📄 0404you1.htm
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var game_level_tag2 = '</p></td></tr></table>';
var table_background = new Image(16,16);
table_background.src = "blockb.gif";
var table_intro_dim = "";
var table_intro = new Array(
'"#000000"><tr align="center" valign="top"><td><br>向左: [J 键]<br>向右: [L 键]<br>改变形状: [I 键]<br>快速下落: [K 键]<br>暂停: [P 键]<br><br>请按任意键开始游戏<br><br>也可以用上下左右键更方便操作</p></td></tr></table>',
'"#C0C0C0"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p></td></tr></table>',
'"#008080"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p><p class="tableb"></p></td></tr></table>',
'"#808000"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p><p class="tableb"></p></td></tr></table>',
'"#800000"><tr align="center" valign="top"><td><br><br><p class="tablet">' + game_name + '</p><p class="tableb"><br><br><br></p></td></tr></table>');
var is_NN4 = (document.layers);
var is_IE4 = (document.all);
function Hide_Tag() {
_block.blockxx.style.pixelTop = -game_tag_height;
}
function Show_Level_Tag() {
var next_step = 0;
if ((game_tag_step > 0) && (!game_finished)) {
next_step = Math.ceil(game_tag_step/20);
_block.blockxx.style.pixelTop += next_step;
game_tag_step -= next_step;
setTimeout("Show_Level_Tag()",movement_timer); }
else
Hide_Tag();
}
function Show_Level() {
Clear_Table();
_block.block00.innerHTML = table_intro_dim + table_intro[game_level];
if (game_level > 0) {
_block.blockxx.innerHTML = game_level_tag1 + (game_level+1) + game_level_tag2;
_block.blockxx.style.pixelTop = block_base_y;
game_tag_step = game_tag_offset;
setTimeout("Show_Level_Tag()",movement_timer); }
}
function Check_Position(block_x,block_y) {
return ((!block_position[block_x + block1_x][block_y + block1_y]) &&
(!block_position[block_x + block2_x][block_y + block2_y]) &&
(!block_position[block_x + block3_x][block_y + block3_y]) &&
(!block_position[block_x + block4_x][block_y + block4_y]))
}
function Check_Rotate() {
var block_next_x = block_position_x;
var block_next_dir = (block_direction < 3)?block_direction+1:0;
Set_Offset(block_current,block_next_dir);
if (block_position_y < (block_table_height - block_unit_height)) {
while ((block_next_x + block_unit_width - 1) >= block_table_width) {
block_next_x--; }
if (Check_Position(block_next_x, block_position_y)) {
block_direction = block_next_dir;
return true; }
else {
Set_Offset(block_current,block_direction);
return false; } }
else {
Set_Offset(block_current,block_direction);
return false; }
}
function Check_Direction(x_offset,y_offset) {
var block_next_x = block_position_x + x_offset;
var block_next_y = block_position_y + y_offset;
if ((block_next_x < 0) || (block_next_x > (block_table_width - block_unit_width)) || (block_next_y > (block_table_height - block_unit_height)))
return false
else
return Check_Position(block_next_x, block_next_y);
}
function Set_Offset(block_num, block_dir) {
var block_unit_offset = block_dir * 2;
var block_matrix_offset = block_dir * block_matrix_unit;
block_unit_width = block_unit_dim[block_num][block_unit_offset+0];
block_unit_height = block_unit_dim[block_num][block_unit_offset+1];
block1_x = block_matrix[block_num][block_matrix_offset+0];
block1_y = block_matrix[block_num][block_matrix_offset+1];
block2_x = block_matrix[block_num][block_matrix_offset+2];
block2_y = block_matrix[block_num][block_matrix_offset+3];
block3_x = block_matrix[block_num][block_matrix_offset+4];
block3_y = block_matrix[block_num][block_matrix_offset+5];
block4_x = block_matrix[block_num][block_matrix_offset+6];
block4_y = block_matrix[block_num][block_matrix_offset+7];
}
function Get_Content(block_num) {
return block_content1 + block_images[block_num].src + block_content2;
}
function Drop_Block() {
var drop_step = 1;
block_shown = false;
clearInterval(block_timer_id);
while (Check_Direction(0,drop_step))
drop_step++;
Move_Block(0,drop_step-1);
setTimeout("Check_Block()",1); // setTimeout so that block's final postion can be seen
}
function Move_Block(x_offset,y_offset) {
var block_offset_x = x_offset * block_size;
var block_offset_y = y_offset * block_size;
block_position_x += x_offset;
block_position_y += y_offset;
_block.block1.style.pixelLeft += block_offset_x;
_block.block1.style.pixelTop += block_offset_y;
_block.block2.style.pixelLeft += block_offset_x;
_block.block2.style.pixelTop += block_offset_y;
_block.block3.style.pixelLeft += block_offset_x;
_block.block3.style.pixelTop += block_offset_y;
_block.block4.style.pixelLeft += block_offset_x;
_block.block4.style.pixelTop += block_offset_y;
}
function Show_Block() {
block_position_x = 4;
block_position_y = 0;
block_direction = 0;
block_current = block_next;
block_next = Math.floor(Math.random() * block_type);
Set_Offset(block_current,block_direction);
block_content = Get_Content(block_current);
_block.block1.innerHTML = block_content;
_block.block1.style.pixelLeft = (block1_x + block_position_x) * block_size + block_base_x;
_block.block1.style.pixelTop = block1_y * block_size + block_base_y;
_block.block2.innerHTML = block_content;
_block.block2.style.pixelLeft = (block2_x + block_position_x) * block_size + block_base_x;
_block.block2.style.pixelTop = block2_y * block_size + block_base_y;
_block.block3.innerHTML = block_content;
_block.block3.style.pixelLeft = (block3_x + block_position_x) * block_size + block_base_x;
_block.block3.style.pixelTop = block3_y * block_size + block_base_y;
_block.block4.innerHTML = block_content;
_block.block4.style.pixelLeft = (block4_x + block_position_x) * block_size + block_base_x;
_block.block4.style.pixelTop = block4_y * block_size + block_base_y;
if (block_next != block_current) {
Set_Offset(block_next,block_direction);
block_content = Get_Content(block_next); }
_block.blockp1.innerHTML = block_content;
_block.blockp1.style.pixelLeft = block1_x * block_size + preview_base_x;
_block.blockp1.style.pixelTop = block1_y * block_size + preview_base_y;
_block.blockp2.innerHTML = block_content;
_block.blockp2.style.pixelLeft = block2_x * block_size + preview_base_x;
_block.blockp2.style.pixelTop = block2_y * block_size + preview_base_y;
_block.blockp3.innerHTML = block_content;
_block.blockp3.style.pixelLeft = block3_x * block_size + preview_base_x;
_block.blockp3.style.pixelTop = block3_y * block_size + preview_base_y;
_block.blockp4.innerHTML = block_content;
_block.blockp4.style.pixelLeft = block4_x * block_size + preview_base_x;
_block.blockp4.style.pixelTop = block4_y * block_size + preview_base_y;
if (block_next != block_current) {
Set_Offset(block_current,block_direction);
block_content = Get_Content(block_current); }
block_shown = true;
if (Check_Direction(0,0))
return true
else
return false;
}
function Mark_Block() {
var this_offset_x = 0;
var this_offset_y = 0;
var this_block = null;
block_shown = false;
for (var i = 1; i <= block_component; i++) {
this_offset_x = block_position_x + eval(block_id + i + "_x");
this_offset_y = block_position_y + eval(block_id + i + "_y");
block_position[this_offset_x][this_offset_y] = true;
document.images[this_offset_y*block_table_width+this_offset_x].src = block_images[block_current].src;
this_block = eval(_block_style + block_id + i + "");
this_block.style.pixelTop = -block_size; }
}
function Remove_Line(line_num) {
var this_line = block_position_y + line_num;
var upper_line = this_line - 1;
var no_more_line = false;
while ((upper_line >= 0) && (!no_more_line)) {
no_more_line = true;
for (var i = 0; i < block_table_width; i++) {
if (block_position[i][upper_line]) {
no_more_line = false;
document.images[this_line*block_table_width+i].src = document.images[upper_line*block_table_width+i].src;
block_position[i][this_line] = true;
block_position[i][upper_line] = false; }
else {
document.images[this_line*block_table_width+i].src = table_background.src;
block_position[i][this_line] = false; } }
this_line--;
upper_line--; }
}
function Show_Tag() {
var next_step = 0;
if (game_tag_step > 0) {
next_step = Math.ceil(game_tag_step/10);
_block.blockxx.style.pixelTop += next_step;
game_tag_step -= next_step;
setTimeout("Show_Tag()",movement_timer); }
else
Event_Init();
}
function Clear_Block() {
_block.block1.style.pixelTop = -block_size;
_block.block2.style.pixelTop = -block_size;
_block.block3.style.pixelTop = -block_size;
_block.block4.style.pixelTop = -block_size;
}
function Restart_Game() {
high_score = (high_score < game_score)?game_score:high_score;
game_score = 0;
game_lines = 0;
game_level = 0;
game_finished = false;
Hide_Tag();
Clear_Block();
Clear_Num();
Show_Score();
Show_Lines();
Show_Level();
Start_Block();
}
function Game_Over() {
Event_Release();
clearInterval(block_timer_id);
if (game_winner)
_block.blockxx.innerHTML = game_winner_tag
else
_block.blockxx.innerHTML = game_over_tag;
_block.blockxx.style.pixelTop = block_base_y;
game_winner = false;
game_pause = false;
game_finished = true;
game_tag_step = game_tag_offset;
setTimeout("Show_Tag()",movement_timer);
}
function Clear_Table() {
for (var i = 0; i < block_table_height; i++)
for (var j = 0; j < block_table_width; j++)
if (block_position[j][i]) {
document.images[i*block_table_width+j].src = table_background.src;
block_position[j][i] = false; }
}
function Clear_Num() {
var number_id = null;
clearInterval(number_timer);
for (var i = 0; i <= score_max_index; i++)
if (!score_tag[i]) {
number_id = eval(_block_style + block_id + "x" + i + "");
number_id.style.pixelTop = -block_size;
number_id.style.pixelLeft = 0;
score_tag[i] = true; }
}
function Move_Num() {
var number_id = null;
var score_found = 0;
for (var i = 0; i <= score_max_index; i++)
if (!score_tag[i]) {
number_id = eval(_block_style + block_id + "x" + i + "");
if (number_id.style.pixelTop > block_base_y) {
number_id.style.pixelTop += score_step[number_id.lines-1];
score_found++; }
else {
number_id.style.pixelTop = -block_size;
number_id.style.pixelLeft = 0;
score_tag[i] = true; } }
if (score_found == 0) {
clearInterval(number_timer);
score_shown = false; }
}
function Show_Num(line_num, line_offset) {
var number_id = null;
var this_index = score_index;
var this_offset = ((block1_x + block_position_x) > 0)?-1:0;
var score_content = score_content1 + line_num + score_content2 + score_grip[line_num-1] + score_content3;
while (!score_tag[score_index]) {
score_index++;
if (score_index > score_max_index)
score_index = 0;
if (score_index == this_index) {
score_index++;
if (score_index > score_max_index)
score_index = 0;
break; } }
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