📄 coolplayer.dsp
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# Microsoft Developer Studio Project File - Name="coolplayer" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=coolplayer - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "coolplayer.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "coolplayer.mak" CFG="coolplayer - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "coolplayer - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "coolplayer - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/相关资料/MP3", CUAAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "coolplayer - Win32 Release"
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# PROP Output_Dir "Release"
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# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /O2 /I "ogg\include" /I "vorbis\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
# SUBTRACT CPP /Fr
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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BSC32=bscmake.exe
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LINK32=link.exe
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# SUBTRACT LINK32 /pdb:none
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
# ADD BASE RSC /l 0x40c /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib ole32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib comctl32.lib winmm.lib dsound.lib Wininet.lib DelayImp.lib /nologo /subsystem:windows /profile /debug /debugtype:both /machine:I386 /nodefaultlib:"libcmtd.lib" /DELAYLOAD:wininet.dll
!ENDIF
# Begin Target
# Name "coolplayer - Win32 Release"
# Name "coolplayer - Win32 Debug"
# Begin Group "BaseSkin"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\res\main_bigfont.bmp
# End Source File
# Begin Source File
SOURCE=.\res\main_down.bmp
# End Source File
# Begin Source File
SOURCE=.\res\main_smallfont.bmp
# End Source File
# Begin Source File
SOURCE=.\res\main_up.bmp
# End Source File
# End Group
# Begin Group "Resources"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\about.txt
# End Source File
# Begin Source File
SOURCE=.\res\coolplayer.ico
# End Source File
# Begin Source File
SOURCE=.\coolplayer.rc
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809 /d "_CONFIGCP_Win32_20Release" /d "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD BASE RSC /l 0x809
# ADD RSC /l 0x809 /d "_CONFIGCP_Win32_20Debug" /d "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\res\Default.CPSkin
# End Source File
# Begin Source File
SOURCE=.\keyboard.txt
# End Source File
# Begin Source File
SOURCE=.\res\mp3.ico
# End Source File
# Begin Source File
SOURCE=.\res\pls.ico
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\res\SysIcon.bmp
# End Source File
# Begin Source File
SOURCE=.\res\SysIcon_Alpha.bmp
# End Source File
# Begin Source File
SOURCE=.\res\systray_icon.bmp
# End Source File
# Begin Source File
SOURCE=.\res\systray_mask.bmp
# End Source File
# Begin Source File
SOURCE=.\usage.txt
# End Source File
# End Group
# Begin Group "Player"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CP_RIFFStructs.h
# End Source File
# Begin Source File
SOURCE=.\CP_WinAmpStructs.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Player.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CPI_Player.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_Callbacks.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_CoDec.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_CoDec_MPEG.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_CoDec_WAV.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_Engine.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_FileAssoc.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_Messages.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_Output.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_Output_DirectSound.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Player_Output_Wave.c
!IF "$(CFG)" == "coolplayer - Win32 Release"
# ADD CPP /D "_CONFIGCP_Win32_20Release" /D "_PRJCP_coolplayer_2Evprj"
!ELSEIF "$(CFG)" == "coolplayer - Win32 Debug"
# ADD CPP /D "_CONFIGCP_Win32_20Debug" /D "_PRJCP_coolplayer_2Evprj"
!ENDIF
# End Source File
# End Group
# Begin Group "Equaliser"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CPI_Equaliser.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Equaliser_Basic.c
# End Source File
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# PROP Default_Filter ""
# Begin Source File
SOURCE=.\CPI_Stream.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Stream.h
# End Source File
# Begin Source File
SOURCE=.\CPI_Stream_Internet.c
# End Source File
# Begin Source File
SOURCE=.\CPI_Stream_LocalFile.c
# End Source File
# End Group
# Begin Group "Util"
# PROP Default_Filter ""
# Begin Group "ZLib"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\ZLib\adler32.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\ZLib\crc32.c
# ADD CPP /w /W0
# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\ZLib\infblock.c
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# SUBTRACT CPP /WX /YX /Yc /Yu
# End Source File
# Begin Source File
SOURCE=.\ZLib\infblock.h
# End Source File
# Begin Source File
SOURCE=.\ZLib\infcodes.c
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# SUBTRACT CPP /WX /YX /Yc /Yu
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# Begin Source File
SOURCE=.\ZLib\infcodes.h
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# Begin Source File
SOURCE=.\ZLib\inffast.c
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# Begin Source File
SOURCE=.\ZLib\inffast.h
# End Source File
# Begin Source File
SOURCE=.\ZLib\inffixed.h
# End Source File
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