📄 anongame.h
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/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */#ifndef INCLUDED_ANONGAME_TYPES#define INCLUDED_ANONGAME_TYPES#include "common/setup_before.h"#ifdef JUST_NEED_TYPES# include "account.h"# include "connection.h"# include "compat/uint.h"#else# define JUST_NEED_TYPES# include "account.h"# include "connection.h"# include "compat/uint.h"# undef JUST_NEED_TYPES#endif# include "anongame_gameresult.h"#include "common/setup_after.h"typedef struct{ int currentplayers; int totalplayers; struct connection * player[ANONGAME_MAX_GAMECOUNT]; t_account * account[ANONGAME_MAX_GAMECOUNT]; int result[ANONGAME_MAX_GAMECOUNT]; t_anongame_gameresult * results[ANONGAME_MAX_GAMECOUNT];} t_anongameinfo;typedef struct{ t_anongameinfo * info; int count; t_uint32 id; t_uint32 tid; struct connection * tc[ANONGAME_MAX_GAMECOUNT/2]; t_uint32 race; t_uint32 handle; unsigned int addr; char loaded; char joined; t_uint8 playernum; t_uint32 map_prefs; t_uint8 type; t_uint8 gametype; int queue; } t_anongame;typedef struct{ struct connection * c; t_uint32 map_prefs; char const * versiontag;} t_matchdata;#endif/*****/#ifndef JUST_NEED_TYPES#ifndef INCLUDED_ANONGAME_PROTOS#define INCLUDED_ANONGAME_PROTOS#define JUST_NEED_TYPES#include "common/packet.h"#include "connection.h"#undef JUST_NEED_TYPESextern int anongame_matchlists_create(void);extern int anongame_matchlists_destroy(void);extern int handle_anongame_search(t_connection * c, t_packet const * packet);extern int anongame_unqueue(t_connection * c, int queue);extern char anongame_arranged(int queue);extern int anongame_stats(t_connection * c);extern t_anongameinfo * anongameinfo_create(int totalplayers);extern void anongameinfo_destroy(t_anongameinfo * i);extern t_anongameinfo * anongame_get_info(t_anongame * a);extern int anongame_get_currentplayers(t_anongame *a);extern int anongame_get_totalplayers(t_anongame *a);extern t_connection * anongame_get_player(t_anongame * a, int plnum);extern int anongame_get_count(t_anongame *a);extern t_uint32 anongame_get_id(t_anongame * a);extern t_connection * anongame_get_tc(t_anongame *a, int tpnumber);extern t_uint32 anongame_get_race(t_anongame * a);extern t_uint32 anongame_get_handle(t_anongame * a);extern unsigned int anongame_get_addr(t_anongame * a);extern char anongame_get_loaded(t_anongame * a);extern char anongame_get_joined(t_anongame * a);extern t_uint8 anongame_get_playernum(t_anongame * a);extern t_uint8 anongame_get_queue(t_anongame *a);extern void anongame_set_result(t_anongame * a, int result);extern void anongame_set_gameresults(t_anongame * a, t_anongame_gameresult * results);extern void anongame_set_handle(t_anongame *a, t_uint32 h);extern void anongame_set_addr(t_anongame *a, unsigned int addr);extern void anongame_set_loaded(t_anongame * a, char loaded);extern void anongame_set_joined(t_anongame * a, char joined);extern int handle_w3route_packet(t_connection * c, t_packet const * const packet);extern int handle_anongame_join(t_connection * c);#endif#endif
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