📄 play.h
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// play.h : main header file for the PLAY application
//
#if !defined(AFX_PLAY_H__8F79C401_2FF2_11D4_883D_0000210A0111__INCLUDED_)
#define AFX_PLAY_H__8F79C401_2FF2_11D4_883D_0000210A0111__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#define MENU_VDEVICE0 16
#define B
#define MULTIDESTADDR "234.5.6.7"
#define DESTPORT 201
#include "resource.h"
#include "Winsock2.h"
// main symbols
extern BOOL fail;
extern HKEY PasswdKey;
extern char dw_Passwd[100];
extern BOOL m_Modify;
extern SOCKET Lsock; //监听套接字
extern SOCKADDR_IN DestAddr; //发送地址
extern SOCKET MultiSock ; //组播套接字
/////////////////////////////////////////////////////////////////////////////
// CPlayApp:
// See play.cpp for the implementation of this class
//
class CPlayApp : public CWinApp
{
public:
void ErrMsg(HWND hwnd,const char* ErrMsg);
DWORD InitSocket();
void AddDevToMenu();
CPlayApp();
static UINT m_nImages[12];
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CPlayApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
char achInBuf [32768];
int nIP_TTL;
BOOL bFlag;
int InitMultiSocket();
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAY_H__8F79C401_2FF2_11D4_883D_0000210A0111__INCLUDED_)
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