📄 controlpos.cpp
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//------------------------------------------------------------------------------
// ControlPos.cpp
//
// CControlPos
// Position controls on a form's resize
//
// Copyright (c) 2000 Paul Wendt
//
// VERSION# DATE NAME DESCRIPTION OF CHANGE
// -------- ---------- ---- ---------------------
// 1.01 07/11/2000 PRW Original creation.
//
#include "StdAfx.h"
#include "ControlPos.h"
//------------------------------------------------------------------------------
// CControlPos::CControlPos
//
// default constructor
//
// Access: public
//
// Args:
// CWnd* pParent = pointer to parent window
//
// Return:
// none
//
CControlPos::CControlPos(CWnd* pParent /* = NULL */)
{
m_pParent = pParent;
UpdateParentSize();
m_nOldParentHeight = 0;
m_nOldParentWidth = 0;
SetNegativeMoves(FALSE);
ResetControls();
}
//------------------------------------------------------------------------------
// CControlPos::~CControlPos
//
// default destructor -- It deletes all controls.
//
// Access: public
//
// Args:
// none
//
// Return:
// none
//
CControlPos::~CControlPos()
{
ResetControls();
}
//------------------------------------------------------------------------------
// CControlPos::SetParent
//
// This sets the parent window. It should be called from a CWnd's
// post-constructor function, like OnInitdialog or InitialUpdate.
//
// Access: public
//
// Args:
// CWnd* pParent = parent window
//
// Return:
// none
//
void CControlPos::SetParent(CWnd* pParent)
{
CRect rcParentOriginalSize;
m_pParent = pParent;
m_pParent->GetClientRect(rcParentOriginalSize);
m_nOriginalParentWidth = rcParentOriginalSize.right;
m_nOriginalParentHeight = rcParentOriginalSize.bottom;
UpdateParentSize();
}
//------------------------------------------------------------------------------
// CControlPos::AddControl
//
// This adds a control to the internal list of controls in CControlPos.
//
// Access: public
//
// Args:
// CWnd* pControl = pointer to the control to be added
// const DWORD& dwStyle = how the window should be moved -- see #define's
// in the header file
//
// Return:
// BOOL = TRUE if the control was added successfully, FALSE otherwise
//
BOOL CControlPos::AddControl(CWnd* pControl, const DWORD& dwStyle /* = CP_MOVE_H */)
{
BOOL fReturnValue = TRUE;
if (pControl && m_pParent)
{
LPCONTROLDATA pstControl = new CONTROLDATA;
pstControl->hControl = pControl->GetSafeHwnd();
pstControl->dwStyle = dwStyle;
m_awndControls.Add(((CObject*)pstControl));
}
else
{
fReturnValue = FALSE;
}
return (fReturnValue);
}
//------------------------------------------------------------------------------
// CControlPos::AddControl
//
// This adds a control the internal list of controls in CControlPos.
//
// Access: public
//
// Args:
// const UINT& unID = ID of the control to add
// const DWORD& dwStyle = how the window should be moved -- see #define's
// in the header file
//
// Return:
// BOOL = TRUE if the control was added successfully, FALSE otherwise
//
BOOL CControlPos::AddControl(const UINT& unID, const DWORD& dwStyle /* = CP_MOVE_H */)
{
CWnd* pControl;
if (m_pParent)
{
pControl = m_pParent->GetDlgItem(unID);
return (AddControl(pControl, dwStyle));
}
else
{
return (FALSE);
}
}
//------------------------------------------------------------------------------
// CControlPos::RemoveControl
//
// If a client ever wants to remove a control programmatically, this
// function will do it.
//
// Access: public
//
// Args:
// CWnd* pControl = pointer of the window who should be removed from
// the internal control list [ie: will not be repositioned]
//
// Return:
// BOOL = TRUE if the control was found [and deleted], FALSE otherwise
//
BOOL CControlPos::RemoveControl(CWnd* pControl)
{
BOOL fReturnValue = FALSE;
for (int i = 0; i < m_awndControls.GetSize(); i++)
{
LPCONTROLDATA pstControl = ((LPCONTROLDATA)m_awndControls.GetAt(i));
if (pstControl->hControl == pControl->GetSafeHwnd())
{
m_awndControls.RemoveAt(i);
delete pstControl;
fReturnValue = TRUE;
break;
}
}
return (fReturnValue);
}
//------------------------------------------------------------------------------
// CControlPos::RemoveControl
//
// If a client ever wants to remove a control programmatically, this
// function will do it.
//
// Access: public
//
// Args:
// const UINT& unID = ID of the control that should be removed from the
// internal control list [ie: will not be repositioned]
//
// Return:
// BOOL = TRUE if the control was found [and deleted], FALSE otherwise
//
BOOL CControlPos::RemoveControl(const UINT& unID)
{
CWnd* pControl;
if (m_pParent)
{
pControl = m_pParent->GetDlgItem(unID);
return (RemoveControl(pControl));
}
else
{
return (FALSE);
}
}
//------------------------------------------------------------------------------
// CControlPos::ResetControls
//
// This function removes all controls from the CControlPos object
//
// Access: public
//
// Args:
// none
//
// Return:
// none
//
void CControlPos::ResetControls(void)
{
while (m_awndControls.GetSize() > 0)
{
int nHighIDx = m_awndControls.GetUpperBound();
LPCONTROLDATA pstControl = ((LPCONTROLDATA)m_awndControls.GetAt(nHighIDx));
if (pstControl)
{
m_awndControls.RemoveAt(nHighIDx);
delete pstControl;
}
}
}
//------------------------------------------------------------------------------
// CControlPos::MoveControls
//
// This function takes care of moving all controls that have been added to
// the object [see AddControl]. This function should be called from the
// WM_SIZE handler-function [typically OnSize].
//
// Access: public
//
// Args:
// none
//
// Return:
// none
//
void CControlPos::MoveControls(void)
{
if (m_pParent)
{
//--------------------------------------------------------------------
// for each control that has been added to our object, we want to
// check its style and move it based off of the parent control's
// movements.
// the thing to keep in mind is that when you resize a window, you
// can resize by more than one pixel at a time. this is important
// when, for example, you start with a width smaller than the
// original width and you finish with a width larger than the
// original width. you know that you want to move the control, but
// by how much? that is why so many if's and calculations are made
//
for (int i = 0; i < m_awndControls.GetSize(); i++)
{
LPCONTROLDATA pstControl = ((LPCONTROLDATA)m_awndControls.GetAt(i));
CRect rcParentBounds;
CRect rcBounds;
CWnd* pControl = m_pParent->FromHandle(pstControl->hControl);
pControl->GetWindowRect(rcBounds);
m_pParent->GetClientRect(rcParentBounds);
if ((pstControl->dwStyle & (CP_RESIZE_V)) == (CP_RESIZE_V))
{
if (!m_fNegativeMoves)
{
if (rcParentBounds.bottom > m_nOriginalParentHeight)
{
if (m_nOriginalParentHeight <= m_nOldParentHeight)
{
rcBounds.bottom += rcParentBounds.bottom - m_nOldParentHeight;
}
else
{
rcBounds.bottom += rcParentBounds.bottom - m_nOriginalParentHeight;
}
}
else
{
if (m_nOldParentHeight > m_nOriginalParentHeight)
{
rcBounds.bottom += m_nOriginalParentHeight - m_nOldParentHeight;
}
}
}
else
{
rcBounds.bottom += rcParentBounds.bottom - m_nOldParentHeight;
}
}
if ((pstControl->dwStyle & (CP_RESIZE_H)) == (CP_RESIZE_H))
{
if (!m_fNegativeMoves)
{
if (rcParentBounds.right > m_nOriginalParentWidth)
{
if (m_nOriginalParentWidth <= m_nOldParentWidth)
{
rcBounds.right += rcParentBounds.right - m_nOldParentWidth;
}
else
{
rcBounds.right += rcParentBounds.right - m_nOriginalParentWidth;
}
}
else
{
if (m_nOldParentWidth > m_nOriginalParentWidth)
{
rcBounds.right += m_nOriginalParentWidth - m_nOldParentWidth;
}
}
}
else
{
rcBounds.right += rcParentBounds.right - m_nOldParentWidth;
}
}
if ((pstControl->dwStyle & (CP_MOVE_V)) == (CP_MOVE_V))
{
if (!m_fNegativeMoves)
{
if (rcParentBounds.bottom > m_nOriginalParentHeight)
{
if (m_nOriginalParentHeight <= m_nOldParentHeight)
{
rcBounds.bottom += rcParentBounds.bottom - m_nOldParentHeight;
rcBounds.top += rcParentBounds.bottom - m_nOldParentHeight;
}
else
{
rcBounds.bottom += rcParentBounds.bottom - m_nOriginalParentHeight;
rcBounds.top += rcParentBounds.bottom - m_nOriginalParentHeight;
}
}
else
{
if (m_nOldParentHeight > m_nOriginalParentHeight)
{
rcBounds.bottom += m_nOriginalParentHeight - m_nOldParentHeight;
rcBounds.top += m_nOriginalParentHeight - m_nOldParentHeight;
}
}
}
else
{
rcBounds.bottom += rcParentBounds.bottom - m_nOldParentHeight;
rcBounds.top += rcParentBounds.bottom - m_nOldParentHeight;
}
}
if ((pstControl->dwStyle & (CP_MOVE_H)) == (CP_MOVE_H))
{
if (!m_fNegativeMoves)
{
if (rcParentBounds.right > m_nOriginalParentWidth)
{
if (m_nOriginalParentWidth <= m_nOldParentWidth)
{
rcBounds.right += rcParentBounds.right - m_nOldParentWidth;
rcBounds.left += rcParentBounds.right - m_nOldParentWidth;
}
else
{
rcBounds.right += rcParentBounds.right - m_nOriginalParentWidth;
rcBounds.left += rcParentBounds.right - m_nOriginalParentWidth;
}
}
else
{
if (m_nOldParentWidth > m_nOriginalParentWidth)
{
rcBounds.right += m_nOriginalParentWidth - m_nOldParentWidth;
rcBounds.left += m_nOriginalParentWidth - m_nOldParentWidth;
}
}
}
else
{
rcBounds.right += rcParentBounds.right - m_nOldParentWidth;
rcBounds.left += rcParentBounds.right - m_nOldParentWidth;
}
}
m_pParent->ScreenToClient(rcBounds);
pControl->MoveWindow(rcBounds);
}
UpdateParentSize();
}
}
//------------------------------------------------------------------------------
// CControlPos::SetNegativeMoves
//
// This sets the NegativeMoves boolean parameter of the object. When the
// parent window becomes smaller than it started, setting this to FALSE
// will not allow controls to be moved; the parent size may change, but
// it'll just force the controls to go off of the
// This parameter defaults to FALSE on object creation.
//
// Access: public
//
// Args:
// const BOOL& fNegativeMoves /* = TRUE */ = value to set
//
// Return:
// none
//
void CControlPos::SetNegativeMoves(const BOOL& fNegativeMoves /* = TRUE */)
{
m_fNegativeMoves = fNegativeMoves;
}
//------------------------------------------------------------------------------
// CControlPos::GetNegativeMoves
//
// This function returns whether or not negative moves are enabled.
//
// Access: public
//
// Args:
// none
//
// Return:
// BOOL = TRUE if negative moves are enabled, FALSE otherwise
//
BOOL CControlPos::GetNegativeMoves(void) const
{
return (m_fNegativeMoves);
}
//------------------------------------------------------------------------------
// CControlPos::UpdateParentSize
//
// Since CControlPos keeps track of the parent's size, it gets updated
// every time it tells us to size the controls. We keep track so we know
// how much it changed from the last WM_SIZE message.
//
// Access: protected
//
// Args:
// none
//
// Return:
// none
//
void CControlPos::UpdateParentSize(void)
{
if (m_pParent)
{
CRect rcBounds;
m_pParent->GetClientRect(rcBounds);
m_nOldParentWidth = rcBounds.Width();
m_nOldParentHeight = rcBounds.Height();
}
}
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