entitypropertysheet.cpp

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CPP
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// EntityPropertySheet.cpp : implementation file
//

#include "stdafx.h"
#include "resource.h"
#include "EntityPropertySheet.h"

#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CEntityPropertySheet

IMPLEMENT_DYNAMIC(CEntityPropertySheet, CPropertySheet)

CEntityPropertySheet::CEntityPropertySheet(CWnd* pWndParent)
	 : CPropertySheet(IDS_PROPSHT_CAPTION1, pWndParent)
{
	// Add all of the property pages here.  Note that
	// the order that they appear in here will be
	// the order they appear in on screen.  By default,
	// the first page of the set is the active one.
	// One way to make a different property page the 
	// active one is to call SetActivePage().

	AddPage(&m_Page1);
}

CEntityPropertySheet::~CEntityPropertySheet()
{
}


BEGIN_MESSAGE_MAP(CEntityPropertySheet, CPropertySheet)
	//{{AFX_MSG_MAP(CEntityPropertySheet)
		// NOTE - the ClassWizard will add and remove mapping macros here.
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()


/////////////////////////////////////////////////////////////////////////////
// CEntityPropertySheet message handlers



BOOL CEntityPropertySheet::OnInitDialog() 
{
	BOOL bResult = CPropertySheet::OnInitDialog();
	
	SetTitle( "实体属性页" );
	
	return bResult;
}

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