📄 stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__24096846_993F_4B61_8C12_E30396766978__INCLUDED_)
#define AFX_STDAFX_H__24096846_993F_4B61_8C12_E30396766978__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
#include <afxwin.h> // MFC core and standard components
#include <afxext.h> // MFC extensions
#include <afxdisp.h> // MFC Automation classes
#include <afxdtctl.h>
#include <afxcmn.h> // MFC support for Internet Explorer 4 Common Controls
#ifndef _AFX_NO_AFXCMN_SUPPORT
#include <afxcmn.h> // MFC support for Windows Common Controls
#endif // _AFX_NO_AFXCMN_SUPPORT
#define CHE 1
#define MA 2
#define XIANG 3
#define SHI 4
#define JIANG 5
#define PAO 6
#define BIN 7
int MaxDepth;
typedef struct move
{
POINT from,to;
}CHESSMOVE,*PCHESSMOVE;
typedef struct mmm
{
int from,to;
}MOVE ,* PMOVE;
typedef BYTE CHESSBOARD[10][9];
#define LEFT 33
#define TOP 31
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__24096846_993F_4B61_8C12_E30396766978__INCLUDED_)
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