📄 gamemanager.java
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boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 630)
{
String msg[] = {
"I want to get out of here", "as well but all of the doors", "are locked."
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 600)
{
String msg[] = {
"I knew it.", "There is something weird", "inside this house.", "Come with me"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 580)
{
boss01.SetDirection(3);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 560)
{
boss01.SetDirection(0);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 557)
{
boss01.SetDirection(1);
boss01.Run();
} else
if(GameManager.eventTimer > 537)
{
player.SetDirection(3);
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 527)
{
player.SetDirection(0);
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 507)
{
String msg[] = {
"Wait for me here.", "I will be back soon"
};
boss01.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 487)
{
boss01.SetDirection(1);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 467)
{
player.SetDirection(1);
String msg[] = {
"Wait!", "...."
};
player.SetMessage(msg, 1);
boss01.SetDirection(2);
boss01.ChangeAction(1);
boss01.Run();
} else
if(GameManager.eventTimer > 446)
{
boss01.SetLocation(-100, -100);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
break;
case 11: // '\013'
if(player.GetType() == 21)
{
if(GameManager.eventTimer > 999)
enemy[0].SetType(0);
else
if(GameManager.eventTimer > 979)
{
String msg[] = {
"H..E..L..P"
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 949)
{
String msg[] = {
"Who's that!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 919)
{
String msg[] = {
"Releaseeee... Usssss..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 889)
{
String msg[] = {
"The sound is from the well!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 859)
{
String msg[] = {
"Spirits ... stoneeeee."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 829)
{
String msg[] = {
"Spirits stone...?", "Do I need to use it?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 799)
{
String msg[] = {
"H..E..L..P..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 789)
{
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 788)
player.RemoveItem(7);
else
if(GameManager.eventTimer > 768)
{
String msg[] = {
"[Droping the Spirits Stone]"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 766)
{
enemy[0].Initial("Dad", 6, 15, 123, 253);
enemy[0].SetHP(1);
} else
if(GameManager.eventTimer > 737)
{
String msg[] = {
"Sarahhh... Get out of here.."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 707)
{
String msg[] = {
"If it catches you...", ".....", "..We love you Sarah..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 706)
enemy[0].SetDestroy(true);
else
if(GameManager.eventTimer <= 696)
if(GameManager.eventTimer > 656)
{
String msg[] = {
"Sarah!! ...Who is Sarah!?", "It said 'Us'..", "There must be other spirits...", "somewhere...."
};
player.SetMessage(msg, 1);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
} else
if(GameManager.eventTimer > 970)
{
String msg[] = {
"I feel something..."
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 960)
{
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 959)
player.RemoveItem(7);
else
if(GameManager.eventTimer > 929)
{
String msg[] = {
"[Droping the Spirits Stone]"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 928)
{
enemy[0].Initial("Dad", 6, 15, 123, 253);
enemy[0].SetHP(1);
} else
if(GameManager.eventTimer > 868)
{
String msg[] = {
"...Thank you..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 858)
enemy[0].SetDestroy(true);
else
if(GameManager.eventTimer > 800)
{
String msg[] = {
"Spirits of the sacrificed!!!", "Or this place used to be a", "Devil sacrifice ground?", "Or Dad is here because ", "of this?..."
};
player.SetMessage(msg, 1);
} else
{
GameManager.eventTimer = 0;
map.RemoveEventId(GameManager.eventId);
}
break;
case 12: // '\f'
if(player.GetType() == 21)
{
if(GameManager.eventTimer > 999)
enemy[0].SetType(0);
else
if(GameManager.eventTimer > 969)
{
String msg[] = {
"...Sarah..."
};
enemy[0].SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 939)
{
String msg[] = {
"!!!", "...Another spirit..!?"
};
player.SetMessage(msg, 1);
} else
if(GameManager.eventTimer > 930)
{
player.SetDirection(0);
player.ChangeAction(1);
player.Run();
} else
if(GameManager.eventTimer > 928)
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