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📄 mediaplayback.cpp

📁 VC++视频开发实例集锦(包括“远程视频监控”"语音识别系统"等13个经典例子)
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/**************************************************************************************
 *                                                                                    *
 *                                                                                    *
 **************************************************************************************/

#include "MediaPlayback.h"
#include "DebugFile.h"

DebugFile *debug;

/*
 * 音频回调
 *
 */

unsigned int PlaybackAudioCallback(void *lpData, void *buffer, unsigned int size);

/*
 * 回放类
 * --------------
 * 
 *  ——为所有媒体类中的项和过滤器提供一个前端处理
 *
 */

MediaPlayback::MediaPlayback()
{
	this->input         = new MediaInput();
	this->decaps        = new MediaDecaps();
	this->videoDecoder  = new MediaVideoDecoder();
	this->videoBuffer   = new MediaVideoBuffer();
	this->videoRenderer = new MediaVideoRenderer();

	this->audioDecoder  = new MediaAudioDecoder();
	this->audioRenderer = new MediaAudioRenderer();

	this->subtitler     = new MediaSubtitler();

	this->hasVideo      = FALSE;
	this->hasAudio      = FALSE;
	this->hasSubtitles  = FALSE;

	this->fullscreen    = FALSE;
	this->fastForward   = FALSE;
	this->rewind        = FALSE;

	this->playing       = FALSE;  
	this->paused        = FALSE;

	this->buffering         = FALSE;
	this->bufferingProgress = 0;
	this->volume            = 100;
	
	this->playbackMutex = CreateMutex (NULL, FALSE, NULL);
}

MediaPlayback::~MediaPlayback()
{
	delete this->input;
	delete this->decaps;
	delete this->videoDecoder;
	delete this->videoRenderer;
	delete this->videoBuffer;
	delete this->subtitler;

	CloseHandle(this->playbackMutex);
}

MP_RESULT     MediaPlayback::OpenMediaSource(char *lpFilename) 
{
	this->hasVideo      = FALSE;

	this->fastForward   = FALSE;
	this->rewind        = FALSE;

	this->playing       = FALSE;  
	this->paused        = FALSE;

	this->hasVideo      = FALSE;
	this->hasAudio      = FALSE;
	this->hasSubtitles  = FALSE;

	this->buffering     = FALSE;
	this->hasToBuffer   = FALSE;
	this->bufferingProgress = 0;

	if(lpFilename) {

		if(this->input->Open(lpFilename, INPUT_OPEN_BINARY) == MP_RESULT_OK) {

			if(this->input->GetCaps() & MEDIA_CAPS_BUFFERIZE) {

				this->buffering         = TRUE;
				this->bufferingProgress = 0;
			}

			strcpy(this->filename, lpFilename);
			this->filename[strlen(lpFilename)] = '\0';

			return MP_RESULT_OK;
		}
	}

	return MP_RESULT_ERROR;
}

MP_RESULT     MediaPlayback::OpenMediaFromSource(HWND hwndPlayback)
{
	if(this->input && hwndPlayback) {

		if(this->input->GetCaps() & MEDIA_CAPS_BUFFERIZE) {

			this->buffering = 0;
		}

		
		if(this->decaps->Connect(this->input) == MP_RESULT_OK) {

			/*
			 * 视频流
			 */

			if(this->decaps->GetNumberOfVideoStreams() > 0) {
					
			if(this->videoDecoder->Connect(decaps) == MP_RESULT_OK) {

					/*
					 * 我们有一个有效的解码器,因此现在我们
					 *尝试建立一个视频补偿器并得到相同的视频模式
					 *
					 */

					media_video_mode_t codecMode, rendererMode;

					codecMode = this->videoDecoder->GetVideoMode();

					if(this->fullscreen)  {

						if(this->videoRenderer->InitFullscreen(hwndPlayback, 
															   this->decaps->GetVideoWidth(0),
															   this->decaps->GetVideoHeight(0), 
															   codecMode) == MP_RESULT_OK) {
							
							rendererMode = this->videoRenderer->GetVideoMode();

							if(this->videoDecoder->SetVideoMode(rendererMode) == MP_RESULT_OK) {
	
								if(this->videoBuffer->Connect(this->videoDecoder) == MP_RESULT_OK) {
									
									this->hasVideo     = TRUE;
									this->hwndPlayback = hwndPlayback;
	
									this->end = FALSE;
	
									this->videoRect    = NULL;
								}
							}

						}
					}
					else {

						if(this->videoRenderer->Init(hwndPlayback, 
													 this->decaps->GetVideoWidth(0),
													 this->decaps->GetVideoHeight(0), 
													 codecMode) == MP_RESULT_OK) {
							
							rendererMode = this->videoRenderer->GetVideoMode();

							if(this->videoDecoder->SetVideoMode(rendererMode) == MP_RESULT_OK) {
	
								if(this->videoBuffer->Connect(this->videoDecoder) == MP_RESULT_OK) {
									
									this->hasVideo     = TRUE;
									this->hwndPlayback = hwndPlayback;
	
									this->end = FALSE;
	
									this->videoRect    = NULL;
								}
							}
						}
					}
				}
			}

			/*
			 * 音频流
			 */

			if(this->decaps->GetNumberOfAudioStreams() > 0) {

				if(this->audioDecoder->Connect(this->decaps) == MP_RESULT_OK) {

					/*
					 * 我们有一个有效的音频解码器,因此现在我们
					 * 在给定模式下尝试建立缺省的音频补偿器
					 *
					 */

					if(this->audioRenderer->Open(hwndPlayback, this->audioDecoder->GetAudioFormat()) == MP_RESULT_OK) {

						/*
						 * 建立回调
						 */

						this->audioRenderer->SetVolume(this->volume);
						this->audioRenderer->SetCallback((LPVOID) this, PlaybackAudioCallback);

						this->hasAudio = TRUE;
					}
				}
			}

			/*
			 * 字幕流
			 */

			if(this->HasVideo() && !(this->input->GetCaps() & MEDIA_CAPS_BUFFERIZE)) {

				char *subFilename;

				subFilename = (char *) new char[strlen(this->filename)];

				strncpy(subFilename, this->filename, strlen(this->filename) - 4);
				subFilename[strlen(this->filename) - 4] = '\0';
				strcat(subFilename, ".sub");
	
				if(this->subtitler->Open(subFilename) == MP_RESULT_OK) {
	
					if(this->videoRenderer->Connect(this->subtitler) == MP_RESULT_OK) {

						this->hasSubtitles = TRUE;
					}
				}
			}
			

			if(this->hasVideo) {
					
				return MP_RESULT_OK;
			}
		}
	}

	return MP_RESULT_ERROR;
}

MP_RESULT     MediaPlayback::OpenMedia(char *lpFilename, HWND hwndPlayback)
{
	if(lpFilename && hwndPlayback) {

		if(this->OpenMediaSource(lpFilename) == MP_RESULT_OK) {

			if(this->OpenMediaFromSource(hwndPlayback) == MP_RESULT_OK) {

				return MP_RESULT_OK;
			}
		}
	}

	this->Close();

	return MP_RESULT_ERROR;
}

BOOL          MediaPlayback::HasVideo()
{
	return this->hasVideo;
}

BOOL          MediaPlayback::HasAudio()
{
	return this->hasAudio;
}

char         *MediaPlayback::GetFilename()
{	
	if(this->HasAudio() || this->HasVideo()) {

		return this->filename;
	}

	return NULL;
}

unsigned int  MediaPlayback::GetVideoWidth()
{
	if(this->decaps)
		return this->decaps->GetVideoWidth(0);
	
	return 0;
}

unsigned int  MediaPlayback::GetVideoHeight()
{
	if(this->decaps)
		return this->decaps->GetVideoHeight(0);
	
	return 0;
}

unsigned long MediaPlayback::GetVideoTime()
{
	if(this->decaps) {

		return (unsigned long) ((double) this->videoFrames * 1000.0 / (double) this->decaps->GetVideoFrameRate(0));
	}

	return 0;
}

unsigned long MediaPlayback::GetAudioTime()
{
	return this->audioRenderer->GetAudioTime();
}

double        MediaPlayback::GetPlaybackProgress()
{
	if(this->HasAudio() || this->HasVideo()) {

		return (double) ((double) this->decaps->GetCurrentVideoFrame(0) * 100 / (double) this->decaps->GetTotalVideoFrames(0));
	}

	return 0;
}

unsigned int  MediaPlayback::GetActualTime()
{
	if(this->HasVideo()) {
	
		return this->decaps->GetCurrentVideoFrame(0) / this->decaps->GetVideoFrameRate(0);
	}

	return 0;
}

BOOL          MediaPlayback::IsBuffering()
{
	return this->buffering;
}

DWORD         MediaPlayback::GetBufferingProgress()
{
	return this->bufferingProgress;
}

MP_RESULT     MediaPlayback::UpdateBuffering()
{
	DWORD size;

	size = this->input->GetBufferSize();
						
	this->bufferingProgress = size * 100 / this->input->GetBufferingSize();

	return MP_RESULT_OK;
}

unsigned int  MediaPlayback::GetTotalTime()
{
	if(this->HasVideo()) {

		return (unsigned int) ( (double) this->decaps->GetTotalVideoFrames(0)/ (double) this->decaps->GetVideoFrameRate(0));
	}

	return 0;
}

double        MediaPlayback::GetCurrentFps()
{
	return 0;
}

BOOL          MediaPlayback::IsPaused()
{
	return (this->paused || this->buffering);
}

BOOL          MediaPlayback::IsPlaying()
{
	return this->playing;
}

BOOL          MediaPlayback::IsInFullscreen()
{
	return this->fullscreen;
}

BOOL          MediaPlayback::IsOverlay()
{
	if(this->videoRenderer) {

		return (strstr(this->videoRenderer->GetName(), "Overlay") != NULL);
	}

	return FALSE;
}


/**************************************************************
 *                                                            *
 *                      音频回调方法                          *
 *                 -----------------------                    *
 *                                                            *
 **************************************************************/

unsigned int PlaybackAudioCallback(void *lpData, void *buffer, unsigned int size)
{
	int real_size;
	
	MediaPlayback *playback = (MediaPlayback *) lpData;

	if(playback && playback->playing && !playback->paused) {

		playback->audioBytes += size;

		if(playback->audioDecoder) {

			if((real_size = playback->audioDecoder->Decompress(buffer, size)) != size) {
			
				if(playback->input->GetCaps() & MEDIA_CAPS_BUFFERIZE) {
					 
					if(!(playback->input->GetBufferSize() >= playback->input->GetSize())) {

						playback->hasToBuffer = TRUE;
				
						return real_size;
					}
					else {

						if(!playback->end) {
					
							playback->end = TRUE;

							playback->Pause();
							playback->decaps->UpdateForSize();
							playback->Pause();

							return real_size;
						}
						else {
				
							memset(buffer, 0, size);
							return size;
						}
					}
			}
			else {

					memset(buffer, 0, size);
					return size;
				}
			}

			return size;
		}
	}
	else {

		memset(buffer, 0, size);
		return size;
	}

	return 0;
}

/**************************************************************
 *                                                            *
 *                       视频线程方法                         *
 *                 -----------------------                    *
 *                                                            *
 **************************************************************/

/*
 * 仅有视频的线程 
 *
 */

DWORD WINAPI PlaybackVideoOnlyThreadFunc( LPVOID lpData)
{
	MediaPlayback *playback = (MediaPlayback *) lpData;
	int timeDiff;
	MediaBuffer *frame = NULL;
		
	if(playback != NULL) {

		playback->baseTime = GetTickCount();

		while(playback->playing) {

			/*
			 * 检查是否正在缓冲
			 *
			 */


			if(playback->input->GetCaps() & MEDIA_CAPS_BUFFERIZE) {

				if((playback->input->GetBufferPosition() > 0.95*playback->input->GetBufferSize()) && 
				  !(playback->input->GetBufferSize() >= playback->input->GetSize())) {

startBuffering:

					DWORD size  = playback->input->GetBufferSize();
					DWORD sizeI = playback->input->GetBufferSize();

					/*
					 * 等待更多缓冲
					 */

					playback->bufferingProgress = 0;
					playback->buffering = TRUE;

					while(size < sizeI + playback->input->GetBufferingSize() && !(playback->input->GetBufferSize() >= playback->input->GetSize())) {

						Sleep(10);
						size = playback->input->GetBufferSize();
						
						playback->bufferingProgress = (size - sizeI) * 100 / playback->input->GetBufferingSize();
					}

					playback->buffering = FALSE;

					playback->decaps->UpdateForSize();
					playback->baseTime = GetTickCount();
					playback->videoFrames = 0;

					RECT rect;

					GetClientRect(playback->hwndPlayback, &rect);
					InvalidateRect(playback->hwndPlayback, &rect, TRUE); 
	 				UpdateWindow(playback->hwndPlayback);
				}
			}

startPlaying:

			frame = NULL;

			if(!playback->paused) {

				if(playback->fastForward) {

					playback->decaps->SeekNextKeyFrame(0);
				}
				else {
					if(playback->rewind) {
	
						playback->decaps->SeekPreviousKeyFrame(0);
					}
				}
	
				/*
				 * 合成
				 *
				 */

				if(!playback->fastForward && !playback->rewind) {

					timeDiff = playback->GetVideoTime() - (GetTickCount() - playback->baseTime);

					if(timeDiff > 10) {

						Sleep(timeDiff/2);
					}

					if(timeDiff < -150) {
					
						/*
						 * 跳过,即不进行补偿
						 */	
					
						playback->videoBuffer->DropOneFrame();
						playback->videoFrames++;
					}

					if(timeDiff < -230) {
					
						/*
						 * 跳过,即不进行补偿
						 */	
						
						playback->videoBuffer->DropOneFrame();
						playback->videoFrames++;
					}
				}
				else {

					Sleep(80);
				}


				frame = playback->videoBuffer->GetOneFrame();
				playback->videoFrames++;

				if(frame == NULL) {

					if(playback->input->GetCaps() & MEDIA_CAPS_BUFFERIZE) {

						if(playback->input->GetBufferSize() < playback->input->GetSize()) {
						
							goto startBuffering;
						}
					}

					if(!playback->loop) {

						SendMessage(playback->hwndPlayback, WM_PLAYA_PLAYBACK_END, 0, 0);
						playback->Stop(TRUE);
					
					}
					else {

						playback->decaps->Rewind(0, 0);
						
						playback->videoBuffer->StopBuffering();
						playback->videoBuffer->StartBuffering(playback->decaps->GetVideoWidth(0));

						playback->videoFrames = 0;
						playback->baseTime    = GetTickCount();
						
						goto startPlaying;
					}

					break;
				}

				WaitForSingleObject(playback->playbackMutex, INFINITE);

				if(!playback->paused) {

				    if(playback->fullscreen) {
						
						playback->videoRenderer->DrawFullscreen(frame, playback->decaps->GetCurrentVideoFrame(0), 
																playback->videoDecoder->GetInvertFlag(), playback->desktopMode);
					}
					else {
						playback->videoRenderer->Draw(frame, playback->videoRect, playback->decaps->GetCurrentVideoFrame(0), 
													  playback->videoDecoder->GetInvertFlag());
					}
				}

				ReleaseMutex(playback->playbackMutex);				

			}
		}
	}
	else {

		MessageBox(playback->hwndPlayback, "Playing : NULL playback engine!", "", MB_OK);
	}

	return 0;
}

/*
 * 视频与音频线程(即主线程)同步
 */

DWORD WINAPI PlaybackVideoAndAudioThreadFunc( LPVOID lpData)
{
	MediaPlayback *playback = (MediaPlayback *) lpData;
	long  timeDiff;
	MediaBuffer *frame = NULL;

	if(playback != NULL)
	{
		while(playback->playing) {

			if(playback->input->GetCaps() & MEDIA_CAPS_BUFFERIZE) {

				if(((playback->input->GetBufferPosition() > 0.95*playback->input->GetBufferSize()) && 
				  !(playback->input->GetBufferSize() >= playback->input->GetSize())) || playback->hasToBuffer) {

startBufferingWAudio:

					if(!playback->audioRenderer->paused)
							playback->audioRenderer->Pause();

					if(playback->input->GetBufferSize() >= playback->input->GetSize()) {
	
						playback->decaps->UpdateForSize();

						if(playback->audioRenderer->paused)
							playback->audioRenderer->Pause();

						goto startPlayingWAudio;
					}

					DWORD size  = playback->input->GetBufferSize();
					DWORD sizeI = playback->input->GetBufferSize();

					/*
					 * 等待更多缓冲
					 */

					playback->bufferingProgress = 0;

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