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📄 coolplayer.dsp

📁 VC++视频开发实例集锦(包括“远程视频监控”"语音识别系统"等13个经典例子)
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# Begin Source File

SOURCE=.\ZLib\inflate.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File

SOURCE=.\ZLib\inftrees.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File

SOURCE=.\ZLib\inftrees.h
# End Source File
# Begin Source File

SOURCE=.\ZLib\infutil.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File

SOURCE=.\ZLib\infutil.h
# End Source File
# Begin Source File

SOURCE=.\ZLib\zconf.h
# End Source File
# Begin Source File

SOURCE=.\ZLib\zlib.h
# End Source File
# Begin Source File

SOURCE=.\ZLib\zutil.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File

SOURCE=.\ZLib\zutil.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\CompositeFile.c
# End Source File
# Begin Source File

SOURCE=.\CompositeFile.h
# End Source File
# Begin Source File

SOURCE=.\CPI_CircleBuffer.c
# End Source File
# Begin Source File

SOURCE=.\CPI_CircleBuffer.h
# End Source File
# Begin Source File

SOURCE=.\CPI_Image.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Image.h
# End Source File
# End Group
# Begin Group "Playlist"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CPI_ID3.h
# End Source File
# Begin Source File

SOURCE=.\CPI_ID3_Genres.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Playlist.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Playlist.h
# End Source File
# Begin Source File

SOURCE=.\CPI_Playlist_Callbacks.c
# End Source File
# Begin Source File

SOURCE=.\CPI_PlaylistItem.c
# End Source File
# Begin Source File

SOURCE=.\CPI_PlaylistItem.h
# End Source File
# Begin Source File

SOURCE=.\CPI_PlaylistItem_Internal.h
# End Source File
# End Group
# Begin Group "Dialogs"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\DLG_Find.c
# End Source File
# Begin Source File

SOURCE=.\DLG_Find.h
# End Source File
# End Group
# Begin Group "Skin"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CPI_Keyboard.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Keyboard.h
# End Source File
# Begin Source File

SOURCE=.\CPI_Verbs.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Verbs.h
# End Source File
# Begin Source File

SOURCE=.\CPSK_Skin.c
# End Source File
# Begin Source File

SOURCE=.\CPSK_Skin.h
# End Source File
# End Group
# Begin Group "ListView"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CLV_ListView.c
# End Source File
# Begin Source File

SOURCE=.\CLV_ListView.h
# End Source File
# End Group
# Begin Group "Windows"

# PROP Default_Filter ""
# Begin Source File

SOURCE=.\CPI_Interface.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Interface.h
# End Source File
# Begin Source File

SOURCE=.\CPI_InterfacePart.c
# End Source File
# Begin Source File

SOURCE=.\CPI_InterfacePart.h
# End Source File
# Begin Source File

SOURCE=.\CPI_InterfacePart_CommandButton.c
# End Source File
# Begin Source File

SOURCE=.\CPI_PlaylistWindow.c
# End Source File
# Begin Source File

SOURCE=.\CPI_PlaylistWindow.h
# End Source File
# Begin Source File

SOURCE=.\WindowsOS.c
# End Source File
# Begin Source File

SOURCE=.\WindowsOS.h
# End Source File
# End Group
# Begin Source File

SOURCE=.\_BldNum.h
# End Source File
# Begin Source File

SOURCE=.\about.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\aggressiveoptimize.h
# End Source File
# Begin Source File

SOURCE=.\bitmap2region.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\CHANGES
# End Source File
# Begin Source File

SOURCE=.\CPI_Indicators.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Indicators.h
# End Source File
# Begin Source File

SOURCE=.\CPI_InterfacePart_Indicator.c
# End Source File
# Begin Source File

SOURCE=.\CPI_Player_Output_File.c
# End Source File
# Begin Source File

SOURCE=.\debug.h
# End Source File
# Begin Source File

SOURCE=.\globals.h
# End Source File
# Begin Source File

SOURCE=.\main.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\options.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\playlist.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\profile.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\RotatingIcon.c
# End Source File
# Begin Source File

SOURCE=.\RotatingIcon.h
# End Source File
# Begin Source File

SOURCE=.\shwapi.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\skin.c

!IF  "$(CFG)" == "coolplayer - Win32 Release"

# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"

!ELSEIF  "$(CFG)" == "coolplayer - Win32 Debug"

# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\skin.h
# End Source File
# Begin Source File

SOURCE=.\stdafx.c
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\stdafx.h
# End Source File
# Begin Source File

SOURCE=.\String.c
# End Source File
# Begin Source File

SOURCE=.\String.h
# End Source File
# Begin Source File

SOURCE=.\res\SysIcon_Mask.bmp
# End Source File
# End Target
# End Project

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