📄 chessdoc.cpp
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// chessDoc.cpp : implementation of the CChessDoc class
//
#include "stdafx.h"
#include "chess.h"
#include <stdlib.h>
#include "chessDoc.h"
#include "Global.h"
#include "Tree.h"
#include "Option.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChessDoc
IMPLEMENT_DYNCREATE(CChessDoc, CDocument)
BEGIN_MESSAGE_MAP(CChessDoc, CDocument)
//{{AFX_MSG_MAP(CChessDoc)
ON_COMMAND(ID_EDIT_UNDO, OnEditUndo)
ON_COMMAND(ID_FILE_SAVE, OnFileSave)
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
ON_COMMAND(ID_FILE_NEW, OnFileNew)
ON_COMMAND(ID_Option, OnOption)
ON_COMMAND(ID_BUTTONud, OnEditUndo)
ON_COMMAND(ID_BUTTONop, OnOption)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDoc construction/destruction
CChessDoc::CChessDoc()
{
// TODO: add one-time construction code here
EnableClick=true;
}
CChessDoc::~CChessDoc()
{
}
BOOL CChessDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CChessDoc serialization
void CChessDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CChessDoc diagnostics
#ifdef _DEBUG
void CChessDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CChessDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChessDoc commands
MyChess CChessDoc::CloneChess(MyChess chess1, int i)
{
int j;
MyChess ReturnChess;
if(i>0){
for(j=1;j<=i;j++){
ReturnChess.PushChess(chess1.ChessStep[j].p.x,chess1.ChessStep[j].p.y);
}
}
return(ReturnChess);
}
MyChess CChessDoc::CopyChess(MyChess chess1)
{
MyChess ReturnChess;
int i,j;
ReturnChess.BlackOrWhite=chess1.BlackOrWhite;
ReturnChess.ChainCount=chess1.ChainCount;
ReturnChess.ChessCount=chess1.ChessCount;
for(i=1;i<=chess1.ChessCount;i++)ReturnChess.ChessStep[i]=chess1.ChessStep[i];
for(i=0;i<chess1.ChainCount;i++)ReturnChess.chaintab[i]=chess1.chaintab[i];
for(i=0;i<15;i++){
for(j=0;j<15;j++)ReturnChess.State[i][j]=chess1.State[i][j];
}
return(ReturnChess);
}
void CChessDoc::OnEditUndo()
{
// TODO: Add your command handler code here
MyChess tempchess;
if(EnableClick){
if(!Computer)tempchess=CloneChess(chess,chess.ChessCount-1);
else tempchess=CloneChess(chess,chess.ChessCount-2);
chess=CopyChess(tempchess);
UpdateAllViews(NULL,1);
}
}
void CChessDoc::OnFileSave()
{
// TODO: Add your command handler code here
FILE* fp;
CFileDialog dlg(FALSE);
if(dlg.DoModal()==IDOK){
CString s=dlg.GetFileName();
fp=fopen(s,"w");
fprintf(fp,"%i\n",chess.ChessCount);
for(int i=1;i<=chess.ChessCount;i++){
fprintf(fp,"%i,%i,%i\n",chess.ChessStep[i].No,chess.ChessStep[i].p.x,chess.ChessStep[i].p.y);
}
fclose(fp);
}
}
void CChessDoc::OnFileOpen()
{
// TODO: Add your command handler code here
FILE* fp;
int i,j=0,k=0,l=0,r=0;
CFileDialog dlg(TRUE);
if(dlg.DoModal()==IDOK){
CString s=dlg.GetFileName();
chess.~MyChess();
fp=fopen(s,"r");
fscanf(fp,"%i",&r);
if(r<=0){AfxMessageBox("文件格式不正确,请重试");return;}
for(i=0;i<r;i++){
fscanf(fp,"%i,%i,%i\n",&j,&k,&l);
chess.PushChess(k,l);
}
fclose(fp);
}
EnableClick=true;
UpdateAllViews(NULL);
}
void CChessDoc::OnFileNew()
{
// TODO: Add your command handler code here
chess.~MyChess();
EnableClick=true;
UpdateAllViews(NULL);
}
CPoint CChessDoc::Thinking()
{
FILE* fp;
CPoint rep;
fp=fopen("safe.txt","w");
fprintf(fp,"%i\n",chess.ChessCount);
for(int i=1;i<=chess.ChessCount-1;i++){
fprintf(fp,"%i,%i,%i\n",chess.ChessStep[i].No,chess.ChessStep[i].p.x,chess.ChessStep[i].p.y);
}
fclose(fp);
Tree searchtree(SearchDeep,&chess);
rep=searchtree.Result();
return(rep);
}
void CChessDoc::OnOption()
{
COption OP;
EnableClick=false;
OP.DoModal();
chess.~MyChess();
UpdateAllViews(NULL);
EnableClick=true;
}
//DEL void CChessDoc::OnBUTTONud()
//DEL {
//DEL // TODO: Add your command handler code here
//DEL
//DEL }
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