📄 0404you1.htm
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number_id = eval(_block_style + block_id + "x" + score_index + "");
number_id.lines = line_num;
score_tag[score_index] = false;
number_id.style.pixelLeft = (block1_x + block_position_x + this_offset) * block_size + block_base_x;
number_id.style.pixelTop = (block1_y + block_position_y + line_offset) * block_size + block_base_y;
number_id.innerHTML = score_content;
if (!score_shown) {
score_shown = true;
number_timer = setInterval("Move_Num()",movement_timer); }
}
function Show_Score() {
_block.score.document.forms[0].High_Score.value = high_score;
_block.score.document.forms[0].Game_Score.value = game_score;
}
function Show_Lines() {
if (!game_winner)
_block.score.document.forms[0].Lines_Remain.value = game_level_lines[game_level] - game_lines
else
_block.score.document.forms[0].Lines_Remain.value = game_lines;
}
function Check_Line() {
var line_done = false;
var line_found = 0;
var line_offset = 0;
for (var i = 0; i < block_unit_height; i++) {
line_done = true;
for (var j = 0; j < block_table_width; j++)
if (!block_position[j][block_position_y+i]) {
line_done = false;
break; }
if (line_done) {
if (line_found == 0)
line_offset = i;
line_found++;
Remove_Line(i); } }
if (line_found > 0) {
Show_Num(line_found,line_offset);
game_score += score_grip[line_found-1];
Show_Score();
game_lines += line_found;
if ((game_lines >= game_level_lines[game_level]) && (!game_winner)) {
game_lines -= game_level_lines[game_level];
if (game_level < game_max_level) {
game_level++;
Show_Level(); }
else
game_winner = true; }
Show_Lines(); }
}
function Check_Block() {
Mark_Block();
Check_Line();
Start_Block();
}
function Mov_Block() {
if (Check_Direction(0,1)) {
block_position_y++;
_block.block1.style.pixelTop += block_size;
_block.block2.style.pixelTop += block_size;
_block.block3.style.pixelTop += block_size;
_block.block4.style.pixelTop += block_size; }
else
Check_Block();
}
function Resume_Game() {
game_pause = false;
block_timer_id = setInterval("Mov_Block()",block_timer[game_level]);
number_timer = setInterval("Move_Num()",movement_timer);
}
function Pause_Game() {
game_pause = true;
clearInterval(block_timer_id);
clearInterval(number_timer);
}
function Key_Down() {
var key_code = event.keyCode;
if (game_finished)
Restart_Game()
else {
if (game_pause)
Resume_Game();
if((key_code == key_pause) || (key_code == key_PAUSE)) {
if (block_shown)
Pause_Game(); }
if((key_code == key_down) || (key_code == key_DOWN)) {
if (block_shown)
Drop_Block(); }
if ((key_code == key_up) || (key_code == key_UP)) {
if (block_shown)
if (Check_Rotate())
Rotate_Block(); }
if ((key_code == key_left) || (key_code == key_LEFT)) {
if (block_shown)
if (Check_Direction(-1,0))
Move_Block(-1,0); }
if ((key_code == key_right) || (key_code == key_RIGHT)) {
if (block_shown)
if (Check_Direction(1,0))
Move_Block(1,0); } }
return false;
}
function Rotate_Block() {
while ((block_position_x + block_unit_width - 1) >= block_table_width) {
block_position_x--; }
_block.block1.style.pixelLeft = (block1_x + block_position_x) * block_size + block_base_x;
_block.block1.style.pixelTop = (block1_y + block_position_y) * block_size + block_base_y;
_block.block2.style.pixelLeft = (block2_x + block_position_x) * block_size + block_base_x;
_block.block2.style.pixelTop = (block2_y + block_position_y) * block_size + block_base_y;
_block.block3.style.pixelLeft = (block3_x + block_position_x) * block_size + block_base_x;
_block.block3.style.pixelTop = (block3_y + block_position_y) * block_size + block_base_y;
_block.block4.style.pixelLeft = (block4_x + block_position_x) * block_size + block_base_x;
_block.block4.style.pixelTop = (block4_y + block_position_y) * block_size + block_base_y;
}
function Start_Block() {
if (Show_Block()) {
clearInterval(block_timer_id);
block_timer_id = setInterval("Mov_Block()",block_timer[game_level]); }
else
Game_Over();
}
function Table_Init() {
var layer_content = "";
layer_content = '<table width="' + (block_table_width * block_size + block_preview_gap * 2) + '" height="' + (block_table_height * block_size + block_preview_gap * 2) + '" bgcolor="#FFFFFF" cellpadding="0" cellspacing="0" border="3"><tr><td> </td></tr></table>';
_block.blockb0.innerHTML = layer_content;
layer_content = '<table width="' + (block_table_width * block_size) + '" height="' + (block_table_height * block_size) + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="0"><tr><td> </td></tr></table>';
_block.blockb1.innerHTML = layer_content;
layer_content = '<table width="' + (block_table_width * block_size) + '" height="' + (block_table_height * block_size) + '" cellpadding="0" cellspacing="0" border="0">';
for (var i = 0; i < block_table_height; i++) {
layer_content += '<tr align="center" valign="middle">';
for (var j = 0; j < block_table_width; j++)
layer_content += '<td><img src = "blockb.gif" width="' + block_size + '" height="' + block_size + '" border="0"></td>';
layer_content += '</tr>'; }
layer_content += '</table>';
_block.block01.innerHTML = layer_content;
layer_content = '<table width="' + (block_preview_x * block_size + block_preview_gap * 2) +'" height="' + (block_preview_y * block_size + block_preview_gap * 2) + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="2"><tr><td> </td></tr></table>';
_block.previewx.innerHTML = layer_content;
layer_content = '<table width="' + (block_preview_x * block_size) +'" height="' + (block_preview_y * block_size) + '" bgcolor="#000000" cellpadding="0" cellspacing="0" border="0"><tr><td> </td></tr></table>';
_block.preview.innerHTML = layer_content;
layer_content = '<p class="info"><form>' +
'<nobr>最高得分</nobr>' +
'<input type="text" name="High_Score" maxlenght="6" size="6" value=0 onfocus="blur();"><br><br>' +
'<nobr>你的得分</nobr>' +
'<input type="text" name="Game_Score" maxlenght="6" size="6" value=0 onfocus="blur();"><br><br>' +
'<nobr>剩下的行数</nobr>' +
'<input type="text" name="Lines_Remain" maxlenght="6" size="6" value=0 onfocus="blur();">' +
'</form></p>';
_block.score.innerHTML = layer_content;
}
function Define_Layer(Layer_ID, Layer_Left, Layer_Top, Layer_Width, Layer_Height) {
var this_block = null;
this_block = eval(_block_style + Layer_ID);
this_block.style.pixelLeft = Layer_Left;
this_block.style.pixelTop = Layer_Top;
this_block.style.width = Layer_Width;
this_block.style.height = Layer_Height;
this_block.style.visibility = "visible";
}
function Layer_Init() {
var this_block_id = "";
// layers for falling blocks
for (i = 1; i <= block_component; i++) {
this_block_id = block_id + i + "";
Define_Layer(this_block_id,0,-block_size,block_size,block_size); }
// layers for preview blocks
for (i = 1; i <= block_component; i++) {
this_block_id = block_id + "p" + i + "";
Define_Layer(this_block_id,0,-block_size,block_size,block_size); }
// layers for score points
for (i = 0; i <= score_max_index; i++) {
this_block_id = block_id + "x" + i + "";
Define_Layer(this_block_id,0,-block_size,block_size,block_size); }
// layer for game tags
Define_Layer("blockxx",tag_layer_offset,-game_tag_height,game_tag_width,game_tag_height);
// layer for table outer background
Define_Layer("blockb0",(block_base_x - block_preview_gap),(block_base_y - block_preview_gap),(block_table_width * block_size + block_preview_gap * 2),(block_table_height * block_size + block_preview_gap * 2));
// layer for table inner background
Define_Layer("blockb1",block_base_x,block_base_y,(block_table_width * block_size),(block_table_height * block_size));
// layer for table intro
Define_Layer("block00",block_base_x,block_base_y,(block_table_width * block_size),(block_table_height * block_size));
// layer for table
Define_Layer("block01",block_base_x,block_base_y,(block_table_width * block_size),(block_table_height * block_size));
// layer for preview box background
Define_Layer("previewx",(preview_base_x - block_preview_gap),(preview_base_y - block_preview_gap),(block_preview_x * block_size + block_preview_gap * 2),(block_preview_y * block_size + block_preview_gap * 2));
// layer for preview box
Define_Layer("preview",preview_base_x,preview_base_y,(block_preview_x * block_size),(block_preview_y * block_size));
// layer for score board
Define_Layer("score",(preview_base_x - block_preview_gap),(preview_base_y + block_preview_y * block_size + block_preview_gap + block_table_gap),1,1);
}
function Para_Init() {
var block_window_width = document.body.clientWidth;
var block_window_height = document.body.clientHeight;
var block_scale = 1;
var block_table_x_size = 0;
var block_table_y_size = 0;
block_size = 16;
if ((block_window_width > block_base_width) || (block_window_height > block_base_height)) {
block_scale = Math.min(block_window_width/block_base_width, block_window_height/block_base_height);
block_scale = Math.max(block_scale, 1); }
block_size = Math.floor(block_size * block_scale);
block_table_x_size = block_preview_gap + block_table_width * block_size + block_preview_gap + block_table_gap + block_preview_gap + block_preview_x * block_size + block_preview_gap;
block_table_y_size = block_preview_gap + block_table_height * block_size + block_preview_gap;
block_window_width = Math.max(block_window_width, block_table_x_size);
block_window_height = Math.max(block_window_height, block_table_y_size);
block_base_x = Math.floor((block_window_width - block_table_x_size)/2) + block_preview_gap;
block_base_y = Math.floor((block_window_height - block_table_y_size)/2) + block_preview_gap;
preview_base_x = block_base_x + block_table_width * block_size + block_table_gap + block_preview_gap;
preview_base_y = block_base_y + block_preview_gap;
game_tag_offset = (block_table_height * block_size - game_tag_height)/2;
tag_layer_offset = block_base_x + (block_table_width * block_size - game_tag_width)/2;
block_content1 = '<table width="' + block_size + '" height="' + block_size + '" cellpadding="0" cellspacing="0" border="0"><tr align="center" valign="middle"><td><img src="';
block_content2 = '" width="' + block_size + '" height="' + block_size + '" border="0"></td></tr></table>';
table_intro_dim = '<table width="' + (block_table_width * block_size) + '" height="' + (block_table_height * block_size) + '" cellpadding="0" cellspacing="0" border="0" bgcolor=';
}
function Game_Init() {
if (is_IE4) {
_block = document.all;
Para_Init();
Layer_Init();
Table_Init();
Event_Init();
Show_Score();
Show_Lines();
Show_Level(); }
else
alert("Sorry!\nYou need Internet Explorer 4 or above to play this script");
}
function Event_Release() {
document.onkeydown = null;
}
function Event_Init() {
document.onkeydown = Key_Down;
}
function Resizing_Table() {
Para_Init();
Layer_Init();
Table_Init();
Restart_Game();
Pause_Game();
}
window.onresize = Resizing_Table;
//-->
</script>
<div id="blockb0"></div><div id="blockb1"></div><div id="block00"></div><div id="block01"></div>
<div id="score"></div>
<div id="previewx"></div><div id="preview"></div>
<div id="block1"></div><div id="block2"></div><div id="block3"></div><div id="block4"></div>
<div id="blockp1"></div><div id="blockp2"></div><div id="blockp3"></div><div id="blockp4"></div>
<div id="blockx0"></div><div id="blockx1"></div><div id="blockx2"></div><div id="blockx3"></div><div id="blockx4"></div><div id="blockx5"></div><div id="blockx6"></div><div id="blockx7"></div>
<div id="blockxx"></div>
第二步:把<body>中的内容改为:
<body onload="Game_Init();">
</textarea>
<SCRIPT LANGUAGE="JavaScript">
<!-- hide
function goHist(a)
{
history.go(a);
}
//-->
</script>
<FORM METHOD="post">
<INPUT TYPE="button" VALUE="返回" onClick="goHist(-1)" style="background-color: #8000FF; color: rgb(255,255,255)">
</form>
</center>
<br>
<br>
</body>
</html>
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