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📄 d2server.ini

📁 打魔兽战网的都知道他是什么
💻 INI
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;Standard windows INI file format[D2GE]DebugDumpThread=1[World Event]Enable=1;update interval in secondsUpdateInterval=30;Notes: even if DC spawns in non-hell difficulty, it can only drop USC in hell difficulty;e.g: Difficulty=normal,nightmare,hell means spawn DC in any difficultyDifficulty=hell;you will be happy when SpawnMinions set to non zero...SpawnMinions=0ItemDataFile=ItemConfig.dat;World event trigger item configItem=The Stone of Jordan;Total items needed to trigger DC is:;[ItemRangeMin, ItemRangeMax] + (ItemNormalGameFactor * NormalGames)/100;+ (ItemNormalPlayerFactor * NormalPlayers)/100 + ...;NormalGame, NormalPlayers ... all are current dyanmic count on this serverItemRangeMin=10ItemRangeMax=20ItemNormalGameFactor=0ItemNightmareGameFactor=0ItemHellGameFactor=100ItemNormalPlayerFactor=0ItemNightmarePlayerFactor=0ItemHellPlayerFactor=100[Key]Mods = code=key[The Stone of Jordan]Mods = code=rin & quality=unique & prefix=122[7% mf sc]Mods = code=cm1 & quality=magical & mf=7[UM Rune]Mods = code=r22[Unique or Set ring]Mods = code=rin & quality=unique, quality=set[UnID unique ring or unID set amulet]Mods = code=rin & quality=unique | code=amu & quality=set;Item Format:;Logical operators:;'|' ';' 	high priority OR;'&' 		normal priority AND;',' 		low priority OR;e.g:;mod1 | mod2, mod3 & mod4 = mod1 ; mod2, mod3 & mod4 = mod1 || ((mod2 || mod3) && mod4) (unsupported c like expression);all spaces are ignored;any character after '/' will be treated as comment and ignored;Mod format:;[mod] [<|=|>|<=|>=] [value];Currently supported mod list:;Type -> item base type id;can be found from weapons.txt armor.txt misc.txt;notes: the ID start from 0 instead of 1;code -> item code;can be found from weapons.txt armor.txt misc.txt;quality -> tempered, craft,unique,set,rare,magical,superior,normal,inferior;prefix -> item prefix id;actually, for unique/set/runeword items, it is the name index.;can be found from UniqueItems.txt, SetItems.txt, Runes.txt;notes: the ID start from 0 instead of 1;ilvl -> item ilvl;stat[n] -> stats value;see ItemStatCost.txt ID column;flag[n] -> item flag value;see alias for common used flags;MPQVersion -> item version;ItemClassic for classic item, ItemExpansion for expansion item, ItemExpansion110 for items after 1.10;Common used alias;socket = number of socket;ethereal = [1|0];ear = [1|0];runeword = [1|0];broken = [1|0];identified = [1/0];personalized = [1/0];gems = number of gems socketed;unsupported now;gem[n] = mod of certain gem;suffix = item suffix id;and item magical prefix/suffix, use Stat[n] to check them now;e.g: mf=7 & code=cm1 or stat80=7 & code=cm1 means 7% mf sc

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