📄 headtracker.cpp
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// Headtracker.cpp : Defines the class behaviors for the application.//#include "stdafx.h"#include "Headtracker.h"#include "HeadtrackerDlg.h"#ifdef _DEBUG#define new DEBUG_NEW#undef THIS_FILEstatic char THIS_FILE[] = __FILE__;#endif/////////////////////////////////////////////////////////////////////////////// CHeadtrackerAppBEGIN_MESSAGE_MAP(CHeadtrackerApp, CWinApp) //{{AFX_MSG_MAP(CHeadtrackerApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG ON_COMMAND(ID_HELP, CWinApp::OnHelp)END_MESSAGE_MAP()/////////////////////////////////////////////////////////////////////////////// CHeadtrackerApp constructionCHeadtrackerApp::CHeadtrackerApp(){ // TODO: add construction code here, // Place all significant initialization in InitInstance}/////////////////////////////////////////////////////////////////////////////// The one and only CHeadtrackerApp objectCHeadtrackerApp theApp;/////////////////////////////////////////////////////////////////////////////// CHeadtrackerApp initializationBOOL CHeadtrackerApp::InitInstance(){ // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need.#ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL#else Enable3dControlsStatic(); // Call this when linking to MFC statically#endif CHeadtrackerDlg dlg; m_pMainWnd = &dlg; TRACE("there %d\n", m_pMainWnd); int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE;}
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