📄 listing1.cpp
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/* Copyright (C) Gari Biasillo, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Gari Biasillo, 2001"
*/
// A simple approach that works extremely well in practice is
// to compute the traveled distance parallel to the driving line
// as shown in the following code snippet.
float DistAlongSector(const CSector& sector, const vector3& pos)
{
vector3 delta = pos - sector.drivingLinePos;
delta.y = 0.0f;
float dist = DotProduct(sector.drivingLineForward, delta);
return (dist * lengthScale);
}
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