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📄 list.h

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#ifndef _LIST_H_
#define _LIST_H_

//#include "public.h"
#ifndef POSITION
typedef struct{} *POSITION;
#endif

template<class TYPE, class ARG_TYPE>
class CList 
{
protected:
	struct CNode
	{
		CNode* pNext;
		CNode* pPrev;
		TYPE data;
	};
public:
// Construction
	CList();

// Attributes (head and tail)
	// count of elements
	int GetCount() const;
	BOOL IsEmpty() const;

	// peek at head or tail
	TYPE& GetHead();
	TYPE GetHead() const;
	TYPE& GetTail();
	TYPE GetTail() const;

// Operations
	// get head or tail (and remove it) - don't call on empty list !
	TYPE RemoveHead();
	TYPE RemoveTail();

	// add before head or after tail
	POSITION AddHead(ARG_TYPE newElement);
	POSITION AddTail(ARG_TYPE newElement);

	// add another list of elements before head or after tail
	void AddHead(CList* pNewList);
	void AddTail(CList* pNewList);

	// remove all elements
	void RemoveAll();

	// iteration
	POSITION GetHeadPosition() const;
	POSITION GetTailPosition() const;
	TYPE& GetNext(POSITION& rPosition); // return *Position++
	TYPE GetNext(POSITION& rPosition) const; // return *Position++
	TYPE& GetPrev(POSITION& rPosition); // return *Position--
	TYPE GetPrev(POSITION& rPosition) const; // return *Position--

	// getting/modifying an element at a given position
	TYPE& GetAt(POSITION position);
	TYPE GetAt(POSITION position) const;
	void SetAt(POSITION pos, ARG_TYPE newElement);
	void RemoveAt(POSITION position);

	// inserting before or after a given position
	POSITION InsertBefore(POSITION position, ARG_TYPE newElement);
	POSITION InsertAfter(POSITION position, ARG_TYPE newElement);

	// helper functions (note: O(n) speed)
	POSITION Find(ARG_TYPE searchValue, POSITION startAfter = NULL) const;
		// defaults to starting at the HEAD, return NULL if not found
	POSITION FindIndex(int nIndex) const;
		// get the 'nIndex'th element (may return NULL)

// Implementation
protected:
	CNode* m_pNodeHead;
	CNode* m_pNodeTail;
	int m_nCount;
	void FreeNode(CNode*);

public:
	~CList();
};

/////////////////////////////////////////////////////////////////////////////
// CList<TYPE, ARG_TYPE> inline functions

template<class TYPE, class ARG_TYPE>
inline int CList<TYPE, ARG_TYPE>::GetCount() const
	{ return m_nCount; }
template<class TYPE, class ARG_TYPE>
inline BOOL CList<TYPE, ARG_TYPE>::IsEmpty() const
	{ return m_nCount == 0; }
template<class TYPE, class ARG_TYPE>
inline TYPE& CList<TYPE, ARG_TYPE>::GetHead()
	{ ASSERT(m_pNodeHead != NULL);
		return m_pNodeHead->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE CList<TYPE, ARG_TYPE>::GetHead() const
	{ ASSERT(m_pNodeHead != NULL);
		return m_pNodeHead->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE& CList<TYPE, ARG_TYPE>::GetTail()
	{ ASSERT(m_pNodeTail != NULL);
		return m_pNodeTail->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE CList<TYPE, ARG_TYPE>::GetTail() const
	{ ASSERT(m_pNodeTail != NULL);
		return m_pNodeTail->data; }
template<class TYPE, class ARG_TYPE>
inline POSITION CList<TYPE, ARG_TYPE>::GetHeadPosition() const
	{ return (POSITION) m_pNodeHead; }
template<class TYPE, class ARG_TYPE>
inline POSITION CList<TYPE, ARG_TYPE>::GetTailPosition() const
	{ return (POSITION) m_pNodeTail; }
template<class TYPE, class ARG_TYPE>
inline TYPE& CList<TYPE, ARG_TYPE>::GetNext(POSITION& rPosition) // return *Position++
	{ CNode* pNode = (CNode*) rPosition;
		rPosition = (POSITION) pNode->pNext;
		return pNode->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE CList<TYPE, ARG_TYPE>::GetNext(POSITION& rPosition) const // return *Position++
	{ CNode* pNode = (CNode*) rPosition;
		rPosition = (POSITION) pNode->pNext;
		return pNode->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE& CList<TYPE, ARG_TYPE>::GetPrev(POSITION& rPosition) // return *Position--
	{ CNode* pNode = (CNode*) rPosition;
		rPosition = (POSITION) pNode->pPrev;
		return pNode->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE CList<TYPE, ARG_TYPE>::GetPrev(POSITION& rPosition) const // return *Position--
	{ CNode* pNode = (CNode*) rPosition;
		rPosition = (POSITION) pNode->pPrev;
		return pNode->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE& CList<TYPE, ARG_TYPE>::GetAt(POSITION position)
	{ CNode* pNode = (CNode*) position;
		return pNode->data; }
template<class TYPE, class ARG_TYPE>
inline TYPE CList<TYPE, ARG_TYPE>::GetAt(POSITION position) const
	{ CNode* pNode = (CNode*) position;
		return pNode->data; }
template<class TYPE, class ARG_TYPE>
inline void CList<TYPE, ARG_TYPE>::SetAt(POSITION pos, ARG_TYPE newElement)
	{ CNode* pNode = (CNode*) pos;
		pNode->data = newElement; }


template<class TYPE, class ARG_TYPE>
CList<TYPE, ARG_TYPE>::CList()
{
	m_nCount = 0;
	m_pNodeHead = m_pNodeTail = NULL;
}

template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::RemoveAll()
{
	ATLASSERT(this);
	// destroy elements
	CNode* pNode;
	while(m_pNodeHead != m_pNodeTail)
	{
		pNode = m_pNodeTail;
		m_pNodeTail = m_pNodeTail->pPrev;
		delete pNode;
	}
	delete m_pNodeHead;

	m_nCount = 0;
	m_pNodeHead = m_pNodeTail = NULL;
}

template<class TYPE, class ARG_TYPE>
CList<TYPE, ARG_TYPE>::~CList()
{
	RemoveAll();
	ASSERT(m_nCount == 0);
}

template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::FreeNode(CList::CNode* pNode)
{
	delete pNode;
	m_nCount--;
	ASSERT(m_nCount >= 0);  // make sure we don't underflow
}

template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::AddHead(ARG_TYPE newElement)
{
	ATLASSERT(this);

	CNode* pNewNode = new CNode;
	ASSERT(pNewNode != NULL);
	if(pNewNode == NULL)
		return NULL;
	pNewNode->pNext = pNewNode->pPrev = NULL;
	
	m_nCount ++;
	pNewNode->data = newElement;
	if (m_pNodeHead != NULL)
	{
		m_pNodeHead->pPrev = pNewNode;
		pNewNode->pNext = m_pNodeHead;
	}
	else
		m_pNodeTail = pNewNode;
	m_pNodeHead = pNewNode;
	return (POSITION) pNewNode;
}

template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::AddTail(ARG_TYPE newElement)
{
	ATLASSERT(this);
	CNode* pNewNode = new CNode;
	ASSERT(pNewNode != NULL);
	if(pNewNode == NULL)
		return NULL;
	pNewNode->pNext = pNewNode->pPrev = NULL;
	m_nCount++;

	pNewNode->data = newElement;
	
	if (m_pNodeTail != NULL)
	{
		m_pNodeTail->pNext = pNewNode;
		pNewNode->pPrev = m_pNodeTail;
	}
	else
		m_pNodeHead = pNewNode;
	m_pNodeTail = pNewNode;
	return (POSITION) pNewNode;
}

template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::AddHead(CList* pNewList)
{
	ATLASSERT(this);

	ASSERT(pNewList != NULL);
	ATLASSERT(pNewList);

	// add a list of same elements to head (maintain order)
	POSITION pos = pNewList->GetTailPosition();
	while (pos != NULL)
		AddHead(pNewList->GetPrev(pos));
}

template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::AddTail(CList* pNewList)
{
	ATLASSERT(this);
	ASSERT(pNewList != NULL);
	ATLASSERT(pNewList);

	// add a list of same elements
	POSITION pos = pNewList->GetHeadPosition();
	while (pos != NULL)
		AddTail(pNewList->GetNext(pos));
}

template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::RemoveHead()
{
	ATLASSERT(this);
	ASSERT(m_pNodeHead != NULL);  // don't call on empty list !!!

	CNode* pOldNode = m_pNodeHead;
	TYPE returnValue = pOldNode->data;

	m_pNodeHead = pOldNode->pNext;
	if (m_pNodeHead != NULL)
		m_pNodeHead->pPrev = NULL;
	else
		m_pNodeTail = NULL;
	FreeNode(pOldNode);
	return returnValue;
}

template<class TYPE, class ARG_TYPE>
TYPE CList<TYPE, ARG_TYPE>::RemoveTail()
{
	ATLASSERT(this);
	ASSERT(m_pNodeTail != NULL);  // don't call on empty list !!!

	CNode* pOldNode = m_pNodeTail;
	TYPE returnValue = pOldNode->data;

	m_pNodeTail = pOldNode->pPrev;
	if (m_pNodeTail != NULL)
		m_pNodeTail->pNext = NULL;
	else
		m_pNodeHead = NULL;
	FreeNode(pOldNode);
	return returnValue;
}

template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::InsertBefore(POSITION position, ARG_TYPE newElement)
{
	ATLASSERT(this);

	if (position == NULL)
		return AddHead(newElement); // insert before nothing -> head of the list

	// Insert it before position
	CNode* pOldNode = (CNode*) position;
	CNode* pNewNode = new CNode;
	ASSERT( pNewNode != NULL );

	m_nCount ++;
	pNewNode->data = newElement;

	if (pOldNode->pPrev != NULL)
	{
		pOldNode->pPrev->pNext = pNewNode;
		pNewNode->pPrev = pOldNode->pPrev;
		pNewNode->pNext = pOldNode;
	}
	else
	{
		ASSERT(pOldNode == m_pNodeHead);
		pNewNode->pNext = pOldNode;
		m_pNodeHead = pNewNode;		
	}
	pOldNode->pPrev = pNewNode;
	return (POSITION) pNewNode;
}

template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::InsertAfter(POSITION position, ARG_TYPE newElement)
{
	ATLASSERT(this);

	if (position == NULL)
		return AddTail(newElement); // insert after nothing -> tail of the list

	// Insert it before position
	CNode* pOldNode = (CNode*) position;
	CNode* pNewNode = new CNode;
	ASSERT( pNewNode != NULL );

	m_nCount ++;
	pNewNode->data = newElement;

	if (pOldNode->pNext != NULL)
	{
		pNewNode->pNext = pOldNode->pNext;
		pOldNode->pNext->pPrev = pNewNode;
		pNewNode->pPrev = pOldNode;
	}
	else
	{
		ASSERT(pOldNode == m_pNodeTail);
		pNewNode->pPrev = pOldNode;
		m_pNodeTail = pNewNode;
	}
	pOldNode->pNext = pNewNode;
	return (POSITION) pNewNode;
}

template<class TYPE, class ARG_TYPE>
void CList<TYPE, ARG_TYPE>::RemoveAt(POSITION position)
{
	ATLASSERT(this);

	CNode* pOldNode = (CNode*) position;

	// remove pOldNode from list
	if (pOldNode == m_pNodeHead)
	{
		m_pNodeHead = pOldNode->pNext;
	}
	else
	{
		pOldNode->pPrev->pNext = pOldNode->pNext;
	}
	if (pOldNode == m_pNodeTail)
	{
		m_pNodeTail = pOldNode->pPrev;
	}
	else
	{
		pOldNode->pNext->pPrev = pOldNode->pPrev;
	}
	FreeNode(pOldNode);
}

template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::FindIndex(int nIndex) const
{
	ATLASSERT(this);

	if (nIndex >= m_nCount || nIndex < 0)
		return NULL;  // went too far

	CNode* pNode = m_pNodeHead;
	while (nIndex--)
	{
		pNode = pNode->pNext;
	}
	return (POSITION) pNode;
}

template<class TYPE, class ARG_TYPE>
BOOL WINAPI CompareElements(const TYPE* pElement1, const ARG_TYPE* pElement2)
{
	ATLASSERT(pElement1 && pElement2);
	return *pElement1 == *pElement2;
}

template<class TYPE, class ARG_TYPE>
POSITION CList<TYPE, ARG_TYPE>::Find(ARG_TYPE searchValue, POSITION startAfter) const
{
	ATLASSERT(this);

	CNode* pNode = (CNode*) startAfter;
	if (pNode == NULL)
	{
		pNode = m_pNodeHead;  // start at head
	}
	else
	{
		//ASSERT(AfxIsValidAddress(pNode, sizeof(CNode)));
		pNode = pNode->pNext;  // start after the one specified
	}

	for (; pNode != NULL; pNode = pNode->pNext)
		if (CompareElements<TYPE>(&pNode->data, &searchValue))
			return (POSITION)pNode;
	return NULL;
}
#endif 

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