📄 chessdlg.h
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// chessDlg.h : header file
//
#if !defined(AFX_CHESSDLG_H__50FBFE92_7C6A_42F9_BF1F_FD938BD16D33__INCLUDED_)
#define AFX_CHESSDLG_H__50FBFE92_7C6A_42F9_BF1F_FD938BD16D33__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog
#include "value.h"
#include "stdafx.h"
#include "productmove.h"
#include "search.h"
#include "product.h"
class CChessDlg : public CDialog
{
// Construction
public:
CBitmap m_qizi;
CImageList m_list;
ProductMove *m_ppm;
Search *m_ps;
Value *m_pv;
CHESSBOARD Current;
BYTE Moving;
CPoint From;
CChessDlg(CWnd* pParent = NULL); // standard constructor
void Draw();
BOOL IsThinking;
void Thinking();
CString message,message1;
BOOL king[2];
CHESSMOVE movelist[100][2];
int yuanlai[100][2];
int top;
DWORD start,end;
CProduct* m_pt;
void CreateBit(BYTE p[][9],__int32 b[][3],BYTE bitboard[][10][9]);
__int32 bit[15][3]; //当前比特棋盘
__int32 chex[10][9][3]; //可影响车在X处的走法的棋盘
__int32 chey[10][9][3]; //
__int32 ma[10][9][3];
__int32 xiang[10][9][3];
__int32 paox[10][9][3];
__int32 paoy[10][9][3];
__int32 bin[10][9][3];
__int32 shi[10][9][3];
__int32 jiang[10][9][3];
__int32 zu[2][3];
__int32 shuai[2][3];
__int32 zouma[10][9][3];
__int32 zouxiang[10][9][3];
__int32 bitData[10][9][3];
BYTE BitBoard[15][10][9];
int Top[10][9];
CPoint Move[10][9][20];
void BitCreate(BYTE board[][9],__int32 b[]);
BYTE board[10][9];
// Dialog Data
//{{AFX_DATA(CChessDlg)
enum { IDD = IDD_CHESS_DIALOG };
CProgressCtrl m_p;
CProgressCtrl m_progress;
int m_depth;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CChessDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CChessDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnButton2();
afx_msg void OnButton1();
afx_msg void OnRadio1();
afx_msg void OnRadio2();
afx_msg void OnRadio3();
afx_msg void OnRadio4();
afx_msg void OnRadio5();
afx_msg void OnRadio6();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CHESSDLG_H__50FBFE92_7C6A_42F9_BF1F_FD938BD16D33__INCLUDED_)
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