📄 listensocket.cpp
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// ListenSocket.cpp : implementation file
//
#include "stdafx.h"
#include "ListenSocket.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CListenSocket
CListenSocket::CListenSocket(CInterface *pTemp,CMyWaveIn *pIn,CUdpSocket *pUdp):
m_sopClient (NULL),
m_pIn(NULL),
m_pUdp(NULL)
{
m_sopClient = new CClientSocket(pTemp,pIn,pUdp);
m_pInterface = pTemp;
m_pIn = pIn;
m_pUdp = pUdp;
}
CListenSocket::~CListenSocket()
{
delete m_sopClient;
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CListenSocket, CSocket)
//{{AFX_MSG_MAP(CListenSocket)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CListenSocket member functions
void CListenSocket::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
SOCKADDR add;
int iLen;
iLen = sizeof(SOCKADDR);
CSocket soTemp;
if (m_sopClient->m_bConnect )
{
TRACE("Someone connect but i have talk with someon.\n");
soTemp.Accept (*this);
soTemp.Close ();
return ;
}
if (!Accept(*m_sopClient,&add,&iLen))
{
TRACE("Accetp error.\n");
return ;
}
m_sopClient->m_bConnect = TRUE;
CSocket::OnAccept(nErrorCode);
}
void CListenSocket::CloseClient()
{
m_sopClient->Close ();
m_sopClient->m_bConnect = FALSE;
}
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