📄 gamemanager.java
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{
if(GameManager.eventTimer > 999)
enemy[0].SetType(0);
else
if(GameManager.eventTimer > 969)
{
String msg[] = {
"I am quite sure that", "There will be a spirit", "living in this well"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 940)
{
player.SetDirection(0);
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 939)
player.RemoveItem(9);
else
if(GameManager.eventTimer > 910)
{
String msg[] = {
"[Droping the Spirit Stone]"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 885)
{
enemy[0].Initial("Dad", 6, 15, 157, 75);
enemy[0].SetHP(1);
String msg[] = {
"...Sarah..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 860)
{
String msg[] = {
"You!!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 830)
{
String msg[] = {
"We are so glad to meet you again", "Sarah"
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 800)
{
String msg[] = {
"We are imprisoned in the", "well but now we are free", "Thank you Sarah"
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 799)
{
boss01.Initial("Zeus", 22, "/AfterDark/Images/Enemy/boss01.png", 20, 24);
boss01.SetLocation(200, 97);
} else
if(GameManager.eventTimer > 720)
{
player.SetDirection(3);
player.SetAction(0);
if(GameManager.eventTimer > 785)
{
boss01.ChangeAction(8);
} else
{
boss01.SetAction(0);
boss01.SetDirection(2);
boss01.SetLocation(200, 97);
}
boss01.Run();
String msg[] = {
"Welcome to my world Sarah", "Your mothers and sisters", "waits you for very long time.", "Now you are here", "to complete my spell"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 640)
{
enemy[0].SetDestroy(true);
String msg[] = {
"Stop It, you bastard.", "What are you doing", "with my family!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 600)
{
player.ChangeAction(2);
String msg[] = {
"No!!! Don't do that!!!"
};
player.SetMessage(msg, 1);
if(GameManager.eventTimer > 634)
player.Run();
if(GameManager.eventTimer > 620)
boss01.ChangeAction(8);
else
boss01.SetLocation(-100, -100);
boss01.Run();
} else
if(GameManager.eventTimer > 570)
{
String msg[] = {
"[Fay's secret door is now", "open]"
};
player.SetMessage(msg, 1);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
Map _tmp5 = map;
Map.UnlockDoorId(12, 6, 2);
}
} else
if(GameManager.eventTimer > 970)
{
String msg[] = {
"Another spirit!!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 940)
{
player.SetDirection(0);
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 939)
player.RemoveItem(9);
else
if(GameManager.eventTimer > 919)
{
String msg[] = {
"[Droping the Spirit Stone]"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 918)
{
enemy[0].Initial("Dad", 6, 15, 157, 75);
enemy[0].SetHP(1);
boss01.Initial("Zeus", 22, "/AfterDark/Images/Enemy/boss01.png", 20, 24);
boss01.SetLocation(200, 97);
} else
if(GameManager.eventTimer > 888)
{
boss01.ChangeAction(8);
boss01.Run();
player.SetDirection(3);
String msg[] = {
"Dad !!??", "I am looking for you for so long", "\u0E4F\u0E1F\u0E1D Dad."
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 850)
{
boss01.SetAction(0);
boss01.SetDirection(2);
boss01.SetLocation(200, 97);
String msg[] = {
"What are you doing here?", "Or you perform the", "Devil Sacrifice!!!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 750)
{
String msg[] = {
"HA HA HA", "You know about that too?", "The girl who just come here", "will complete my spell and I", "will get the Eternal Life"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 700)
{
String msg[] = {
"Girl!!, Fay!?", "No, I will not allow", "you doing like that"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 650)
{
enemy[0].SetDestroy(true);
String msg[] = {
"It is too late", "my son... HA HA HA!!"
};
if(GameManager.eventTimer > 695)
boss01.ChangeAction(8);
else
boss01.SetLocation(-100, -100);
boss01.SetMessage(msg, 1);
boss01.Run();
} else
if(GameManager.eventTimer > 610)
{
String msg[] = {
"I have to stop him!!!!"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 580)
{
String msg[] = {
"[Kaida's secret door is now", "open]"
};
player.SetMessage(msg, 1);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
Map _tmp6 = map;
Map.UnlockDoorId(1, 2, 5);
}
break;
case 30: // '\036'
if(GameManager.eventTimer <= 960)
if(GameManager.eventTimer > 820)
{
player.SetAction(0);
String msg[] = {
"This house is cursed since", "that man comes.", "He comes with the bad", "thing and...", "no one can stop him"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 750)
{
String msg[] = {
"Madam, and their daughter...", "I could do nothing to help", "you."
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 630)
{
String msg[] = {
"Anyhow, I always keep", "praying that Sir Jonathan", "and their daughter, Sarah", "will safe."
};
player.SetMessage(msg, 1);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
break;
case 31: // '\037'
if(GameManager.eventTimer <= 960)
if(GameManager.eventTimer > 930)
{
String msg[] = {
"Another Memo!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 910)
{
String msg[] = {
"\"March 1984\""
};
player.SetMessage(msg,
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