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📄 engine.java

📁 小游戏,MIDP2.0,非常不错的!请试用下!
💻 JAVA
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           case 35://#   pause
            gameState = Engine.STATE_PLAY;
             break;
        }
          this.stageCanvas.isRepaint = true;
         break;
 //*****************************************************

      case STATE_PLAYMENU: //游戏中途副菜单

        this.lastLoadGameState = STATE_PLAYMENU; //playMenuIndex
        int playMenuSelected = stageCanvas.getPlayMenuIndex();

        switch (key_code) {
          case -7:
            gameState=Engine.STATE_PLAY;//.STATE_PLAYING;//.STATE_NEW;
                break;
          case -1:
            if (playMenuSelected == 0)
              stageCanvas.setPlayMenuIndex(6);
            else {
              playMenuSelected--;
              stageCanvas.setPlayMenuIndex(playMenuSelected);
            }

            break;
          case -2:

            if (playMenuSelected == 6)
              stageCanvas.setPlayMenuIndex(0);
            else {
              playMenuSelected++;
              stageCanvas.setPlayMenuIndex(playMenuSelected);
            }

            break;

       //   case 53: //5号键
             case -6://左软键
            switch (playMenuSelected) {
              case 0: //继续游戏
                 gameState=Engine.STATE_PLAY;//.STATE_PLAYING;//.STATE_NEW;
                break;

              case 1: //开始新游戏
                gameState = Engine.STATE_GRADE;
                break;

              case 2: //
                gameState = Engine.STATE_INTRO; //介绍说明

                break;

              case 3: //
                gameState = Engine.STATE_SCORE; //得分记录
                break;

              case 4: //
                gameState = Engine.STATE_VOLUME; //声音开关

                break;
              case 5:
                gameState = Engine.STATE_COPYRIGHT; //厂商咨询
                break;

              case 6: //退出游戏
                CanoeingMIDlet.quitApp();
                break;

            }
            break;
            // case -7:
            //  gameState = Engine.STATE_PLAYMENU;
            //  this.stageCanvas.isRepaint = true;
            //  break;

        }
        this.stageCanvas.isRepaint = true;

        break;

      case STATE_GRADE: //难度选择index
        int gradeIndex = this.stageCanvas.getGradeSelectIndex();
        switch (key_code) {
          case -1:
            if (gradeIndex == 0) {
              this.stageCanvas.setGradeSelectIndex(2);
            }
            else {
              gradeIndex--;
              this.stageCanvas.setGradeSelectIndex(gradeIndex);

            }
            break;
          case -2:
            if (gradeIndex == 2) {
              this.stageCanvas.setGradeSelectIndex(0);
            }
            else {
              gradeIndex++;
              this.stageCanvas.setGradeSelectIndex(gradeIndex);
            }
            break;

          case -7://返回
          gameState=Engine.STATE_MENU;
          break;



             case -6://左软键
            switch (gradeIndex) {
              case 0:
                gameState = Engine.STATE_NEW;
                 runSleep=70;
                 break;
              case 1:
                gameState = Engine.STATE_NEW;
                 runSleep=40;
                 break;
              case 2:
                gameState = Engine.STATE_NEW;
                 runSleep=10;
                 break;
            }

            break;
        }
        this.stageCanvas.isRepaint = true;
        break;

      case STATE_VOLUME: //声音的开关

        // this.lastLoadGameState = Engine.STATE_MENU;
        int openmusicIndex = stageCanvas.getMusicSelectIndex();
        switch (key_code) {
          case -1:
            if (openmusicIndex == 0)
              stageCanvas.setMusicSelectIndex(1);
            else {
              openmusicIndex = openmusicIndex - 1;
              stageCanvas.setMusicSelectIndex(openmusicIndex);
            }
            break;
          case -2:
            if (openmusicIndex == 1)
              stageCanvas.setMusicSelectIndex(0);
            else {
              openmusicIndex = openmusicIndex + 1;
              stageCanvas.setMusicSelectIndex(openmusicIndex);
            }
            break;
       //   case 53: //5号键
             case -6://左软键
            switch (openmusicIndex) {
              case 0:
                stageCanvas.isSound = false;
                if (lastLoadGameState == Engine.STATE_PLAYMENU) {
                  gameState = Engine.STATE_PLAYMENU;
                }
                else {
                  gameState = Engine.STATE_MENU;
                }

                ///gameState = Engine.STATE_PLAY;
                break;
              case 1:
                stageCanvas.isSound = true;
                if (lastLoadGameState == Engine.STATE_PLAYMENU) {
                  gameState = Engine.STATE_PLAYMENU;
                }
                else {
                  gameState = Engine.STATE_MENU;
                }

                // gameState = Engine.STATE_PLAY;
                break;
            }
            break;
        }
        this.stageCanvas.isRepaint = true;
        break;


        case  STATE_LOSE:             //游戏失败

         int loseIndex = stageCanvas.getLoseSelectIndex();
           switch (key_code) {
             case -1:
               if (loseIndex == 0)
                 stageCanvas.setLoseSelectIndex(1);
               else {
                 loseIndex--;
                 stageCanvas.setLoseSelectIndex(loseIndex);
               }
               break;
             case -2:
               if (loseIndex == 1)
                 stageCanvas.setLoseSelectIndex(0);
               else {
                 loseIndex ++;
                 stageCanvas.setLoseSelectIndex(loseIndex);
               }
               break;
          //   case 53: //5号键
             case -6://左软键
               switch (loseIndex) {
                 case 0:
                   //此处要判断选择的是哪个难度的游戏开始
                   gameState = Engine.STATE_NEW;
                    break;
                 case 1:
                   stageCanvas.isSound = true;
                /*    gameState = Engine.STATE_MENU;//会主菜单
                   if (lastLoadGameState == Engine.STATE_PLAYMENU) {
                  //   if (lastLoadGameState == Engine.STATE_LOSE) {

                     gameState = Engine.STATE_PLAYMENU;
                 //  gameState = Engine.STATE_NEW;

                   }
                   else {

                   }*/
                CanoeingMIDlet.quitApp();
                   break;
               }
               break;
           }

           this.stageCanvas.isRepaint = true;
           break;

       /*   case STATE_GAMEOVER:
            //  gameState = Engine.STATE_LOSE;
              switch(key_code){
                case 53:
                  System.out.println("*******************************************^&^^^^^^^^^^^^^");

                  break;

              }
                this.stageCanvas.isRepaint = true;
               break;*/

      }
   }

// 线程的入口
  public void run() {
    //System.out.println("repaint");
    try {
      while (true) {
        if (stageCanvas.isRepaint) {
         // stageCanvas.repaint();
          Thread.sleep(runSleep);
          stageCanvas.isRepaint = false;

          stageCanvas.repaint();
         System.gc();
         //    System.out.println("repaint");
        }
         //  System.gc();
      }
    }
    catch (Exception e) {
      System.out.println("run exception" + e);
    }

  }

  // 退出游戏
  private void quitGame() {
    canoeingMIDlet.quitApp();
  }



}

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