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📄 chessdlg.cpp

📁 有全屏显示的一个很优秀的中国象棋软件.用VC6.0开发
💻 CPP
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// chessDlg.cpp : implementation file
//

#include "stdafx.h"
#include "chess.h"
#include "chessDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
CHESSBOARD First=
{
	{1,2,3,4,5,4,3,2,1},
	{0,0,0,0,0,0,0,0,0},
	{0,6,0,0,0,0,0,6,0},
	{7,0,7,0,7,0,7,0,7},
	{0,0,0,0,0,0,0,0,0},
	{0,0,0,0,0,0,0,0,0},
    {14,0,14,0,14,0,14,0,14},
	{0,13,0,0,0,0,0,13,0},
	{0,0,0,0,0,0,0,0,0},
	{8,9,10,11,12,11,10,9,8}
};
/*
{
	{0,0,0,0,0,0,0,6,0},
	{0,0,0,0,0,5,0,0,0},
	{0,0,0,0,0,4,0,0,0},
	{0,0,0,0,0,0,0,0,0},
	{0,0,0,0,0,0,0,0,0},
	{0,0,9,0,0,0,0,0,0},
    {0,0,0,0,0,0,0,0,0},
	{0,8,0,0,0,0,0,0,0},
	{0,0,0,0,0,0,0,0,1},
	{0,0,0,12,0,11,0,0,0}
};
*/

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

void CChessDlg::CreateBit(BYTE C[][9],__int32 b[][3],BYTE bitboard[][10][9])
{
	memset(b,0,60);
	memset(bitboard,0,15*10*9*1);
	for (int x=0;x<10;x++)
		for (int y=0;y<9;y++)
		    if (C[x][y])
			{
				int i=C[x][y];
				if (b[i][0]||b[i][1]||b[i][2]) continue;
				int j,k;
				for (j=0;j<3;j++)
					for (k=0;k<10;k++) 
						if (C[k][j]==i) {b[i][0]|=(1<<(30-j*10-k));bitboard[i][k][j]=1;}
				for (j=3;j<6;j++)
					for (k=0;k<10;k++) 
						if (C[k][j]==i) {b[i][1]|=(1<<(30-(j-3)*10-k));bitboard[i][k][j]=1;}
				for (j=6;j<9;j++)
					for (k=0;k<10;k++) 
						if (C[k][j]==i) {b[i][2]|=(1<<(30-(j-6)*10-k));bitboard[i][k][j]=1;}
			}
}

				
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog

CChessDlg::CChessDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CChessDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CChessDlg)
	m_depth = -1;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_ppm=new ProductMove(this);
	m_pv=new Value(this);
	m_ps=new Search(this);
	IsThinking=FALSE;

}

void CChessDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CChessDlg)

	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CChessDlg, CDialog)
	//{{AFX_MSG_MAP(CChessDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_LBUTTONDOWN()
	ON_WM_CREATE()
	ON_WM_MOUSEMOVE()
	ON_WM_LBUTTONUP()

	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CChessDlg message handlers

BOOL CChessDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CChessDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CChessDlg::OnPaint()
{
    Draw();
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
		
	}
	else
	{
		CDialog::OnPaint();
	}
	
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CChessDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CChessDlg::OnLButtonDown(UINT nFlags, CPoint point) 
{
	if (IsThinking) return;
	BYTE x,y;
	x=(point.x-LEFT+24)/48;
	y=(point.y-TOP+24)/48;
	if (x>=0&&x<=8&&y>=0&&y<=9&&Current[y][x]!=0)
	{
        Moving=Current[y][x];
		From=CPoint(y,x);
		Current[y][x]=0;
		Draw();
		Current[y][x]=Moving;
	    m_list.BeginDrag (Moving-1,CPoint(15,-10));
	    m_list.DragEnter (this,point);
	}
	CDialog::OnLButtonDown(nFlags, point);

}
int CChessDlg::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{
	if (CDialog::OnCreate(lpCreateStruct) == -1)
		return -1;
    m_list.Create(40,40,ILC_COLOR32|ILC_MASK,0,14);
    m_qizi.LoadBitmap (IDB_BITMAP2);
	m_list.Add (&m_qizi,RGB(255,255,255));
	memcpy(Current,First,10*9);
    king[0]=FALSE;
	king[1]=FALSE;
	for (int x=0;x<=9;x++)
		for (int y=0;y<=8;y++)
			if (Current[x][y]==5) king[0]=TRUE;else if (Current[x][y]==12) king[1]=TRUE;
    Moving=0;
	top=0;
	m_depth=1;
	m_pt=new CProduct(this);
	CreateBit(Current,bit,BitBoard);
	for (x=0;x<10;x++)
		{
			memset(board,0,90);
			for (int z=0;z<9;z++) board[x][z]=1;
			for (z=0;z<9;z++) {BitCreate(board,chex[x][z]);BitCreate(board,paox[x][z]);}
			
	}
	for (x=0;x<9;x++)
	{
		memset(board,0,90);
		for (int z=0;z<10;z++) board[z][x]=1;
		for (z=0;z<10;z++) {BitCreate(board,chey[z][x]);BitCreate(board,paoy[z][x]);}
	}
	for (x=0;x<10;x++)
	    for (int y=0;y<9;y++)
		{
			memset(board,0,90);
			if (x-1>=0) board[x-1][y]=1;
			if (x+1<=9) board[x+1][y]=1;
			if (y-1>=0) board[x][y-1]=1;
			if (y+1<=8) board[x][y+1]=1;
            BitCreate(board,ma[x][y]);
			BitCreate(board,bin[x][y]);
			BitCreate(board,jiang[x][y]);
			memset(board,0,90);
			if (x-1>=0&&y-1>=0) board[x-1][y-1]=1;
			if (x-1>=0&&y+1<=8) board[x-1][y+1]=1;
			if (x+1<=9&&y-1>=0) board[x+1][y-1]=1;
			if (x+1<=9&&y+1<=8) board[x+1][y+1]=1;
			BitCreate(board,xiang[x][y]);
			BitCreate(board,shi[x][y]);
			memset(board,0,90);
			if (x-1>=0&&y-2>=0) board[x-1][y-2]=1;
			if (x-1>=0&&y+2<=8) board[x-1][y+2]=1;
			if (x+1<=9&&y-2>=0) board[x+1][y-2]=1;
			if (x+1<=9&&y+2<=8) board[x+1][y+2]=1;
			if (x-2>=0&&y-1>=0) board[x-2][y-1]=1;
			if (x-2>=0&&y+1<=8) board[x-2][y+1]=1;
			if (x+2<=9&&y-1>=0) board[x+2][y-1]=1;
			if (x+2<=9&&y+1<=8) board[x+2][y+1]=1;
			BitCreate(board,zouma[x][y]);
			memset(board,0,90);
			if (x-2>=0&&y-2>=0) board[x-2][y-2]=1;
			if (x-2>=0&&y+2<=8) board[x-2][y+2]=1;
			if (x+2<=9&&y-2>=0) board[x+2][y-2]=1;
			if (x+2<=9&&y+2<=8) board[x+2][y+2]=1;
			BitCreate(board,zouxiang[x][y]);
			memset(board,0,90);
			board[x][y]=1;
			BitCreate(board,bitData[x][y]);

		}
    memset(board,0,90);
	for (x=0;x<5;x++)
		for (int y=0;y<9;y++)
			board[x][y]=1;
	BitCreate(board,zu[0]);
	memset(board,0,90);
	for (x=5;x<10;x++)
		for (int y=0;y<9;y++)
			board[x][y]=1;
	BitCreate(board,zu[1]);
	memset(board,0,90);
	for (x=0;x<3;x++)
		for (int y=3;y<6;y++)
			board[x][y]=1;
	BitCreate(board,shuai[0]);
	memset(board,0,90);
	for (x=7;x<10;x++)
		for (int y=3;y<6;y++)
			board[x][y]=1;
	BitCreate(board,shuai[1]);
	for (x=0;x<10;x++)
		for (int y=0;y<9;y++)
		{
			m_ppm->Extend (CPoint(x,y),Move[x][y],Top[x][y],Current);
		}

    for (x=0;x<3;x++) m_pt->Print (ma[3][4][x]);
	return 0;
}

void CChessDlg::BitCreate(BYTE C[][9],__int32 b[])
{
				int j,k;
				memset(b,0,3*4);
				for (j=0;j<3;j++)
					for (k=0;k<10;k++) 
						if (C[k][j]==1) b[0]|=(1<<(30-j*10-k));
				for (j=3;j<6;j++)
					for (k=0;k<10;k++) 
						if (C[k][j]==1) b[1]|=(1<<(30-(j-3)*10-k));
				for (j=6;j<9;j++)
					for (k=0;k<10;k++) 
						if (C[k][j]==1) b[2]|=(1<<(30-(j-6)*10-k));

}

void CChessDlg::OnMouseMove(UINT nFlags, CPoint point) 
{
    if (point.x>48*8+LEFT+24) point.x=48*8+LEFT+24;
	if (point.x<LEFT-24) point.x=LEFT-24;
	if (point.y>48*9+TOP+24) point.y=48*9+TOP+24;
	if (point.y<TOP-24) point.y=TOP-24;
	m_list.DragMove (point);
   // MessageBox(s);
	CDialog::OnMouseMove(nFlags, point);
}

void CChessDlg::Thinking()
{
	IsThinking=TRUE;
	IsThinking=FALSE;
}

void CChessDlg::OnLButtonUp(UINT nFlags, CPoint point) 
{
	if (Moving==0)
	{
		return;
	}
    m_list.DragLeave (this);
    m_list.EndDrag ();
	if (point.x>48*8+LEFT+24) point.x=48*8+LEFT+24;
	if (point.x<LEFT-24) point.x=LEFT-24;
	if (point.y>48*9+TOP+24) point.y=48*9+TOP+24;
	if (point.y<TOP-24) point.y=TOP-24;
	BYTE x,y;
	x=(point.x-LEFT+24)/48;
	y=(point.y-TOP+24)/48;
	if (m_ppm->CanMove(From,CPoint(y,x),Current)) {
			int j=Current[y][x];
			yuanlai[top][0]=Current[y][x];
			Current[y][x]=Moving;
			Current[From.x][From.y]=0;

			m_pt->Pt(Current,bit,BitBoard,From,CPoint(y,x),Move,Top);
			int i=Moving;
			bit[i][0]^=bitData[From.x][From.y][0];
			bit[i][1]^=bitData[From.x][From.y][1];
			bit[i][2]^=bitData[From.x][From.y][2];
			if (j){
			bit[j][0]^=bitData[y][x][0];
			bit[j][1]^=bitData[y][x][1];
			bit[j][2]^=bitData[y][x][2];
			}
			bit[i][0]^=bitData[y][x][0];
			bit[i][1]^=bitData[y][x][1];
			bit[i][2]^=bitData[y][x][2];
			Draw();
			movelist[top++][0].from =From;
			movelist[top-1][0].to =CPoint(y,x);
			Thinking();
	}
	else Current[From.x][From.y]=Moving;
	Moving=0;
	Draw();
	CDialog::OnLButtonUp(nFlags, point);
}

void CChessDlg::Draw()
{
    CBitmap bit;
	bit.LoadBitmap (IDB_BITMAP1);
    CClientDC dc(this);
	CDC dc1;
	dc1.CreateCompatibleDC (NULL);
	dc1.SelectObject (&bit);
	int x,y;
	for (x=0;x<=8;x++)
		for (y=0;y<=9;y++)
            if (Current[y][x]!=0)
			{
			   m_list.Draw(&dc1,Current[y][x]-1,CPoint(x*48+LEFT-24,y*48+TOP-24),ILD_TRANSPARENT);
			}
	dc1.TextOut(30,48*10,message);
	dc1.TextOut(200,48*10,message1);
    dc.BitBlt (LEFT-33,TOP-31,48*10,48*11,&dc1,0,0,SRCCOPY);
	m_pt->Draw ();
}

void CChessDlg::OnButton2()
{
   if (MessageBox("真的要重新开始游戏吗?","Caution!",MB_YESNO|MB_ICONWARNING)==IDNO) return;
   memcpy(Current,First,90);
   top=0;
   Draw();
}

void CChessDlg::OnButton1() 
{
    if (top==0) return;
	for (int x=1;x>=0;x--)
	{
		
		Current[movelist[top-1][x].from.x][movelist[top-1][x].from.y]=Current[movelist[top-1][x].to.x][movelist[top-1][x].to.y];
		Current[movelist[top-1][x].to.x][movelist[top-1][x].to.y]=yuanlai[top-1][x];
	}
	top--;
	Draw();
}

void CChessDlg::OnRadio1() 
{
	MaxDepth=4;
}

void CChessDlg::OnRadio2() 
{
	MaxDepth=5;

}

void CChessDlg::OnRadio3() 
{
	MaxDepth=6;
	
}

void CChessDlg::OnRadio4() 
{
	MaxDepth=7;
	
}

void CChessDlg::OnRadio5() 
{

}

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