📄 gameconstant.java
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// Decompiled by DJ v3.7.7.81 Copyright 2004 Atanas Neshkov Date: 2005-4-9 12:51:45
// Home Page : http://members.fortunecity.com/neshkov/dj.html - Check often for new version!
// Decompiler options: packimports(3)
// Source File Name: GameConstant.java
package girl60;
public interface GameConstant
{
public static final int NULL = -1;
public static final int SCREEN_WIDTH = 176;
public static final int SCREEN_HEIGHT = 208;
public static final int PLAY_SCREEN_HEIGHT = 178;
public static final int BLOCK_WIDTH = 30;
public static final int BLOCK_HEIGHT = 30;
public static final int MAX_SORT = 10;
public static final int MAX_ENEMY = 5;
public static final int MAX_MAP_ID = 18;
public static final int MAX_BULLET = 3;
public static final int MAX_WEAPON = 3;
public static final int MAX_ITEM = 18;
public static final int MAX_ROOM_ID = 18;
public static final int ENEMY01_ID = 0;
public static final int ENEMY02_ID = 1;
public static final int ENEMY03_ID = 2;
public static final int ENEMY04_ID = 3;
public static final int ENEMY05_ID = 4;
public static final int ENEMY06_ID = 5;
public static final int DAD_SPIRIT_ID = 6;
public static final int MALE_ID = 20;
public static final int FEMALE_ID = 21;
public static final int BOSS01_ID = 22;
public static final int BOSS02_SPIRIT_ID = 23;
public static final int BOSS02_ID = 24;
public static final int BOSS02_LEFT_HAND_ID = 25;
public static final int BOSS02_RIGHT_HAND_ID = 26;
public static final int THUNDER_BOLT_ID = 30;
public static final int HOLY_FLAME_ID = 40;
public static final int ARROW_ID = 50;
public static final int HOLY_WATER_ID = 60;
public static final int WEAPON01_ID = 0;
public static final int WEAPON02_ID = 1;
public static final int WEAPON03_ID = 2;
public static final int KEY_ID = 3;
public static final int FIRST_AID_ID = 4;
public static final int BOOK_ID = 5;
public static final int CROSS_ID = 6;
public static final int SPIRIT_STONE01_ID = 7;
public static final int SPIRIT_STONE02_ID = 8;
public static final int SPIRIT_STONE03_ID = 9;
public static final int KEY_LOCK_LV01_ID = 10;
public static final int KEY_LOCK_LV02_ID = 11;
public static final int KEY_LOCK_LV03_ID = 12;
public static final int KEY_LOCK_LV04_ID = 13;
public static final int COIN_B_ID = 14;
public static final int COIN_S_ID = 15;
public static final int COIN_G_ID = 16;
public static final int MEMO_01_ID = 17;
public static final int MEMO_02_ID = 18;
public static final int RUSTY_SWORD_ID = 19;
public static final int CANNOT_OPEN_DOOR_ID = 20;
public static final int STOP_ID = 0;
public static final int WALK_ID = 1;
public static final int RUN_ID = 2;
public static final int ATTACK_ID = 3;
public static final int DASH_ID = 4;
public static final int SCARE_ID = 5;
public static final int HURT_ID = 6;
public static final int DEAD_ID = 7;
public static final int WARP_ID = 8;
public static final int EXAMINE_ID = 9;
public static final int GOT_ITEM_ID = 10;
public static final int UP_ID = 0;
public static final int DOWN_ID = 1;
public static final int LEFT_ID = 2;
public static final int RIGHT_ID = 3;
public static final int UP_LEFT_ID = 4;
public static final int UP_RIGHT_ID = 5;
public static final int DOWN_LEFT_ID = 6;
public static final int DOWN_RIGHT_ID = 7;
public static final int MAX_MAP_OBJECT = 110;
public static final int NDA = -1;
}
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