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📄 map.java

📁 又是一款j2me 游戏
💻 JAVA
📖 第 1 页 / 共 5 页
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                }, {
                    141, 2, 2, 1, 2, 2, 12, 30, -1, -1,
                    -1
                }, {
                    -1, 141, 2, 1, 2, 2, 2, 30, -1, -1,
                    -1
                }, {
                    -1, 30, 6, 1, 1, 1, 1, 111, 1, 10,
                    110
                }, {
                    -1, 31, 2, 1, 2, 2, 2, 30, -1, -1,
                    -1
                }, {
                    30, 2, 2, 1, 2, 2, 12, 30, -1, -1,
                    -1
                }, {
                    111, 1, 1, 1, 2, 2, 12, 30, -1, -1,
                    -1
                }, {
                    31, 2, 2, 2, 2, 2, 12, 30, -1, -1,
                    -1
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1
                }
            };
            int roomData[][] = {
                {
                    33, 32, 32, 32, 32, 32, 32, 34, -1, -1,
                    -1
                }, {
                    -1, 55, 57, 57, 57, -1, -1, -1, -1, -1,
                    -1
                }, {
                    -1, -1, -1, -1, 57, -1, -1, -1, -1, -1,
                    -1
                }, {
                    -1, 165, 57, -1, 57, -1, -1, -1, -1, -1,
                    -1
                }, {
                    142, 58, 57, -1, 57, 57, 57, -1, 32, 24,
                    -1
                }, {
                    -1, 80, -1, -1, -1, -1, -1, -1, -1, 50,
                    -1
                }, {
                    32, 58, 57, -1, 57, 57, 57, 142, 142, 134,
                    -1
                }, {
                    58, 57, 57, -1, 57, -1, -1, -1, -1, -1,
                    -1
                }, {
                    -1, -1, -1, -1, 57, -1, -1, -1, -1, -1,
                    -1
                }, {
                    58, 57, 57, 57, 57, -1, -1, -1, -1, -1,
                    -1
                }, {
                    142, 142, 142, 142, 142, 142, 142, 144, -1, -1,
                    -1
                }
            };
            int rLinkX[] = {
                2, 8, 5
            };
            int rLinkY[] = {
                0, 0, 10
            };
            int rLinkID[] = {
                10, 11, 3
            };
            int pLocX[] = {
                157, 67, 217
            };
            int pLocY[] = {
                270, 393, 33
            };
            roomLinkX = rLinkX;
            roomLinkY = rLinkY;
            roomLinkID = rLinkID;
            playerLocX = pLocX;
            playerLocY = pLocY;
            room.Initial(roomID, roomData, floorData);
            break;
        }

        case 10: // '\n'
        {
            int floorData[][] = {
                {
                    -1, -1, -1, -1, -1, 31, 11, 11, 11, 11,
                    11
                }, {
                    30, 2, 2, 2, 2, 2, 12, 11, 11, 11,
                    11
                }, {
                    30, 2, 2, 2, 2, 2, 2, 12, 11, 11,
                    11
                }, {
                    30, 2, 2, 2, 2, 2, 2, 2, 12, 11,
                    11
                }, {
                    30, 2, 10, 10, 10, 2, 2, 2, 12, 11,
                    11
                }, {
                    30, 2, 10, 10, 10, 10, 120, 10, 4, 4,
                    114
                }, {
                    30, 2, 10, 10, 10, 2, 2, 2, 12, 11,
                    11
                }, {
                    30, 2, 2, 2, 2, 2, 2, 2, 12, 11,
                    11
                }, {
                    30, 2, 2, 2, 2, 2, 2, 12, 11, 11,
                    11
                }, {
                    30, 2, 2, 2, 2, 2, 12, 11, 11, 11,
                    11
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1
                }
            };
            int roomData[][] = {
                {
                    33, 32, 32, 32, 32, -1, -1, -1, -1, -1,
                    -1
                }, {
                    58, -1, -1, -1, -1, 55, -1, -1, -1, -1,
                    -1
                }, {
                    -1, -1, 81, 81, 81, -1, 55, -1, -1, -1,
                    -1
                }, {
                    -1, 81, -1, -1, -1, 81, 55, 147, -1, -1,
                    -1
                }, {
                    58, 81, -1, -1, -1, 81, 55, 36, 39, 39,
                    39
                }, {
                    -1, 97, -1, 83, -1, -1, -1, -1, -1, -1,
                    -1
                }, {
                    -1, 81, -1, -1, -1, 81, 165, 36, 149, 149,
                    149
                }, {
                    58, 81, -1, -1, -1, 81, 165, 37, -1, -1,
                    -1
                }, {
                    58, -1, 81, 81, 81, -1, 55, -1, -1, -1,
                    -1
                }, {
                    -1, -1, -1, -1, -1, 165, -1, -1, -1, -1,
                    -1
                }, {
                    143, 142, 142, 142, 142, 142, 142, 142, 142, 142,
                    142
                }
            };
            int rLinkX[] = {
                5
            };
            int rLinkY[] = {
                10
            };
            int rLinkID[] = {
                9
            };
            int pLocX[] = {
                67
            };
            int pLocY[] = {
                27
            };
            roomLinkX = rLinkX;
            roomLinkY = rLinkY;
            roomLinkID = rLinkID;
            playerLocX = pLocX;
            playerLocY = pLocY;
            room.Initial(roomID, roomData, floorData);
            break;
        }

        case 11: // '\013'
        {
            int floorData[][] = {
                {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1
                }, {
                    31, -1, 42, 2, 30, -1, 30, 2, 3, 1,
                    1, 1, 2, 30, -1
                }, {
                    30, -1, 110, 1, 30, -1, 30, 2, 2, 30,
                    -1, 141, 3, 1, 111
                }, {
                    141, -1, 152, 3, 30, -1, -1, 141, 2, 30,
                    -1, 30, 2, 30, -1
                }, {
                    30, 2, 2, 2, 30, -1, -1, 30, 2, 30,
                    -1, 30, 2, 30, -1
                }, {
                    -1, -1, -1, 141, 30, -1, -1, 30, 2, 30,
                    -1, -1, -1, -1, -1
                }, {
                    -1, -1, -1, 30, 2, 30, -1, 30, 3, 30,
                    -1, -1, -1, -1, -1
                }, {
                    -1, -1, -1, 30, 2, 30, -1, 30, 2, 2,
                    2, 2, 2, 30, -1
                }, {
                    -1, -1, -1, 30, 2, 30, -1, -1, -1, -1,
                    -1, 141, 2, 30, -1
                }, {
                    11, 11, 11, 11, 2, 30, -1, -1, -1, -1,
                    -1, 31, 2, 30, -1
                }, {
                    11, 11, 11, 11, 2, 2, 2, 2, 2, 2,
                    2, 2, 2, 30, -1
                }, {
                    11, 11, 11, 11, 141, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1
                }
            };
            int roomData[][] = {
                {
                    33, 32, 32, 32, 34, -1, 33, 32, 32, 32,
                    32, 32, 32, 34, -1
                }, {
                    47, 44, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, 32, 34
                }, {
                    48, 45, 50, -1, -1, -1, -1, -1, -1, 142,
                    142, -1, -1, -1, -1
                }, {
                    157, 154, -1, -1, -1, -1, 143, -1, -1, -1,
                    -1, -1, -1, 142, 144
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, 74, -1, -1
                }, {
                    143, 142, 142, -1, 33, 34, -1, -1, -1, -1,
                    -1, 142, 142, 144, -1
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, 32,
                    32, 32, 32, 32, -1
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1
                }, {
                    32, 32, 32, -1, -1, -1, -1, 143, 142, 142,
                    142, -1, -1, -1, -1
                }, {
                    -1, -1, -1, -1, -1, 32, 32, 32, 32, 32,
                    32, -1, -1, -1, -1
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1
                }, {
                    -1, -1, -1, -1, 142, 142, 142, 142, 142, 142,
                    142, 142, 142, 144, -1
                }
            };
            int rLinkX[] = {
                2, 2
            };
            int rLinkY[] = {
                2, 14
            };
            int rLinkID[] = {
                12, 9
            };
            int pLocX[] = {
                67, 247
            };
            int pLocY[] = {
                123, 27
            };
            roomLinkX = rLinkX;
            roomLinkY = rLinkY;
            roomLinkID = rLinkID;
            playerLocX = pLocX;
            playerLocY = pLocY;
            room.Initial(roomID, roomData, floorData);
            break;
        }

        case 12: // '\f'
        {
            int floorData[][] = {
                {
                    -1, -1, -1, -1, -1, -1, -1
                }, {
                    20, 0, 20, 0, 0, 20, 2
                }, {
                    110, 0, 20, 0, 0, 0, 111
                }, {
                    20, 0, 20, 0, 0, 20, 2
                }, {
                    20, 0, 0, 0, 0, 20, 2
                }, {
                    20, 0, 20, 10, 10, 20, 2
                }, {
                    20, 0, 10, 10, 8, 20, 2
                }, {
                    -1, -1, -1, -1, -1, -1, -1
                }
            };
            int roomData[][] = {
                {
                    23, 22, 22, 22, 22, 24, 32
                }, {
                    74, -1, 63, -1, -1, 58, -1
                }, {
                    50, -1, 58, 64, -1, 50, -1
                }, {
                    60, -1, 24, -1, -1, 60, -1
                }, {
                    58, -1, -1, -1, -1, -1, 57
                }, {
                    72, -1, 132, 132, 132, 134, -1
                }, {
                    69, -1, 53, -1, -1, 58, -1
                }, {
                    133, 132, 132, 132, 132, 134, 142
                }
            };
            int rLinkX[] = {
                2, 6, 2
            };
            int rLinkY[] = {
                0, 4, 6
            };
            int rLinkID[] = {
                17, 13, 11
            };
            int pLocX[] = {
                97, 37, 67
            };
            int pLocY[] = {
                303, 393, 87
            };
            roomLinkX = rLinkX;
            roomLinkY = rLinkY;
            roomLinkID = rLinkID;
            playerLocX = pLocX;
            playerLocY = pLocY;
            room.Initial(roomID, roomData, floorData);
            break;
        }

        case 13: // '\r'
        {
            int floorData[][] = {
                {
                    10, 14, 13, -1, 19, 19, 19, -1, 10, 14,
                    13, -1, 19, 19, 19, -1
                }, {
                    -1, -1, -1, 19, 10, 10, 10, 13, 19, 19,
                    -1, 19, 10, 10, 10, 13
                }, {
                    -1, 20, 13, 19, 10, 13, 10, 10, 10, 10,
                    13, 19, 10, 9, 10, 13
                }, {
                    -1, 120, 10, 10, 10, 13, 19, 19, 19, 10,
                    13, 19, 10, 10, 10, 13
                }, {
                    -1, 20, 13, 19, 10, 10, 10, 13, 19, 10,
                    13, 10, 10, 10, 13, 19
                }, {
                    -1, -1, -1, -1, 19, 19, 10, 13, 19, 10,
                    13, 10, 13, 19, -1, -1
                }, {
                    10, 14, 13, 19, 10, 10, 10, 13, 19, 10,
                    10, 10, 13, 10, 14, 13
                }, {
                    -1, -1, -1, -1, 19, 19, 19, -1, -1, 19,
                    19, 19, 19, -1, -1, -1
                }
            };
            int roomData[][] = {
                {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }, {
                    48, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }, {
                    48, 53, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }, {
                    48, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }, {
                    -1, -1, -1, -1, 97, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }, {
                    -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
                    -1, -1, -1, -1, -1, -1
                }
            };
            int rLinkX[] = {
                3, 2
            };
            int rLinkY[] = {
                1, 13
            };
            int rLinkID[] = {
                15, 12
            };
            int pLocX[] = {
                127, 157
            };
            int pLocY[] = {
                273, 123
            };
            roomLinkX = rLinkX;
            roomLinkY = rLinkY;
            roomLinkID = rLinkID;

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