📄 bumpearth.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: BumpEarth - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP58.tmp" with contents
[
/nologo /MLd /W3 /Gm /GX /Zi /Od /I "..\..\..\common\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Fp"Debug/BumpEarth.pch" /YX /Fo"Debug/" /Fd"Debug/" /FD /c
"D:\DXSDK\Samples\C++\Direct3D\BumpMapping\BumpEarth\BumpEarth.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP58.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP59.tmp" with contents
[
d3dx9dt.lib d3d9.lib d3dxof.lib dxguid.lib comctl32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib /nologo /stack:0x200000,0x200000 /subsystem:windows /incremental:yes /pdb:"Debug/BumpEarth.pdb" /debug /machine:I386 /out:"Debug/BumpEarth.exe" /pdbtype:sept /ignore:4089 /ignore:4078
".\Debug\d3dapp.obj"
".\Debug\d3denumeration.obj"
".\Debug\d3dfile.obj"
".\Debug\d3dfont.obj"
".\Debug\d3dsettings.obj"
".\Debug\d3dutil.obj"
".\Debug\dxutil.obj"
".\Debug\BumpEarth.obj"
".\Debug\winmain.res"
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP59.tmp"
<h3>Output Window</h3>
Compiling...
BumpEarth.cpp
Linking...
<h3>Results</h3>
BumpEarth.exe - 0 error(s), 0 warning(s)
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