📄 autoupdate.h
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/* * Copyright (C) 2000 Rob Crittenden (rcrit@greyoak.com) * Copyright (C) 2002 Gianluigi Tiesi (sherpya@netfarm.it) * Copyright (C) 2004 CreepLord (creeplord@pvpgn.org) * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#ifndef INCLUDED_AUTOUPDATE_TYPES#define INCLUDED_AUTOUPDATE_TYPES#include "common/tag.h"#ifdef AUTOUPDATE_INTERNAL_ACCESStypedef struct{ t_tag archtag; t_tag clienttag; char const * versiontag; char const * mpqfile;} t_autoupdate;#endif#endif/*****/#ifndef JUST_NEED_TYPES#ifndef INCLUDED_AUTOUPDATE_PROTOS#define INCLUDED_AUTOUPDATE_PROTOSextern int autoupdate_load(char const * filename);extern int autoupdate_unload(void);extern char * autoupdate_check(t_tag archtag, t_tag clienttag, t_tag gamelang, char const * versiontag);#endif#endif
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