📄 map.java
字号:
20, 0, 20, 0, 0, 20, 0, 20, 0, 20,
10, 41
}, {
20, 0, 20, 0, 0, 20, 0, 20, 0, 20,
10, 41
}, {
20, 0, 20, 0, 0, 21, 0, 20, 0, 20,
10, 41
}, {
20, 0, 20, 10, 10, 0, 0, 0, 0, 20,
10, 41
}, {
20, 0, 20, 9, 20, 0, 0, 20, 0, 20,
10, 152
}, {
-1, 110, -1, -1, -1, -1, -1, -1, -1, -1,
-1, -1
}
};
int roomData[][] = {
{
23, 22, 22, 22, 22, 22, 22, 22, 22, 22,
24, 24
}, {
63, -1, -1, -1, -1, -1, -1, -1, -1, 58,
28, -1
}, {
74, -1, 23, 52, 22, 22, 22, 24, -1, 50,
28, -1
}, {
60, -1, 72, -1, 103, 97, 61, -1, -1, 58,
28, -1
}, {
-1, -1, 68, -1, 104, 61, 61, -1, -1, 60,
28, -1
}, {
60, -1, 61, -1, -1, 61, 61, -1, -1, 58,
28, -1
}, {
-1, -1, 22, 22, 22, 56, -1, -1, -1, 60,
28, -1
}, {
60, -1, -1, -1, 53, -1, -1, 50, -1, 58,
28, -1
}, {
-1, -1, -1, -1, 96, 105, 106, -1, 65, 97,
28, -1
}, {
133, 162, 132, 132, 132, 132, 132, 132, 132, 132,
134, 134
}
};
int rLinkX[] = {
9, 8
};
int rLinkY[] = {
1, 3
};
int rLinkID[] = {
1, 8
};
int pLocX[] = {
37, 127
};
int pLocY[] = {
33, 153
};
roomLinkX = rLinkX;
roomLinkY = rLinkY;
roomLinkID = rLinkID;
playerLocX = pLocX;
playerLocY = pLocY;
room.Initial(roomID, roomData, floorData);
break;
}
case 5: // '\005'
{
int floorData[][] = {
{
18, 18, 18, 18, 18, 18, 18, 18, 18, 126
}, {
15, 10, 10, 10, 10, 10, 10, 10, 10, 15
}, {
15, 8, 18, 18, 18, 18, 15, 10, 10, 15
}, {
18, 18, 15, 10, 10, 10, 10, 10, 10, 15
}, {
15, 10, 16, 10, 12, 11, 11, 11, 11, 11
}, {
15, 10, 10, 10, 12, 10, 10, 10, 10, 15
}, {
11, 7, 11, 11, 11, 10, 17, 15, 10, 15
}, {
15, 10, 15, 10, 10, 10, 127, 15, 10, 15
}, {
15, 10, 15, 10, 10, 10, 10, 15, 9, 15
}, {
15, 10, 127, 18, 18, 16, 10, 127, 18, 15
}, {
15, 10, 10, 10, 10, 15, 10, 10, 10, 15
}, {
15, 10, 17, 16, 10, 127, 18, 15, 10, 15
}, {
15, 10, 127, 15, 10, 10, 10, 10, 10, 15
}, {
18, 18, 18, 18, 18, 18, 18, 18, 18, 15
}
};
int roomData[][] = {
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1
}
};
int rLinkX[] = {
2, 8
};
int rLinkY[] = {
1, 8
};
int rLinkID[] = {
6, 2
};
int pLocX[] = {
37, 97
};
int pLocY[] = {
33, 333
};
roomLinkX = rLinkX;
roomLinkY = rLinkY;
roomLinkID = rLinkID;
playerLocX = pLocX;
playerLocY = pLocY;
room.Initial(roomID, roomData, floorData);
break;
}
case 6: // '\006'
{
int floorData[][] = {
{
18, 18, 18, 18, 18, 18, 18, 18, 18, 18,
15
}, {
15, 10, 10, 10, 12, 15, 10, 10, 10, 10,
15
}, {
15, 9, 10, 10, 10, 15, 10, 12, 10, 12,
15
}, {
18, 18, 18, 15, 10, 15, 10, 12, 10, 10,
15
}, {
15, 12, 10, 10, 10, 15, 10, 12, 11, 8,
15
}, {
15, 12, 10, 12, 10, 10, 10, 12, 17, 18,
15
}, {
15, 10, 10, 12, 11, 11, 11, 11, 127, 18,
15
}, {
15, 10, 12, 10, 10, 10, 12, 11, 10, 10,
15
}, {
15, 10, 10, 10, 12, 10, 10, 10, 10, 10,
15
}, {
18, 18, 18, 18, 18, 18, 18, 18, 18, 18,
18
}
};
int roomData[][] = {
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, 97, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}
};
int rLinkX[] = {
2, 4
};
int rLinkY[] = {
1, 9
};
int rLinkID[] = {
5, 7
};
int pLocX[] = {
37, 157
};
int pLocY[] = {
33, 93
};
roomLinkX = rLinkX;
roomLinkY = rLinkY;
roomLinkID = rLinkID;
playerLocX = pLocX;
playerLocY = pLocY;
room.Initial(roomID, roomData, floorData);
break;
}
case 7: // '\007'
{
int floorData[][] = {
{
12, 11, 11, 11, 11, 11, 11, 11, 11, 11,
11
}, {
12, 11, 18, 18, 18, 15, 12, 11, 11, 11,
11
}, {
12, 11, 15, 10, 10, 10, 12, 11, 11, 11,
11
}, {
12, 11, 15, 10, 10, 10, 12, 11, 10, 10,
12
}, {
12, 11, 15, 10, 10, 10, 7, 117, 10, 10,
12
}, {
12, 11, 15, 10, 10, 10, 12, 11, 10, 10,
12
}, {
12, 11, 15, 9, 10, 10, 12, 11, 11, 11,
11
}, {
12, 11, 18, 18, 18, 15, 12, 11, 11, 11,
11
}, {
12, 11, 11, 11, 11, 11, 11, 11, 11, 11,
11
}
};
int roomData[][] = {
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, 82, 97, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, 81, -1,
-1
}, {
-1, -1, 95, -1, -1, -1, -1, -1, 83, 81,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, 81, 82,
-1
}, {
-1, -1, -1, -1, 97, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}
};
int rLinkX[] = {
6
};
int rLinkY[] = {
3
};
int rLinkID[] = {
6
};
int pLocX[] = {
97
};
int pLocY[] = {
273
};
roomLinkX = rLinkX;
roomLinkY = rLinkY;
roomLinkID = rLinkID;
playerLocX = pLocX;
playerLocY = pLocY;
room.Initial(roomID, roomData, floorData);
break;
}
case 8: // '\b'
{
int floorData[][] = {
{
-1, -1, -1, -1, -1, -1, -1
}, {
20, 0, 0, 0, 20, 10, 20
}, {
20, 0, 0, 0, 20, 10, 20
}, {
20, 0, 0, 0, 0, 10, 20
}, {
20, 0, 0, 0, 20, 10, 20
}, {
20, 0, 0, 0, 20, 8, 20
}, {
-1, -1, 131, 20, -1, -1, -1
}, {
20, 0, 0, 20, -1, -1, -1
}, {
20, 0, 110, 20, -1, -1, -1
}, {
20, 0, 0, 21, -1, -1, -1
}
};
int roomData[][] = {
{
23, 22, 22, 22, 22, 22, 24
}, {
-1, 82, 94, -1, -1, 65, -1
}, {
-1, 97, -1, -1, 24, -1, 60
}, {
95, -1, -1, -1, 50, -1, -1
}, {
-1, 97, -1, -1, 134, -1, 60
}, {
-1, 82, 94, -1, -1, -1, -1
}, {
133, 132, 134, 132, 132, 132, 134
}, {
132, 132, 134, -1, -1, -1, -1
}, {
-1, 83, -1, -1, -1, -1, -1
}, {
22, 22, 22, -1, -1, -1, -1
}
};
int rLinkX[] = {
5
};
int rLinkY[] = {
5
};
int rLinkID[] = {
4
};
int pLocX[] = {
217
};
int pLocY[] = {
93
};
roomLinkX = rLinkX;
roomLinkY = rLinkY;
roomLinkID = rLinkID;
playerLocX = pLocX;
playerLocY = pLocY;
room.Initial(roomID, roomData, floorData);
break;
}
case 9: // '\t'
{
int floorData[][] = {
{
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
-1
}, {
31, 2, 2, 2, 2, 2, 12, 30, -1, -1,
-1
}, {
111, 1, 1, 1, 2, 2, 12, 30, -1, -1,
-1
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -