bn_int	losses		bn_byte rank		bn_byte progess bar		bn_int	xp		bn_int	rank		bn_byte 0x06 <-- random + 5 races		6 times:		bn_int  wins		bn_int	losses	    */	}		bn_byte_set(&rpacket->u.server_findanongame_profile_clan.rescount,rescount);	conn_push_outqueue(c,rpacket);	packet_del_ref(rpacket);	    }      return 0;}static int _client_anongame_profile(t_connection * c, t_packet const * const packet){    t_packet * rpacket;    char const * username;    int Count, i;    int temp;    t_account * account;     t_connection * dest_c;    t_clienttag ctag;    char clienttag_str[5];    t_list * teamlist;    unsigned char teamcount;    unsigned char *atcountp;    t_elem * curr;    t_team * team;    t_bnettime bn_time;    bn_long ltime;            Count = bn_int_get(packet->u.client_findanongame.count);    eventlog(eventlog_level_info,__FUNCTION__,"[%d] got a FINDANONGAME PROFILE packet",conn_get_socket(c));        if (!(username = packet_get_str_const(packet,sizeof(t_client_findanongame_profile),USER_NAME_MAX)))    {	eventlog(eventlog_level_error,__FUNCTION__,"[%d] got bad FINDANONGAME_PROFILE (missing or too long username)",conn_get_socket(c));	return -1;    }        //If no account is found then break    if (!(account = accountlist_find_account(username)))    {					eventlog(eventlog_level_error, __FUNCTION__, "Could not get account - PROFILE");	return -1;    }										    if (!(dest_c = connlist_find_connection_by_accountname(username))) {	eventlog(eventlog_level_debug, __FUNCTION__, "account is offline -  try ll_clienttag");	if (!(ctag = account_get_ll_clienttag(account))) return -1;    }    else    ctag = conn_get_clienttag(dest_c);    eventlog(eventlog_level_info,__FUNCTION__,"Looking up %s's %s Stats.",username,tag_uint_to_str(clienttag_str,ctag));    if (account_get_ladder_level(account,ctag,ladder_id_solo)<=0 &&         account_get_ladder_level(account,ctag,ladder_id_team)<=0 &&         account_get_ladder_level(account,ctag,ladder_id_ffa)<=0 && 	account_get_teams(account)==NULL)    {	eventlog(eventlog_level_info,__FUNCTION__,"%s does not have WAR3 Stats.",username);	if (!(rpacket = packet_create(packet_class_bnet)))	    return -1;	packet_set_size(rpacket,sizeof(t_server_findanongame_profile2));	packet_set_type(rpacket,SERVER_FINDANONGAME_PROFILE);	bn_byte_set(&rpacket->u.server_findanongame_profile2.option,CLIENT_FINDANONGAME_PROFILE);	bn_int_set(&rpacket->u.server_findanongame_profile2.count,Count);	bn_int_set(&rpacket->u.server_findanongame_profile2.icon,account_icon_to_profile_icon(account_get_user_icon(account,ctag),account,ctag));	bn_byte_set(&rpacket->u.server_findanongame_profile2.rescount,0);	temp=0;	packet_append_data(rpacket,&temp,2); 	conn_push_outqueue(c,rpacket);	packet_del_ref(rpacket);    }    else // If they do have a profile then:    {	int solowins=account_get_ladder_wins(account,ctag,ladder_id_solo); 	int sololoss=account_get_ladder_losses(account,ctag,ladder_id_solo);	int soloxp=account_get_ladder_xp(account,ctag,ladder_id_solo);	int sololevel=account_get_ladder_level(account,ctag,ladder_id_solo);	int solorank=account_get_ladder_rank(account,ctag,ladder_id_solo);	int teamwins=account_get_ladder_wins(account,ctag,ladder_id_team);	int teamloss=account_get_ladder_losses(account,ctag,ladder_id_team);	int teamxp=account_get_ladder_xp(account,ctag,ladder_id_team);	int teamlevel=account_get_ladder_level(account,ctag,ladder_id_team);	int teamrank=account_get_ladder_rank(account,ctag,ladder_id_team);	int ffawins=account_get_ladder_wins(account,ctag,ladder_id_ffa);	int ffaloss=account_get_ladder_losses(account,ctag,ladder_id_ffa);	int ffaxp=account_get_ladder_xp(account,ctag,ladder_id_ffa);	int ffalevel=account_get_ladder_level(account,ctag,ladder_id_ffa);	int ffarank=account_get_ladder_rank(account,ctag,ladder_id_ffa);	int humanwins=account_get_racewins(account,1,ctag);	int humanlosses=account_get_racelosses(account,1,ctag);	int orcwins=account_get_racewins(account,2,ctag);	int orclosses=account_get_racelosses(account,2,ctag);	int undeadwins=account_get_racewins(account,8,ctag);	int undeadlosses=account_get_racelosses(account,8,ctag);	int nightelfwins=account_get_racewins(account,4,ctag);	int nightelflosses=account_get_racelosses(account,4,ctag);	int randomwins=account_get_racewins(account,0,ctag);	int randomlosses=account_get_racelosses(account,0,ctag);	unsigned char rescount;	if (!(rpacket = packet_create(packet_class_bnet)))	    return -1;	packet_set_size(rpacket,sizeof(t_server_findanongame_profile2));	packet_set_type(rpacket,SERVER_FINDANONGAME_PROFILE);	bn_byte_set(&rpacket->u.server_findanongame_profile2.option,CLIENT_FINDANONGAME_PROFILE);	bn_int_set(&rpacket->u.server_findanongame_profile2.count,Count); //job count	bn_int_set(&rpacket->u.server_findanongame_profile2.icon,account_icon_to_profile_icon(account_get_user_icon(account,ctag),account,ctag));	rescount = 0;	if (sololevel > 0) {	    bn_int_set((bn_int*)&temp,0x534F4C4F); // SOLO backwards	    packet_append_data(rpacket,&temp,4);	    temp=0;	    bn_int_set((bn_int*)&temp,solowins);	    packet_append_data(rpacket,&temp,2); //SOLO WINS	    bn_int_set((bn_int*)&temp,sololoss);	    packet_append_data(rpacket,&temp,2); // SOLO LOSSES	    bn_int_set((bn_int*)&temp,sololevel);	    packet_append_data(rpacket,&temp,1); // SOLO LEVEL	    bn_int_set((bn_int*)&temp,account_get_profile_calcs(account,soloxp,sololevel));	    packet_append_data(rpacket,&temp,1); // SOLO PROFILE CALC	    bn_int_set((bn_int *)&temp,soloxp);	    packet_append_data(rpacket,&temp,2); // SOLO XP	    bn_int_set((bn_int *)&temp,solorank);	    packet_append_data(rpacket,&temp,4); // SOLO LADDER RANK	    rescount++;	}	if (teamlevel > 0) {	    //below is for team records. Add this after 2v2,3v3,4v4 are done	    bn_int_set((bn_int*)&temp,0x5445414D); 	    packet_append_data(rpacket,&temp,4);	    bn_int_set((bn_int*)&temp,teamwins);	    packet_append_data(rpacket,&temp,2);	    bn_int_set((bn_int*)&temp,teamloss);	    packet_append_data(rpacket,&temp,2);	    bn_int_set((bn_int*)&temp,teamlevel);	    packet_append_data(rpacket,&temp,1);	    bn_int_set((bn_int*)&temp,account_get_profile_calcs(account,teamxp,teamlevel));	    	    packet_append_data(rpacket,&temp,1);	    bn_int_set((bn_int*)&temp,teamxp);	    packet_append_data(rpacket,&temp,2);	    bn_int_set((bn_int*)&temp,teamrank);	    packet_append_data(rpacket,&temp,4);	    //done of team game stats	    rescount++;	}	if (ffalevel > 0) {	    bn_int_set((bn_int*)&temp,0x46464120);	    packet_append_data(rpacket,&temp,4);	    bn_int_set((bn_int*)&temp,ffawins);	    packet_append_data(rpacket,&temp,2);	    bn_int_set((bn_int*)&temp,ffaloss);	    packet_append_data(rpacket,&temp,2);	    bn_int_set((bn_int*)&temp,ffalevel);	    packet_append_data(rpacket,&temp,1);	    bn_int_set((bn_int*)&temp,account_get_profile_calcs(account,ffaxp,ffalevel));	    packet_append_data(rpacket,&temp,1);	    bn_int_set((bn_int*)&temp,ffaxp);	    packet_append_data(rpacket,&temp,2);	    bn_int_set((bn_int*)&temp,ffarank);	    packet_append_data(rpacket,&temp,4);	    //End of FFA Stats	    rescount++;	}	/* set result count */	bn_byte_set(&rpacket->u.server_findanongame_profile2.rescount,rescount);	bn_int_set((bn_int*)&temp,0x06); //start of race stats	packet_append_data(rpacket,&temp,1);	bn_int_set((bn_int*)&temp,randomwins);

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