📄 udpsocket.cpp
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// UdpSocket.cpp : implementation file
//
#include "stdafx.h"
#include "UdpSocket.h"
#include "head.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CUdpSocket
CUdpSocket::CUdpSocket()
{
m_pFrame = (struct Frame *)m_cBuffer;
m_pFrame->iIndex = 0;
m_bIni = FALSE;
}
CUdpSocket::~CUdpSocket()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CUdpSocket, CAsyncSocket)
//{{AFX_MSG_MAP(CUdpSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CUdpSocket member functions
BOOL CUdpSocket::Ini()
{
if (m_bIni)
return FALSE;
if (!this->Create (NULL,SOCK_DGRAM))
{
return FALSE;
};
m_bIni = TRUE;
return TRUE;
}
int CUdpSocket::Send(const void* lpBuf, int nBufLen, int nFlags)
{
// TODO: Add your specialized code here and/or call the base class
m_pFrame->iIndex ++;
memcpy(m_cBuffer + sizeof(struct Frame),lpBuf,nBufLen);
return CAsyncSocket::SendTo (m_pFrame, nBufLen + sizeof(struct Frame),TALK_REC_PORT,m_ip, nFlags);
}
BOOL CUdpSocket::CloseSocket()
{
if (!m_bIni)
return FALSE;
CAsyncSocket::Close ();
m_bIni = FALSE;
return TRUE;
}
void CUdpSocket::SetIp(CString ip)
{
m_ip = ip;
}
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