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📄 t3dgeometry.java~32~

📁 这是本人刚刚得到的JBuilder9软件开发项目实践的源码
💻 JAVA~32~
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package j3ddemo;

import javax.media.j3d.Shape3D;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.*;
import com.sun.j3d.utils.universe.*;
import javax.media.j3d.*;
import javax.vecmath.*;
import com.sun.j3d.utils.behaviors.vp.*;

/**
 * <p>Title: Java 3D Demo</p>
 * <p>Description: </p>
 * <p>Copyright: Copyright (c) 2003</p>
 * <p>Company: </p>
 * @author Sttony
 * @version 1.0
 */

public class T3DGeometry extends Shape3D {
  private static final float sqrt3 = (float) Math.sqrt(3.0);
  /*private static final float sqrt3_3 = sqrt3 / 3.0f;
  private static final float sqrt24_3 = (float) Math.sqrt(24.0) / 3.0f;

  private static final float ycenter = 0.5f * sqrt24_3;
  private static final float zcenter = -sqrt3_3;

  private static final Point3f p1 = new Point3f( -1.0f, -ycenter, -zcenter);
  private static final Point3f p2 = new Point3f(1.0f, -ycenter, -zcenter);
  private static final Point3f p3 =
      new Point3f(0.0f, -ycenter, -sqrt3 - zcenter);
  private static final Point3f p4 =
      new Point3f(0.0f, sqrt24_3 - ycenter, 0.0f);*/
  static Point3f p1=new Point3f(0.2f,0.0f,0.0f);
  static Point3f p2=new Point3f(0.0f,0.2f,0.0f);
  static Point3f p3=new Point3f(-0.2f,0.0f,0.0f);
  static Point3f p4=new Point3f(0.0f,0.0f,0.2f);


  private static final Point3f[] verts = {
      p1, p2, p4, // front face
      p1, p4, p3, // left, back face
      p2, p3, p4, // right, back face
      p1, p3, p2, // bottom face
  };

  private TexCoord2f texCoord[] = {
      new TexCoord2f(0.0f, 0.0f),
      new TexCoord2f(1.0f, 0.0f),
      new TexCoord2f(0.5f, sqrt3 / 2.0f),
  };

  public T3DGeometry() {
    int i;

    TriangleArray tetra = new TriangleArray(12, TriangleArray.COORDINATES |
                                            TriangleArray.NORMALS |
                                            TriangleArray.TEXTURE_COORDINATE_2);

    tetra.setCoordinates(0, verts);
    for (i = 0; i < 12; i++) {
      tetra.setTextureCoordinate(0, i, texCoord[i % 3]);
    }

    int face;
    Vector3f normal = new Vector3f();
    Vector3f v1 = new Vector3f();
    Vector3f v2 = new Vector3f();
    Point3f[] pts = new Point3f[3];
    for (i = 0; i < 3; i++)
      pts[i] = new Point3f();

    for (face = 0; face < 4; face++) {
      tetra.getCoordinates(face * 3, pts);
      v1.sub(pts[1], pts[0]);
      v2.sub(pts[2], pts[0]);
      normal.cross(v1, v2);
      normal.normalize();
      for (i = 0; i < 3; i++) {
        tetra.setNormal( (face * 3 + i), normal);
      }
    }
    this.setGeometry(tetra);
    this.setAppearance(new Appearance());
  }
}

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