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📄 character.c

📁 打魔兽战网的都知道他是什么
💻 C
📖 第 1 页 / 共 2 页
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    character->datalen = hex_to_str(data_in_hex, character->data, 33);    decode_character_data(character);	return 0;}extern int character_create(t_account * account, t_clienttag clienttag, char const * realmname, char const * name, t_character_class class, t_character_expansion expansion){    t_character * ch;        if (!account)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL account");	return -1;    }    if (!clienttag)    {	eventlog(eventlog_level_error,__FUNCTION__,"got bad clienttag");	return -1;    }    if (!realmname)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL realmname");	return -1;    }    if (!name)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL name");	return -1;    }    ch = xmalloc(sizeof(t_character));    ch->name = xstrdup(name);    ch->realmname = xstrdup(realmname);    ch->guildname = xstrdup(""); /* FIXME: how does this work on Battle.net? */    if (account_check_closed_character(account, clienttag, realmname, name))    {	eventlog(eventlog_level_error,__FUNCTION__,"a character with the name \"%s\" does already exist in realm \"%s\"",name,realmname);	xfree((void *)ch->realmname); /* avoid warning */	xfree((void *)ch->name); /* avoid warning */	xfree(ch);	return -1;    }    load_initial_data (ch, class, expansion);    account_add_closed_character(account, clienttag, ch);        return 0;}extern char const * character_get_name(t_character const * ch){    if (!ch)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");	return NULL;    }    return ch->name;}extern char const * character_get_realmname(t_character const * ch){    if (!ch)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");	return NULL;    }    return ch->realmname;}extern t_character_class character_get_class(t_character const * ch){    if (!ch)    {        eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");        return character_class_none;    }    return bncharacter_class_to_character_class(ch->class);}extern char const * character_get_playerinfo(t_character const * ch){    t_d2char_info d2char_info;    static char   playerinfo[sizeof(t_d2char_info)+4];        if (!ch)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");	return NULL;    }    /*                                              ff 0f 68 00                ..h.0x0040: 01 00 00 00 00 00 00 00   10 00 00 00 00 00 00 00    ................0x0050: d8 94 f6 08 b1 65 77 02   65 76 69 6c 67 72 75 73    .....ew.evilgrus0x0060: 73 6c 65 72 00 56 44 32   44 42 65 74 61 57 65 73    sler.VD2DBetaWes0x0070: 74 2c 74 61 72 61 6e 2c   83 80 ff ff ff ff ff 2f    t,taran,......./0x0080: ff ff ff ff ff ff ff ff   ff ff 03 ff ff ff ff ff    ................0x0090: ff ff ff ff ff ff ff ff   ff ff ff 07 80 80 80 80    ................0x00a0: ff ff ff 00*/    bn_byte_set(&d2char_info.unknownb1,ch->unknownb1);    bn_byte_set(&d2char_info.unknownb2,ch->unknownb2);    bn_byte_set(&d2char_info.helmgfx,ch->helmgfx);    bn_byte_set(&d2char_info.bodygfx,ch->bodygfx);    bn_byte_set(&d2char_info.leggfx,ch->leggfx);    bn_byte_set(&d2char_info.lhandweapon,ch->lhandweapon);    bn_byte_set(&d2char_info.lhandgfx,ch->lhandgfx);    bn_byte_set(&d2char_info.rhandweapon,ch->rhandweapon);    bn_byte_set(&d2char_info.rhandgfx,ch->rhandgfx);    bn_byte_set(&d2char_info.unknownb3,ch->unknownb3);    bn_byte_set(&d2char_info.unknownb4,ch->unknownb4);    bn_byte_set(&d2char_info.unknownb5,ch->unknownb5);    bn_byte_set(&d2char_info.unknownb6,ch->unknownb6);    bn_byte_set(&d2char_info.unknownb7,ch->unknownb7);    bn_byte_set(&d2char_info.unknownb8,ch->unknownb8);    bn_byte_set(&d2char_info.unknownb9,ch->unknownb9);    bn_byte_set(&d2char_info.unknownb10,ch->unknownb10);    bn_byte_set(&d2char_info.unknownb11,ch->unknownb11);    bn_byte_set(&d2char_info.class,ch->class);    bn_int_set(&d2char_info.unknown1,ch->unknown1);    bn_int_set(&d2char_info.unknown2,ch->unknown2);    bn_int_set(&d2char_info.unknown3,ch->unknown3);    bn_int_set(&d2char_info.unknown4,ch->unknown4);    bn_byte_set(&d2char_info.level,ch->level);    bn_byte_set(&d2char_info.status,ch->status);     bn_byte_set(&d2char_info.title,ch->title);    bn_byte_set(&d2char_info.unknownb13,ch->unknownb13);    bn_byte_set(&d2char_info.emblembgc,ch->emblembgc);    bn_byte_set(&d2char_info.emblemfgc,ch->emblemfgc);    bn_byte_set(&d2char_info.emblemnum,ch->emblemnum);    bn_byte_set(&d2char_info.unknownb14,ch->unknownb14);        memcpy(playerinfo,&d2char_info,sizeof(d2char_info));    strcpy(&playerinfo[sizeof(d2char_info)],ch->guildname);        return playerinfo;}extern char const * character_get_guildname(t_character const * ch){    if (!ch)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");	return NULL;    }    return ch->guildname;}extern int character_verify_charlist(t_character const * ch, char const * charlist){    char *       temp;    char const * tok1;    char const * tok2;        if (!ch)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");	return -1;    }    if (!charlist)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL character");	return -1;    }    temp = xstrdup(charlist);    tok1 = (char const *)strtok(temp,","); /* strtok modifies the string it is passed */    tok2 = strtok(NULL,",");    while (tok1)    {	if (!tok2)	{	    eventlog(eventlog_level_error,__FUNCTION__,"bad character list \"%s\"",temp);	    break;	}		if (strcasecmp(tok1,ch->realmname)==0 && strcasecmp(tok2,ch->name)==0)	{	    xfree(temp);	    return 0;	}	        tok1 = strtok(NULL,",");        tok2 = strtok(NULL,",");    }    xfree(temp);        return -1;}extern int characterlist_create(char const * dirname){    characterlist_head = list_create();    return 0;}extern int characterlist_destroy(void){    t_elem *      curr;    t_character * ch;        if (characterlist_head)    {        LIST_TRAVERSE(characterlist_head,curr)        {            ch = elem_get_data(curr);            if (!ch) /* should not happen */            {                eventlog(eventlog_level_error,__FUNCTION__,"characterlist contains NULL item");                continue;            }                        if (list_remove_elem(characterlist_head,&curr)<0)                eventlog(eventlog_level_error,__FUNCTION__,"could not remove item from list");            xfree(ch);        }        if (list_destroy(characterlist_head)<0)            return -1;        characterlist_head = NULL;    }        return 0;}extern t_character * characterlist_find_character(char const * realmname, char const * charname){    t_elem *      curr;    t_character * ch;        if (!realmname)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL realmname");	return NULL;    }    if (!charname)    {	eventlog(eventlog_level_error,__FUNCTION__,"got NULL charname");	return NULL;    }    LIST_TRAVERSE(characterlist_head,curr)    {        ch = elem_get_data(curr);        if (strcasecmp(ch->name,charname)==0 && strcasecmp(ch->realmname,realmname)==0)            return ch;    }        return NULL;}

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