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📄 team.h

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/* * (C) 2004	Olaf Freyer	(aaron@cs.tu-berlin.de) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef INCLUDED_TEAM_TYPES#define INCLUDED_TEAM_TYPES# include "common/list.h"#ifndef JUST_NEED_TYPES# define JUST_NEED_TYPES# include "account.h"# undef JUST_NEED_TYPES#else# include "account.h"#endif#include "common/tag.h"#ifdef HAVE_TIME_H# include <time.h>#endif#define MAX_TEAMSIZE 4typedef struct team#ifdef TEAM_INTERNAL_ACCESS{	unsigned char 	size;	int		wins;	int		losses;	int		xp;	int		level;	int		rank;	unsigned int	teamid;	unsigned int	teammembers[MAX_TEAMSIZE];	t_account *     members[MAX_TEAMSIZE];	t_clienttag	clienttag;	time_t		lastgame;}#endift_team;#endif#ifndef JUST_NEED_TYPES#ifndef INCLUDED_TEAM_PROTOS#define INCLUDED_TEAM_PROTOSextern int teamlist_load(void);extern int teamlist_unload(void);extern int teams_destroy(t_list *);extern t_team* create_team(t_account **accounts,t_clienttag clienttag);extern void dispose_team(t_team * team);extern t_team* teamlist_find_team_by_accounts(t_account **accounts,t_clienttag clienttag);extern t_team* teamlist_find_team_by_uids(unsigned int * uids, t_clienttag clienttag);extern t_team* teamlist_find_team_by_teamid(unsigned int teamid);extern t_team* _list_find_team_by_accounts(t_account **accounts,t_clienttag clienttag,t_list * list);extern t_team* _list_find_team_by_uids(unsigned int * uids,t_clienttag clienttag, t_list * list);extern t_team* _list_find_team_by_teamid(unsigned int teamid, t_list * list);extern unsigned int team_get_teamid(t_team * team);extern t_account * team_get_member(t_team * team,int count);extern unsigned int team_get_memberuid(t_team * team,int count);extern t_clienttag team_get_clienttag(t_team * team);extern unsigned char team_get_size(t_team * team);extern int team_get_wins(t_team * team);extern int team_get_losses(t_team * team);extern int team_get_xp(t_team * team);extern int team_get_level(t_team * team);extern int team_get_rank(t_team * team);extern time_t team_get_lastgame(t_team * team);extern int team_inc_wins(t_team * team);extern int team_inc_losses(t_team * team);extern int team_set_saveladderstats(t_team * team, unsigned int gametype, int result, unsigned int opponlevel,t_clienttag clienttag);#endif#endif

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