📄 sprite.java
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import javax.microedition.lcdui.*;
abstract class Sprite {
protected int x;
protected int y;
protected int width;
protected int height;
protected boolean isAlive = true;
protected boolean isHit = false;
protected int tickCount = 0;
protected int flag = 2;
void setX(int x) {
this.x = x;
}
int getX() {
return x;
}
void setY(int y) {
this.y = y;
}
int getY() {
return y;
}
int getWidth() {
return width;
}
int getHeight() {
return height;
}
void setAlive(boolean isAlive) {
this.isAlive = isAlive;
}
boolean isAlive() {
return isAlive;
}
void setHit(boolean isHit) {
this.isHit = isHit;
tickCount = 0;
}
boolean isHit() {
return isHit;
}
int getflag(){
return flag;
}
boolean isOverlaps(Sprite otherSprite) {
//System.out.println(x);
if( ((otherSprite.getX() <= x )
&& (otherSprite.getX() + otherSprite.getWidth() >= x)) || //右
((otherSprite.getX() >= x )
&& otherSprite.getX() <= x + width) ) { //左
if( (otherSprite.getY() <= y && otherSprite.getY() + otherSprite.getHeight() >= y) ||//上
(otherSprite.getY() >= y && otherSprite.getY() <= y + height) ) { //下
return true;
}
}
return false;
}
abstract void doMove();
abstract void doDraw(Graphics g);
}
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