📄 resarrayit.h
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// ResArrayIt.h
//
// Author: Lea Hayes
// Date Created: 10/03/2006
// Date Modified: 10/03/2006
#pragma once
#include "ResListNode.h"
#include "ResArrayHandle.h"
namespace Resources
{
class ResArrayIt : public ResArrayHandle
{
// Construction and deconstruction.
public:
ResArrayIt(LPRESLISTNODE pNode);
ResArrayIt(const ResArrayIt &it);
virtual ~ResArrayIt();
// Properties.
size_t DistanceFrom(const ResArrayIt &it);
void Increment(size_t nAmount = 1);
void Decrement(size_t nAmount = 1);
// Operator overloads.
ResArrayIt operator+ (size_t nAmount) const;
ResArrayIt operator- (size_t nAmount) const;
inline void operator+= (size_t nAmount)
{
Increment(nAmount);
}
inline void operator-= (size_t nAmount)
{
Decrement(nAmount);
}
inline size_t operator- (const ResArrayIt &it)
{
return DistanceFrom(it);
}
inline void operator= (const ResArrayIt &it)
{
m_pItem = it.m_pItem;
}
inline void operator= (LPRESLISTNODE pNode)
{
m_pItem = pNode;
}
inline ResArrayIt& operator++ ()
{
m_pItem = m_pItem->m_pNext;
return *this;
}
inline ResArrayIt& operator++ (int)
{
m_pItem = m_pItem->m_pNext;
return *this;
}
inline ResArrayIt& operator-- ()
{
m_pItem = m_pItem->m_pPrev;
return *this;
}
inline ResArrayIt& operator-- (int)
{
m_pItem = m_pItem->m_pPrev;
return *this;
}
inline LPRESLISTNODE operator*()
{
return m_pItem;
}
};
}; // namespace Resources
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