📄 anongame_gameresult.h
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/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#ifndef INCLUDED_ANONGAME_GAMERESULT_TYPES#define INCLUDED_ANONGAME_GAMERESULT_TYPES#ifdef ANONGAME_GAMERESULT_INTERNAL_ACCESStypedef struct{ char number; int result; int race;} t_anongame_player;typedef struct{ int level; int race_and_name; int hero_xp;} t_anongame_hero;#endiftypedef struct anongame_gameresult_struct#ifdef ANONGAME_GAMERESULT_INTERNAL_ACCESS{ char number_of_results; t_anongame_player *players; int unit_score; int heroes_score; int resource_score; int units_produced; int units_killed; int buildings_produced; int buildings_razed; int largest_army; int heroes_used_count; t_anongame_hero *heroes; int heroes_killed; int items_obtained; int mercenaries_hired; int total_hero_xp; int gold_mined; int lumber_harvested; int resources_traded_given; int resources_traded_taken; int tech_percentage; int gold_lost_to_upkeep;} #endift_anongame_gameresult;#endif#ifndef JUST_NEED_TYPES#ifndef INCLUDED_ANONGAME_GAMERESULT_PROTOS#define INCLUDED_ANONGAME_GAMERESULT_PROTOSextern t_anongame_gameresult * anongame_gameresult_parse(t_packet const * const packet);extern int gameresult_destroy(t_anongame_gameresult * gameresult);extern char gameresult_get_number_of_results(t_anongame_gameresult * gameresult);extern int gameresult_get_player_result(t_anongame_gameresult * gameresult, int player);extern int gameresult_get_player_number(t_anongame_gameresult * gameresult, int player);#endif#endif
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