📄 coolplayer.dsp
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# Begin Source File
SOURCE=.\ZLib\inflate.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\ZLib\inftrees.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\ZLib\inftrees.h
# End Source File
# Begin Source File
SOURCE=.\ZLib\infutil.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\ZLib\infutil.h
# End Source File
# Begin Source File
SOURCE=.\ZLib\zconf.h
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# Begin Source File
SOURCE=.\ZLib\zlib.h
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# Begin Source File
SOURCE=.\ZLib\zutil.c
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# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\ZLib\zutil.h
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# Begin Source File
SOURCE=.\CompositeFile.c
# End Source File
# Begin Source File
SOURCE=.\CompositeFile.h
# End Source File
# Begin Source File
SOURCE=.\CPI_CircleBuffer.c
# End Source File
# Begin Source File
SOURCE=.\CPI_CircleBuffer.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Image.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Image.h
# End Source File
# End Group
# Begin Group "Playlist"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CPI_ID3.h
# End Source File
# Begin Source File
SOURCE=.\CPI_ID3_Genres.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Playlist.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Playlist.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Playlist_Callbacks.c
# End Source File
# Begin Source File
SOURCE=.\CPI_PlaylistItem.c
# End Source File
# Begin Source File
SOURCE=.\CPI_PlaylistItem.h
# End Source File
# Begin Source File
SOURCE=.\CPI_PlaylistItem_Internal.h
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# Begin Group "Dialogs"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\DLG_Find.c
# End Source File
# Begin Source File
SOURCE=.\DLG_Find.h
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# Begin Group "Skin"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CPI_Keyboard.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Keyboard.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Verbs.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Verbs.h
# End Source File
# Begin Source File
SOURCE=.\CPSK_Skin.c
# End Source File
# Begin Source File
SOURCE=.\CPSK_Skin.h
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# End Group
# Begin Group "ListView"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CLV_ListView.c
# End Source File
# Begin Source File
SOURCE=.\CLV_ListView.h
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# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CPI_Interface.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Interface.h
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# Begin Source File
SOURCE=.\CPI_InterfacePart.c
# End Source File
# Begin Source File
SOURCE=.\CPI_InterfacePart.h
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# Begin Source File
SOURCE=.\CPI_InterfacePart_CommandButton.c
# End Source File
# Begin Source File
SOURCE=.\CPI_PlaylistWindow.c
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# Begin Source File
SOURCE=.\CPI_PlaylistWindow.h
# End Source File
# Begin Source File
SOURCE=.\WindowsOS.c
# End Source File
# Begin Source File
SOURCE=.\WindowsOS.h
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# End Group
# Begin Source File
SOURCE=.\_BldNum.h
# End Source File
# Begin Source File
SOURCE=.\about.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\aggressiveoptimize.h
# End Source File
# Begin Source File
SOURCE=.\bitmap2region.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CHANGES
# End Source File
# Begin Source File
SOURCE=.\CPI_Indicators.c
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# Begin Source File
SOURCE=.\CPI_Indicators.h
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# Begin Source File
SOURCE=.\CPI_InterfacePart_Indicator.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_Output_File.c
# End Source File
# Begin Source File
SOURCE=.\debug.h
# End Source File
# Begin Source File
SOURCE=.\globals.h
# End Source File
# Begin Source File
SOURCE=.\main.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\options.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\playlist.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\profile.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RotatingIcon.c
# End Source File
# Begin Source File
SOURCE=.\RotatingIcon.h
# End Source File
# Begin Source File
SOURCE=.\shwapi.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skin.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\skin.h
# End Source File
# Begin Source File
SOURCE=.\stdafx.c
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\stdafx.h
# End Source File
# Begin Source File
SOURCE=.\String.c
# End Source File
# Begin Source File
SOURCE=.\String.h
# End Source File
# Begin Source File
SOURCE=.\res\SysIcon_Mask.bmp
# End Source File
# End Target
# End Project
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