📄 topbuttondlg.h
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#if !defined(AFX_TOPBUTTONDLG_H__0BC51A75_56BB_4ADF_8368_BE538195E2EA__INCLUDED_)
#define AFX_TOPBUTTONDLG_H__0BC51A75_56BB_4ADF_8368_BE538195E2EA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// TopButtonDlg.h : header file
//
#include "BtnST.h"
/////////////////////////////////////////////////////////////////////////////
// CTopButtonDlg dialog
class CTopButtonDlg : public CDialog
{
// Construction
public:
CTopButtonDlg(CWnd* pParent = NULL); // standard constructor
CButtonST m_OutButton;
CButtonST m_DataButton;
CButtonST m_ExecuteButton;
CButtonST m_IntroduceButton;
CButtonST m_OddButton;
CButtonST m_PauseButton;
CButtonST m_StopButton;
int flag;
// Dialog Data
//{{AFX_DATA(CTopButtonDlg)
enum { IDD = IDD_TOPBUTTONDLG_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTopButtonDlg)
public:
virtual BOOL Create( CWnd* pParentWnd );
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
public:
// Generated message map functions
//{{AFX_MSG(CTopButtonDlg)
virtual void OnOK();
afx_msg void OnData();
afx_msg void OnExecute();
virtual BOOL OnInitDialog();
afx_msg void OnStop();
afx_msg void OnPause();
afx_msg void OnOdd();
afx_msg void OnIntroduce();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TOPBUTTONDLG_H__0BC51A75_56BB_4ADF_8368_BE538195E2EA__INCLUDED_)
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