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📄 anongame.h

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/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */#ifndef INCLUDED_ANONGAME_TYPES#define INCLUDED_ANONGAME_TYPES#include "common/setup_before.h"#ifdef JUST_NEED_TYPES# include "account.h"# include "connection.h"# include "compat/uint.h"#else# define JUST_NEED_TYPES# include "account.h"# include "connection.h"# include "compat/uint.h"# undef JUST_NEED_TYPES#endif# include "anongame_gameresult.h"#include "common/setup_after.h"typedef struct{    int				currentplayers;    int				totalplayers;    struct connection *		player[ANONGAME_MAX_GAMECOUNT];    t_account *			account[ANONGAME_MAX_GAMECOUNT];    int				result[ANONGAME_MAX_GAMECOUNT];    t_anongame_gameresult *	results[ANONGAME_MAX_GAMECOUNT];} t_anongameinfo;typedef struct{    t_anongameinfo *		info;    int				count;    t_uint32			id;    t_uint32			tid;    struct connection *		tc[ANONGAME_MAX_GAMECOUNT/2];    t_uint32			race;    t_uint32			handle;    unsigned int		addr;	    char			loaded;    char			joined;    t_uint8			playernum;    t_uint32			map_prefs;    t_uint8			type;    t_uint8			gametype;    int				queue;	} t_anongame;typedef struct{	struct connection *	c;	t_uint32		map_prefs;	char const *		versiontag;} t_matchdata;#endif/*****/#ifndef JUST_NEED_TYPES#ifndef INCLUDED_ANONGAME_PROTOS#define INCLUDED_ANONGAME_PROTOS#define JUST_NEED_TYPES#include "common/packet.h"#include "connection.h"#undef JUST_NEED_TYPESextern int		anongame_matchlists_create(void);extern int		anongame_matchlists_destroy(void);extern int		handle_anongame_search(t_connection * c, t_packet const * packet);extern int		anongame_unqueue(t_connection * c, int queue);extern char		anongame_arranged(int queue);extern int		anongame_stats(t_connection * c);extern t_anongameinfo * anongameinfo_create(int totalplayers);extern void		anongameinfo_destroy(t_anongameinfo * i);extern t_anongameinfo * anongame_get_info(t_anongame * a);extern int              anongame_get_currentplayers(t_anongame *a);extern int              anongame_get_totalplayers(t_anongame *a);extern t_connection *   anongame_get_player(t_anongame * a, int plnum);extern int		anongame_get_count(t_anongame *a);extern t_uint32         anongame_get_id(t_anongame * a);extern t_connection *	anongame_get_tc(t_anongame *a, int tpnumber);extern t_uint32         anongame_get_race(t_anongame * a);extern t_uint32         anongame_get_handle(t_anongame * a);extern unsigned int     anongame_get_addr(t_anongame * a);extern char             anongame_get_loaded(t_anongame * a);extern char             anongame_get_joined(t_anongame * a);extern t_uint8          anongame_get_playernum(t_anongame * a);extern t_uint8          anongame_get_queue(t_anongame *a);extern void		anongame_set_result(t_anongame * a, int result);extern void		anongame_set_gameresults(t_anongame * a, t_anongame_gameresult * results);extern void		anongame_set_handle(t_anongame *a, t_uint32 h);extern void		anongame_set_addr(t_anongame *a, unsigned int addr);extern void		anongame_set_loaded(t_anongame * a, char loaded);extern void		anongame_set_joined(t_anongame * a, char joined);extern int		handle_w3route_packet(t_connection * c, t_packet const * const packet);extern int		handle_anongame_join(t_connection * c);#endif#endif

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