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# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WSENGINE.mak" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "WinRel"
# PROP BASE Intermediate_Dir "WinRel"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "WinRel"
# PROP Intermediate_Dir "WinRel\Engine"
OUTDIR=.\WinRel
INTDIR=.\WinRel\Engine
ALL : $(OUTDIR)/WSENGINE.dll $(OUTDIR)/WSENGINE.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
$(INTDIR) :
if not exist $(INTDIR)/nul mkdir $(INTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /MT /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /MT /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
CPP_PROJ=/nologo /MT /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"WSENGINE.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\WinRel\Engine/
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"ENGINE.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"WSENGINE.bsc"
BSC32_SBRS= \
$(INTDIR)/LIBMAIN.SBR \
$(INTDIR)/DLGCARD.SBR \
$(INTDIR)/GLYPH.SBR \
$(INTDIR)/FILECACH.SBR \
$(INTDIR)/EVENTS.SBR \
$(INTDIR)/MLR.SBR \
$(INTDIR)/FONTRES.SBR \
$(INTDIR)/CHARSTR.SBR \
$(INTDIR)/ECTRANS.SBR \
$(INTDIR)/GRAYDLG.SBR \
$(INTDIR)/HOTKEY.SBR \
$(INTDIR)/DBCSEDIT.SBR \
$(INTDIR)/TOOLS.SBR \
$(INTDIR)/MSGBAR.SBR \
$(INTDIR)/Chars.sbr
$(OUTDIR)/WSENGINE.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DLL /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib CodeMan.lib /NOLOGO /ENTRY:"LibMain" /SUBSYSTEM:windows /DLL /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib CodeMan.lib /NOLOGO /ENTRY:"LibMain" /SUBSYSTEM:windows /DLL\
/INCREMENTAL:no /PDB:$(OUTDIR)/"WSENGINE.pdb" /MACHINE:I386\
/DEF:".\ENGINE\WSENGINE.DEF" /OUT:$(OUTDIR)/"WSENGINE.dll"\
/IMPLIB:$(OUTDIR)/"WSENGINE.lib"
DEF_FILE=.\ENGINE\WSENGINE.DEF
LINK32_OBJS= \
$(INTDIR)/LIBMAIN.OBJ \
$(INTDIR)/DLGCARD.OBJ \
$(INTDIR)/GLYPH.OBJ \
$(INTDIR)/FILECACH.OBJ \
$(INTDIR)/EVENTS.OBJ \
$(INTDIR)/MLR.OBJ \
$(INTDIR)/FONTRES.OBJ \
$(INTDIR)/ENGINE.res \
$(INTDIR)/CHARSTR.OBJ \
$(INTDIR)/ECTRANS.OBJ \
$(INTDIR)/GRAYDLG.OBJ \
$(INTDIR)/HOTKEY.OBJ \
$(INTDIR)/DBCSEDIT.OBJ \
$(INTDIR)/TOOLS.OBJ \
$(INTDIR)/MSGBAR.OBJ \
$(INTDIR)/Chars.obj
$(OUTDIR)/WSENGINE.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "WinDebug"
# PROP BASE Intermediate_Dir "WinDebug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "WinDebug"
# PROP Intermediate_Dir "WinDebug\engine"
OUTDIR=.\WinDebug
INTDIR=.\WinDebug\engine
ALL : $(OUTDIR)/WSENGINE.dll $(OUTDIR)/WSENGINE.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
$(INTDIR) :
if not exist $(INTDIR)/nul mkdir $(INTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /MT /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /MT /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
CPP_PROJ=/nologo /MT /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"WSENGINE.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"WSENGINE.pdb" /c
CPP_OBJS=.\WinDebug\engine/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"ENGINE.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"WSENGINE.bsc"
BSC32_SBRS= \
$(INTDIR)/LIBMAIN.SBR \
$(INTDIR)/DLGCARD.SBR \
$(INTDIR)/GLYPH.SBR \
$(INTDIR)/FILECACH.SBR \
$(INTDIR)/EVENTS.SBR \
$(INTDIR)/MLR.SBR \
$(INTDIR)/FONTRES.SBR \
$(INTDIR)/CHARSTR.SBR \
$(INTDIR)/ECTRANS.SBR \
$(INTDIR)/GRAYDLG.SBR \
$(INTDIR)/HOTKEY.SBR \
$(INTDIR)/DBCSEDIT.SBR \
$(INTDIR)/TOOLS.SBR \
$(INTDIR)/MSGBAR.SBR \
$(INTDIR)/Chars.sbr
$(OUTDIR)/WSENGINE.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib CodeMan.lib /NOLOGO /ENTRY:"LibMain" /SUBSYSTEM:windows /DLL /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
odbccp32.lib CodeMan.lib /NOLOGO /ENTRY:"LibMain" /SUBSYSTEM:windows /DLL\
/INCREMENTAL:yes /PDB:$(OUTDIR)/"WSENGINE.pdb" /DEBUG /MACHINE:I386\
/DEF:".\ENGINE\WSENGINE.DEF" /OUT:$(OUTDIR)/"WSENGINE.dll"\
/IMPLIB:$(OUTDIR)/"WSENGINE.lib"
DEF_FILE=.\ENGINE\WSENGINE.DEF
LINK32_OBJS= \
$(INTDIR)/LIBMAIN.OBJ \
$(INTDIR)/DLGCARD.OBJ \
$(INTDIR)/GLYPH.OBJ \
$(INTDIR)/FILECACH.OBJ \
$(INTDIR)/EVENTS.OBJ \
$(INTDIR)/MLR.OBJ \
$(INTDIR)/FONTRES.OBJ \
$(INTDIR)/ENGINE.res \
$(INTDIR)/CHARSTR.OBJ \
$(INTDIR)/ECTRANS.OBJ \
$(INTDIR)/GRAYDLG.OBJ \
$(INTDIR)/HOTKEY.OBJ \
$(INTDIR)/DBCSEDIT.OBJ \
$(INTDIR)/TOOLS.OBJ \
$(INTDIR)/MSGBAR.OBJ \
$(INTDIR)/Chars.obj
$(OUTDIR)/WSENGINE.dll : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\ENGINE\WSENGINE.DEF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\LIBMAIN.C
DEP_LIBMA=\
.\INC\MATE.H
$(INTDIR)/LIBMAIN.OBJ : $(SOURCE) $(DEP_LIBMA) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\DLGCARD.C
DEP_DLGCA=\
.\INC\MATE.H
$(INTDIR)/DLGCARD.OBJ : $(SOURCE) $(DEP_DLGCA) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\GLYPH.C
DEP_GLYPH=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/GLYPH.OBJ : $(SOURCE) $(DEP_GLYPH) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\FILECACH.C
DEP_FILEC=\
.\INC\MATE.H
$(INTDIR)/FILECACH.OBJ : $(SOURCE) $(DEP_FILEC) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\EVENTS.C
DEP_EVENT=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/EVENTS.OBJ : $(SOURCE) $(DEP_EVENT) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\MLR.C
DEP_MLR_C=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/MLR.OBJ : $(SOURCE) $(DEP_MLR_C) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\FONTRES.C
DEP_FONTR=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/FONTRES.OBJ : $(SOURCE) $(DEP_FONTR) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\ENGINE.RC
DEP_ENGIN=\
.\ENGINE\HAND.CUR\
.\ENGINE\CHKBOXES.BMP\
.\ENGINE\SRSLOGO.BMP\
.\ENGINE\MLREDIT.ICO\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
!IF "$(CFG)" == "Win32 Release"
$(INTDIR)/ENGINE.res : $(SOURCE) $(DEP_ENGIN) $(INTDIR)
$(RSC) /l 0x409 /fo$(INTDIR)/"ENGINE.res" /i "ENGINE" /d "NDEBUG" $(SOURCE)\
!ELSEIF "$(CFG)" == "Win32 Debug"
$(INTDIR)/ENGINE.res : $(SOURCE) $(DEP_ENGIN) $(INTDIR)
$(RSC) /l 0x409 /fo$(INTDIR)/"ENGINE.res" /i "ENGINE" /d "_DEBUG" $(SOURCE)\
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\CHARSTR.C
$(INTDIR)/CHARSTR.OBJ : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\ECTRANS.C
DEP_ECTRA=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/ECTRANS.OBJ : $(SOURCE) $(DEP_ECTRA) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\GRAYDLG.C
DEP_GRAYD=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/GRAYDLG.OBJ : $(SOURCE) $(DEP_GRAYD) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\HOTKEY.C
DEP_HOTKE=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/HOTKEY.OBJ : $(SOURCE) $(DEP_HOTKE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\DBCSEDIT.C
DEP_DBCSE=\
.\INC\MATE.H
$(INTDIR)/DBCSEDIT.OBJ : $(SOURCE) $(DEP_DBCSE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\TOOLS.C
DEP_TOOLS=\
.\INC\MATE.H\
.\ENGINE\ENGINE.H
$(INTDIR)/TOOLS.OBJ : $(SOURCE) $(DEP_TOOLS) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\MSGBAR.C
DEP_MSGBA=\
.\INC\MATE.H
$(INTDIR)/MSGBAR.OBJ : $(SOURCE) $(DEP_MSGBA) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\ENGINE\Chars.c
$(INTDIR)/Chars.obj : $(SOURCE) $(INTDIR)
$(CPP) $(CPP_PROJ) $(SOURCE)
# End Source File
# End Group
# End Project
################################################################################
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