📄 pro_map.txt
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AAsterisk -> e:
java.util.Vector openList -> a
BlockNode[][] closeList -> b
BlockNode currentNode -> c
void find(int,int,int,int,java.util.Vector) -> a
void addToOpenList(BlockNode) -> a
BlockNode listContains(BlockNode,java.util.Vector) -> a
BlockNode -> b:
BlockNode parent -> a
int g -> b
int h -> c
int row -> d
int column -> e
int getF() -> a
Dweep -> a:
int destinationX -> b
int destinationY -> c
int[] liveSeq -> d
int[] dyingSeq -> e
int[] freezedSeq -> f
int[] wetSeq -> g
int[] hotSeq -> h
java.util.Vector path -> i
int lastRow -> j
int lastColumn -> k
int status -> a
AAsterisk aasterisk -> l
void setPath(int,int) -> a
void wet() -> d
void reset() -> a
void laser() -> b
void die() -> c
boolean apply(int) -> a
void freeze() -> e
void hot() -> f
void setLocation(int,int) -> b
void updatePostion() -> g
void draw(javax.microedition.lcdui.Graphics) -> a
boolean stuffIsFan(Stuff,int) -> a
Main -> d:
int status -> a
int missionStatus -> b
java.lang.Thread thread -> Y
boolean subMenuVisible -> Z
int mainMenuIndex -> aa
int missionPageNum -> ab
int missionSelectedIndex -> ac
int subMenuIndex -> ad
int cursorRow -> ae
int cursorColumn -> af
javax.microedition.lcdui.Image[] mainMenuItems -> ag
javax.microedition.lcdui.Image[] subMenuItems -> ah
javax.microedition.lcdui.Image[] word_numbers -> c
javax.microedition.lcdui.Image word_start -> d
javax.microedition.lcdui.Image word_continue -> e
javax.microedition.lcdui.Image word_setting -> f
javax.microedition.lcdui.Image word_about -> g
javax.microedition.lcdui.Image word_quit -> h
javax.microedition.lcdui.Image word_mission -> i
javax.microedition.lcdui.Image word_retry -> j
javax.microedition.lcdui.Image word_nextMission -> k
javax.microedition.lcdui.Image word_mainMenu -> l
javax.microedition.lcdui.Image image_logo -> m
javax.microedition.lcdui.Image image_hand -> n
javax.microedition.lcdui.Image image_arrow -> o
javax.microedition.lcdui.Image image_cup -> p
javax.microedition.lcdui.Image image_explode -> q
javax.microedition.lcdui.Image[] image_floors -> r
javax.microedition.lcdui.Image image_hot -> s
javax.microedition.lcdui.Image image_ice -> t
javax.microedition.lcdui.Image image_target -> u
javax.microedition.lcdui.Image[] image_tools -> v
javax.microedition.lcdui.Image image_bomb -> w
javax.microedition.lcdui.Image image_mirror -> x
javax.microedition.lcdui.Image image_laser -> y
javax.microedition.lcdui.Image image_fan -> z
javax.microedition.lcdui.Image image_stone -> A
javax.microedition.lcdui.Image image_broking -> B
javax.microedition.lcdui.Image image_dweep -> C
javax.microedition.lcdui.Image image_firing -> D
javax.microedition.lcdui.Image image_description -> E
javax.microedition.lcdui.Image image_toolbar -> F
javax.microedition.lcdui.Image image_infobar -> G
javax.microedition.lcdui.Image image_menubar -> H
long startTime -> ai
javax.microedition.lcdui.game.Sprite iceFloor -> aj
javax.microedition.lcdui.game.Sprite hotFloor -> ak
javax.microedition.lcdui.game.Sprite targetFloor -> al
int keyPressed -> am
int descriptionX -> an
java.lang.String[] about -> ao
javax.microedition.lcdui.Font font -> ap
int incr -> aq
int missionCount -> I
byte[] record -> ar
int selectedToolIndex -> J
byte[] missionData -> as
int missionNum -> K
java.lang.String description -> L
int[][] base -> M
Stuff[][] stuffs -> N
int[] tools -> O
int floor -> P
Dweep dweep -> Q
int initRow -> R
int initColumn -> S
byte[] initTools -> T
javax.microedition.media.Player[] players -> U
int playersCount -> V
javax.microedition.media.Player player_win -> W
javax.microedition.media.Player nowPlayer -> X
void showNotify() -> showNotify
void hideNotify() -> hideNotify
void keyPressed(int) -> keyPressed
void run() -> run
void draw3DLine(int,int,int,boolean,javax.microedition.lcdui.Graphics) -> a
void paintLaser(Stuff,int,javax.microedition.lcdui.Graphics) -> a
void showMenu() -> b
void loadMission(int) -> c
java.io.InputStream getInputStream() -> c
void reload() -> d
void setStatus(int) -> a
void playSound(javax.microedition.media.Player,int) -> a
boolean canCross(int,int) -> a
void save() -> a
void removeSelectedTool() -> e
boolean addTool(int) -> b
Stuff getStuff(int,int) -> b
javax.microedition.lcdui.Image resizeImage(javax.microedition.lcdui.Image,int,int) -> a
MainMIDlet -> MainMIDlet:
MainMIDlet instance -> a
javax.microedition.lcdui.Display display -> b
boolean isSoundOpen -> c
boolean isVibrateOpen -> d
int gameLoop -> e
javax.microedition.lcdui.Displayable currentDisplyable -> g
Main mainCanvas -> f
void startApp() -> startApp
void showSetting() -> a
void showMainCanvas() -> b
void vibrate(int) -> a
void pauseApp() -> pauseApp
void destroyApp(boolean) -> destroyApp
void quitApp() -> c
SettingForm -> f:
javax.microedition.lcdui.ChoiceGroup cGSound -> a
javax.microedition.lcdui.ChoiceGroup cGVibrate -> b
javax.microedition.lcdui.TextField tfGameLoop -> c
void commandAction(javax.microedition.lcdui.Command,javax.microedition.lcdui.Displayable) -> commandAction
Stuff -> c:
int status -> a
int type -> b
int row -> c
int column -> d
javax.microedition.lcdui.game.Sprite animation -> e
int[] bombSeq -> i
int[] explodeSeq -> j
int[][] fanSeq -> k
int[] brokingSeq -> l
int[][] laserSeq -> m
int firingduration -> n
java.util.Random random -> f
int x -> g
int y -> h
boolean apply(int) -> a
void draw(javax.microedition.lcdui.Graphics) -> a
boolean isLastFrame() -> a
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