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📄 version-history.txt

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PvPGN Version History: Changelog for 1.8.0rc2 (since 1.8.0rc1)=========================================[SQL]  -- fixed friendslist-related (my)SQL problems  [VERSIONCHECK]  -- added W3 1.20c entries[MISC]  -- updated bnmaps.conf with the latest Battle.net maps ChangeLog for 1.8.0rc1 (since 1.7.9)=======================================[SQL]  -- inserted additional indices for BNET table in sql2 layout  -- added runtime loading of shared library files (DLLs)[SC/BW/W2BNE]  -- fixed problem with parsing gameresults with unexpected order of players[WAR3]  -- fixed "clan membership lost after invitation" bug.[IRC]  -- fixed PING problem occouring after about 25 days uptime  [VERSIONCHECK]  -- added SC/BW 1.13e entries (XMAC & PMAC)  -- added D2/D2XP 1.11b entries  -- added W3 1.20b entries[MISC]  -- enforce limit for topic message max length ChangeLog for 1.7.9 (since 1.7.8)=======================================[D2CS/D2DBS]  -- added pid files to the confs  -- fixed a bug where server could not be (un)installed as a win32 service  -- added check and modified the default motd to not have a too big motd that   was crashing the clients just after character selection[VERSIONCHECK]  -- added SC/BW 1.13c entries  -- added SC/BW 1.13d entries  -- added SC/BW 1.13e entries  -- added W3 1.20a entries[SQL]  -- reorganized optimized and made more safe the existent codes  -- added a new sql layout called "sql2" in config[MISC]  -- fixed security issue where an op of a channel was able to set the topic   of any other channel  -- added more information to "/finger" display (if issued by an admin)  -- added a new command, "/tos" to display the Terms Of Service on request ChangeLog for 1.7.8 (since 1.7.7)=======================================[D2CS/D2DBS]  -- usage of the new conf API[SQL]  -- fixed a bug where case sensitive string lookup SQL backends whould not   see old accounts when searched with different case; this is a major problem   and if you are running any non-MySQL SQL backend you MUST upgrade; make sure   you read UPDATE too as it contains very important information for this bugfix[WOL]  -- initial support (HURRAY!!); almost complete Tiberian Sun (TA) support,   basic Red Alert 2 (RA2) and Yuri's Revenge (YR) support  [DRTL]  -- fixed problem with joining games of level 50 characters[BNPCAP]  -- 64 bit arch compatibility changes[BNCHAT]  -- added --arch parameter to specify architecture  -- added --lang parameter to specify "gamelang" field of COUNTRYINFO packet[MISC]  -- changed that if "servaddrs" option in bnetd.conf is commented server   should not listen on bnet addresses (now that we have WOL b.net is not a   priority anymore)  -- optimized some "compat" codes  -- updated more places where people get directed to IRC with the other   support channels (should reduce the "n00b" infestation that PvPGN   IRC suffers of)  -- added versioncheck for D2 LOD 1.11 and D2 classic 1.11  -- updated versioncheck with latest client versions (War3 1.18a, SC/BW 1.13   and 1.13b)  -- updated bnmaps.conf with latest maps used on b.net ChangeLog for 1.7.7 (since 1.7.6)===================================[STORAGE] -- fixed account corruption bug happening when trying to register new  accounts with existent accounts usernames and using plain/cdb file storage Changelog for 1.7.6 (since 1.7.5)===================================[MISC] -- renamed old config variable 'servername' to 'hostname' in bnetd.conf -- added 'servername' config variable in bnetd.conf for server identification -- expanded bnmotd.conf to use 'servername' -- made the hardcoded WAR3 motd use 'servername' -- fixed friends join/leave whispers to come from 'servername' -- fixed bug where d2cs was not able to set realmname even when 'allow_d2cs_setname' was set to 'true' in bnetd.conf[STORAGE] -- updated sql_DB_layout.conf and the code handling it -- SQL storage types now use a unique index for 'acct_username' (speedup) -- added sqlite3 storage support -- added ODBC storage support[DRTL] -- fixed handling of gametypes (character levels)  Changelog for 1.7.5 (since 1.7.4)===================================[BNCHAT] -- fixed win32 specific problem (can't read while writing) [D2CS] -- reduce enforced maxchar value down to 18 (fixing possible problems when having many chars with long charnames)[WAR3] -- wins required for specific chat icons now also configurable via anongame_infos.conf (previously only affected profile icons) -- discard games with no winners at all [SC/BW/W2BNE] -- fixed parsing of ladder_games option in bnetd.conf Changelog for 1.7.4 (since 1.7.3)===================================[SC/BW/W2BNE] -- write a message to creators/joiners of ladder games of alternative types (those specified with "ladder_games" in bnetd.conf) -- adder "ladder_prefix" to allow only matching game names to be counted as  ladder games for the alternative ladder game types -- fixed ELO calculation for top-vs-bottom team ladder games[D2DBS] -- changed codes to use the common network API for send/recv on sockets and  error checking thus hopefully fixing bugs of not ignoring properly some errors [BNETD]  -- made difficulty of a closed D2 game known to bnetd  -- various clan related bugfixes  -- enforced max password length (was creating problems in some cases with   very long passwords)[MISC]  -- lots of optimizations (lowers CPU footprint)  -- improved win32 winsock error reporting  -- fixed many clan code related crashes  -- optimized plain file account loading Changelog for 1.7.3 (since 1.7.2)===================================[D2CS/D2DBS]  -- fixed problem with d2cs and d2dbs not exiting when exit signal is  received and exit_time has expired[FDWATCH]  -- fixed a bug which created problems with some backends because of reused sockets  not being cleaned properly[STAR/SEXP/W2BN]  -- fixed problem with topvbot "team game"-results being discarded  -- fixed possible overflow with malformed gamereport packets[D2DV/D2XP]  -- added workarround for D2 classic client side bug      (open bnet games being listed as closed bnet games)[MISC]  -- made topics.conf being reloaded on SIGHUP  -- made '/games all' display clienttag of a game  -- fixed problem with language specific channels with limited user count Changelog for 1.7.2 (since 1.7.1)===================================[WIN32 GUI]  -- fixed problem with running d2cs & d2dbs as services (gui versions)[D2CS]  -- The backup copy of the charsave file and charinfo file are now deleted  when client deletes one of thier charactars[MISC]  -- fixed problem with language specific channels  -- added UNIX build configure options to disable bnetd/d2cs/d2dbs builds  -- added "sync_on_logoff" bnetd.conf directive to enable saving of account   data on user's logoff  -- fixed crash with short/broken cdb user files  -- fixed trying to load invalid usernames (like "") ChangeLog for 1.7.1 (since 1.7.0)===================================[FDWATCH]  -- redesigned and rewritten most of the fdwatch codes (the new codes are now   called fdwatch2) to better support OS which have sparse values for sockets   (ex. this should help busy WIN32 systems)[STAR/SEXP/W2BN]  -- fixed problem with topvbot game-results being discarded[DEV-C++]  -- fixed compilation problems[D2XP/D2DV]  -- added "Diablo II Level 100 Workaround" for mods with a max level  greater than 99. Option in d2dbs.conf to activate. ChangeLog for 1.7.0 (since 1.6.2)===================================[D2CS]  -- made ordering of chars on char-selection screen configurable  -- fixed "d2cs not trying to reconnect" issue  -- made sure maxchar limit for an account is enforced  -- added WIN32 GUI feature[D2DBS]  -- fixed "deleted a ladder char and created one with the same name     breaks the ladder" problem. If your ladder is broken, delete it.     If your players want their chars to stay in ladder they shouldn't     delete them cause new chars with same name will remove the old entry  -- added WIN32 GUI feature[STAR/SEXP/W2BN]:  -- changed handling of gameresults to be democratic  -- fixed problem with win/games ladder[STAR/SEXP] : fixed "v1.11 can't play ladder games"-problem[IRC]: major cleanup of handle_irc.c  -- hiding IP on channel join/leave to non admins when hide_addr=true  -- now on IRC channel topics are supported (at least their output)  -- PvPGN can only handle being in one channel at once, so the server  now makes sure you leave the channel you were previously in.  -- added /NOTICE, /ISON and /WHOIS handling  -- now the real MOTD displays when connecting via IRC  -- allow changing /nick before login  -- allow another try on a wrong /msg nickserv identify <pass>  -- added passfail count to IRC connections to prevent bruteforce logins[D2]  -- added the option to supply norm, night, hell to /games d2xp command  for finding a game of a specific difficulty.[WAR3]:   -- droped <1.13 support, added 1.15 support (CG,PG,AT, clan profile view)  -- added code to detect the right w3routeip if is set to 0.0.0.0  -- redone major parts of the AT code (old AT teams will be lost)[LADDERS]:  -- added .dat/.xml ladder output for STAR/SEXP/W2BN rating based ladder  -- moved textual ladder files from ladderdir to statusdir[PREFS]  -- fixed handling of comments (previously it skipped the whole line no   matter where '#' was)[FDWATCH]  -- removed useless template usage because events field is r/o for pollfd  structs[MISC]:  -- updated autoupdate with latest clients versions  -- fixed "message_cache_lookup: unsupported connection class" errors when   broadcasting message (ex /ann) and having any connection different than   irc/telnet/bot/bnet (ex d2cs etc)  -- added client, version and country info to the /finger command  -- added clan and clan rank info to the /finger command  -- added option to bnmotd.txt to display info about new mail  -- adjusted /whois command to be more like on battle.net  -- massivly renamed configuration files so each has an extension  -- added scripts/pvpgn_hash.inc.php so everyone who needs has a php-     implementation of the commonly used passhash algorithm  -- fixed problem with topaz-chat (and maybe other clients, too)     not propperly displaying tmpOP on initial channel join  -- adjusted friends/watch game/server join/leave message to be more like b.net     (changed message type from info to whisper)  -- fixed channel behaviour to now really allow a common channel for all clients     (different shortname, same special name)  -- changed all 4 bytes tags (clienttags, archtags, etc) to use internally      integers for comparations instead of strings  -- changed almost every place where sending username to send the logged in   username (if differs in case) than the account username (this fixes some bugs   like modifying some account data when logged in with different case and also   gets us to closer Battle.net behaivour)  -- added /moderate command to moderate/unmoderate a channel

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