revplaythread.h

来自「VC++视频开发实例集锦(包括“远程视频监控”"语音识别系统&quot」· C头文件 代码 · 共 61 行

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#if !defined(AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_)
#define AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_



#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RevPlayThread.h : header file
//
#include "RevPlayMDIChildWnd.h"
class CRecPlayWnd;


/////////////////////////////////////////////////////////////////////////////
// CRevPlayThread thread

class CRevPlayThread : public CWinThread
{
	DECLARE_DYNCREATE(CRevPlayThread)
protected:
	CRevPlayThread();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:
	void operator delete(void* p);
	HWND m_hwndParent;
    static HANDLE m_hEventRevPlayThreadKilled;
	CRevPlayThread(HWND hwndParent);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CRevPlayThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	CRevPlayWnd m_wndRevPlay;
	virtual ~CRevPlayThread();

	// Generated message map functions
	//{{AFX_MSG(CRevPlayThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_REVPLAYTHREAD_H__32C9A3E7_3AC9_11D4_883E_0000210A0111__INCLUDED_)

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