📄 mazeinitialaction.java
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/*
* Created on 2005-1-28
*
* TODO To change the template for this generated file go to
* Window - Preferences - Java - Code Style - Code Templates
*/
package com.savorjava.game.savormaze;
import java.io.IOException;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import com.savorjava.game.Action;
import com.savorjava.game.CoreCanvas;
/**
* @author Colin
*
* The first phase: show game face image, maybe loading some data we need.
*/
public class MazeInitialAction extends Action {
public MazeInitialAction(CoreCanvas cc)
{
super(cc);
}
/* (non-Javadoc)
* @see java.lang.Runnable#run()
*/
public void run() {
perform(canvas.getBufferedGraphics());
canvas.repaint();
try{
// Gamer will cannot leave until after 3 second.
Thread.sleep(3000);
}catch(InterruptedException ie)
{
ie.printStackTrace();
}
// re-register this Action for re-use while gamer exit the third phase.
canvas.regInitialAction(this);
// notice allocation cavas: next phase should be StartAction.
canvas.setGameStatus(CoreCanvas.GS_START);
}
public void perform(Graphics g)
{
Image face = null;
try
{
face = Image.createImage("/face.png");
}catch(IOException ioe)
{
ioe.printStackTrace();
}
if(face != null)
{
int x = g.getClipWidth();
int y = g.getClipHeight();
g.setColor(0xFFFFFF);
// clear the full screen first.
g.fillRect(0, 0, x, y);
// then draw the game face image.
g.drawImage(face, (x - face.getWidth()) / 2, (y - face.getHeight()) / 2, 0);
}
}
}
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