📄 gamecanvas.java
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import javax.microedition.lcdui.*;
import java.util.*;
class GameCanvas extends Canvas implements Runnable, CommandListener {
private int screenWidth;
private int screenHeight;
private SpaceShooter spaceShooter;
private Image titleImg,bgImg;
private MyShip myShip = new MyShip();
private MyMissile[] myMissiles = new MyMissile[] {
new MyMissile(),
new MyMissile(),
new MyMissile(),
new MyMissile(),
new MyMissile(),
new MyMissile(),
new MyMissile(),
new MyMissile(),
new MyMissile(),
new MyMissile()
};
private int myMissileCount;
private UFO[] ufos = new UFO[] {
new UFO(myShip),
new UFO(myShip),
new UFO(myShip),
new UFO(myShip),
new UFO(myShip),
new UFO(myShip),
new UFO(myShip)
};
private int ufoCount;
private UFOMissile[] ufoMissiles = new UFOMissile[] {
new UFOMissile(),
new UFOMissile(),
new UFOMissile(),
new UFOMissile(),
new UFOMissile(),
new UFOMissile(),
new UFOMissile(),
new UFOMissile(),
new UFOMissile(),
new UFOMissile()
};
private int ufoMissileCount;
private static final long DRAW_INTERVAL = 100;
private boolean isPaused;
private boolean isStopped;
private int tickCount4UFO;
private Random random = new Random();
private Command startCmd = new Command("Start", Command.SCREEN, 5);
private Command exitCmd = new Command("Exit", Command.SCREEN, 1);
private Command pauseCmd = new Command("Pause", Command.SCREEN, 5);
private Command resumeCmd = new Command("Resume", Command.SCREEN, 5);
private Command quitCmd = new Command("Quit", Command.SCREEN, 1);
private long score;
private long highScore = 0;
private static final long DEFAULT_SCORE = 100;
private int lives;
private boolean isplay=false;
private static final int DEFAULT_LIVES = 3;
private Font defFont = Font.getDefaultFont();
private static final int SCORE_AREA = Font.getDefaultFont().getHeight();
private static final short TITLE = 0;
private static final short GAME_START = 1;
private static final short GAME_PLAYING = 2;
private static final short GAME_END = 5;
private short gameState;
GameCanvas(SpaceShooter spaceShooter) {
this.spaceShooter = spaceShooter;
//取得画面的可描绘范围
screenWidth = getWidth();
screenHeight = getHeight();
//取得标题图像
try {
titleImg = Image.createImage("/title.png");
bgImg=Image.createImage("/bg0.png");
}catch(Exception e) {}
//登录指令监听
setCommandListener(this);
//将游戏的状态变成显示标题
gameState = TITLE;
}
private void doGameInit() {
//清除分数
score = 0;
//将自机的位置设定于中央
myShip.setX((screenWidth - myShip.getWidth()) /2);
myShip.setY(screenHeight - myShip.getHeight());
myShip.setHit(false);//清除Hit状态
//将生命点数设为默认值
lives = DEFAULT_LIVES;
//清除自机飞弹
for(int i=0; i < myMissiles.length; i++) {
myMissiles[i].setAlive(false);
}
//清除自机飞弹数
myMissileCount = 0;
//清除UFO
for(int i=0; i < ufos.length; i++) {
ufos[i].setAlive(false);
}
//清除UFO数
ufoCount = 0;
//清除UFO飞弹
for(int i=0; i < ufoMissiles.length; i++) {
ufoMissiles[i].setAlive(false);
}
//清除UFO飞弹数
ufoMissileCount = 0;
//清除要让UFO出现时所使用的Tick计数
tickCount4UFO = 0;
//清除游戏循环停止标志
isStopped = false;
//清除暂停标志
isPaused = false;
}
void doStartApp() {
//根据现在的状态来操作运作
switch(gameState) {
case TITLE: //显示标题时
doTitle();
break;
case GAME_START: //游戏开始时
case GAME_PLAYING: //游戏中
//进行暂停
isPaused = true;
//停止游戏循环
isStopped = true;
//以防万一删除关卡中的指令
removeCommand(pauseCmd);
removeCommand(resumeCmd);
//新增Resume指令
addCommand(resumeCmd);
break;
default: //上述情形以外时
//解除暂停
isPaused = false;
break;
}
}
void doPauseApp() {
switch(gameState) {
case TITLE: //显示标题时
break;
default: //上述情形以外时
//暂停
isPaused = true;
//停止游戏循环
isStopped = true;
break;
}
}
private void doTitle() {
//将游戏的状态设为显示标题
gameState = TITLE;
//以防万一先将关卡中的指令删除
removeCommand(pauseCmd);
removeCommand(resumeCmd);
removeCommand(quitCmd);
//显示标题画面
repaint();
//新增指令
addCommand(exitCmd);
addCommand(startCmd);
}
private void doThreadStart() {
new Thread(this).start();
}
private void doGameStop() {
//停止游戏循环
isStopped = true;
//设定最高分数
setHighScore(score);
}
private void doPauseOrResume() {
if(isPaused) {
//暂停时
//重新开始
isPaused = false;
isStopped = false;
doThreadStart();
}else {
//不是暂停时
//暂停
isPaused = true;
doGameStop();
}// end if
repaint();
}
protected void paint(Graphics g) {
//以黑色清除背景
if (isplay==false)
{
g.setColor(0x00000000);
g.fillRect(0, 0, screenWidth, screenHeight);
}
else
{
g.drawImage(bgImg,0,0,Graphics.TOP|Graphics.LEFT);
g.drawImage(bgImg,bgImg.getWidth(),0,Graphics.TOP |Graphics.LEFT);
g.drawImage(bgImg,0,bgImg.getHeight(),Graphics.TOP |Graphics.LEFT );
g.drawImage(bgImg,bgImg.getWidth(),bgImg.getHeight(),Graphics.TOP |Graphics.LEFT );
}
g.setFont(defFont);
String drawSt;
int drawX, drawY, stWidth;
int stHeight = defFont.getHeight();
//根据游戏状态来改变描绘内容
switch(gameState) {
case TITLE://显示标题时
//描绘标题图像
drawX = (screenWidth - titleImg.getWidth()) /2;
g.drawImage(titleImg, drawX, 0, Graphics.TOP|Graphics.LEFT);
//显示最高分数
g.setColor(0x00FFFFFF);
g.setFont(defFont);
drawSt = "High Score";
drawX = (screenWidth - defFont.stringWidth(drawSt)) / 2;
drawY = titleImg.getHeight() -5;
g.drawString(drawSt, drawX, drawY, Graphics.TOP|Graphics.LEFT);
drawX = drawX + defFont.stringWidth(drawSt) - defFont.stringWidth(String.valueOf(highScore));
drawY = drawY + stHeight;
g.drawString(String.valueOf(highScore), drawX, drawY, Graphics.TOP|Graphics.LEFT);
//显示着作权
drawSt = "find job";
drawX = (screenWidth - defFont.stringWidth(drawSt)) / 2;
drawY = getHeight() - stHeight *2;
g.drawString(drawSt, drawX, drawY, Graphics.TOP|Graphics.LEFT);
drawSt = "02.7.2005";
drawX = (screenWidth - defFont.stringWidth(drawSt)) / 2;
drawY = drawY + stHeight;
g.drawString(drawSt, drawX, drawY, Graphics.TOP|Graphics.LEFT);
return;
case GAME_START://游戏开始时
//描绘游戏开始画面
g.setColor(0x00FFFFFF);
drawSt = "Ready go !";
stWidth = defFont.stringWidth(drawSt);
drawX = (screenWidth - stWidth) / 2;
drawY = (screenHeight - stHeight) / 2;
g.drawString(drawSt, drawX, drawY, Graphics.TOP|Graphics.LEFT);
isplay=true;
return;
case GAME_PLAYING:
case GAME_END:
//游戏中或是游戏结束时
g.setColor(0x00FFFFFF);
//将分数描绘到左边
drawSt = "S:" + String.valueOf(score);
g.drawString(drawSt, 0, 0, Graphics.TOP|Graphics.LEFT);
//将生命点数描绘到右边
drawSt = "L:" + String.valueOf(lives);
g.drawString(drawSt, screenWidth- defFont.stringWidth(drawSt), 0, Graphics.TOP|Graphics.LEFT);
//描绘自机
myShip.doDraw(g);
g.setClip(0,0,this.getWidth(),this.getHeight());
//描绘UFO
for(int i=0; i < ufos.length; i++) {
ufos[i].doDraw(g);
g.setClip(0,0,this.getWidth(),this.getHeight());
}
//描绘自机飞弹
for(int i=0; i < myMissiles.length; i++) {
myMissiles[i].doDraw(g);
g.setClip(0,0,this.getWidth(),this.getHeight());
}
//描绘UFO飞弹
for(int i=0; i < ufoMissiles.length; i++) {
ufoMissiles[i].doDraw(g);
g.setClip(0,0,this.getWidth(),this.getHeight());
}
//在暂停时等画面中显示文本
switch(gameState) {
case GAME_PLAYING://游戏中
if(isPaused) {
//显示代表暂停的字符串
drawSt = "Pause";
}else {
//不是暂停时就return
return;
}
break;
case GAME_END://游戏结束时
//显示游戏结束字符串
drawSt = "Game over";
break;
default:
return;
}
stWidth = defFont.stringWidth(drawSt);
drawX = (screenWidth-stWidth) / 2;
drawY = (screenHeight - (stHeight)) / 2;
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