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📄 heap.c

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// $Id: heap.c,v 1.1.14.2 2003/08/18 22:09:50 cssharp Exp $/*									tab:4 * "Copyright (c) 2000-2003 The Regents of the University  of California.   * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. *  * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *  * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." * * Copyright (c) 2002-2003 Intel Corporation * All rights reserved. * * This file is distributed under the terms in the attached INTEL-LICENSE      * file. If you do not find these files, copies can be found by writing to * Intel Research Berkeley, 2150 Shattuck Avenue, Suite 1300, Berkeley, CA,  * 94704.  Attention:  Intel License Inquiry. *//* * * Authors:             Philip Levis * *//* *   FILE: heap.h * AUTHOR: Philip Levis <pal@cs.berkeley.edu> *   DESC: Simple priority heap for discrete event simulation. */#include "heap.h"#include <string.h> // For memcpy(3)#include <stdlib.h> // for rand(3)#include <stdio.h>  // For printf(3)typedef struct node {  struct node* parent;  struct node* left;  struct node* right;  void* data;  long long key;} node_t;void down_heap(node_t* node);void up_heap(node_t* node);void swap(node_t* first, node_t* second);node_t* prev(node_t* node);node_t* next(node_t* next);int is_root(node_t* node);void init_node(node_t* node) {  node->parent = NULL;  node->left = NULL;  node->right = NULL;  node->data = NULL;  node->key = -1;}int is_right_child(node_t* node) {  return (!is_root(node) && (node == (node->parent->right)));}int is_left_child(node_t* node) {  return (!is_root(node) && (node == (node->parent->left)));}int is_root(node_t* node) {  return node->parent == NULL;}int is_leaf(node_t* node) {  return (node->left == NULL && node->right == NULL);}void init_heap(heap_t* heap) {  heap->top = NULL;  heap->free = NULL;  heap->last = NULL;  heap->size = 0;}int heap_size(heap_t* heap) {  return heap->size;}int is_empty(heap_t* heap) {  return heap->size == 0;}int heap_is_empty(heap_t* heap) {  return is_empty(heap);}long long heap_get_min_key(heap_t* heap) {  node_t* root = (node_t*)heap->top;  return root->key;}void* heap_peek_min_data(heap_t* heap) {  node_t* root = (node_t*)heap->top;  return root->data;}void heap_remove_last_element(heap_t* heap) {  node_t* last = (node_t*)heap->last;  heap->last = prev(last);    if (!is_root(last)) {    if (last == last->parent->left) {last->parent->left = NULL;}    if (last == last->parent->right) {last->parent->right = NULL;}  }    last->parent = heap->free;  heap->free = last;}void* heap_pop_min_data(heap_t* heap, long long* key) {  node_t* top;  node_t* last;  void* data;  long long keyval;    if (is_empty(heap)) {return NULL;}  top = (node_t*)heap->top;  last = (node_t*)heap->last;    data = top->data;  keyval = top->key;    swap(top, last);  heap_remove_last_element(heap);  if (heap->top != NULL) {    down_heap(heap->top);    heap->size--;  }  else {    heap->size = 0;  }  if (key != NULL) {*key = keyval;}  return data;}void heap_insert(heap_t* heap, void* data, long long key) {  node_t* next_node;  node_t* new_node;    if (heap->free == NULL) {    heap->free = (void*) malloc(sizeof(node_t));    init_node((node_t*)heap->free);  }  new_node = (node_t*)heap->free;  heap->free = new_node->parent;  init_node(new_node);  new_node->key = key;  new_node->data = data;    if (is_empty(heap)) {    heap->top = new_node;    heap->last = new_node;    new_node->parent = NULL;    heap->size++;    return;  }    next_node = next(heap->last);  if (next_node->left == NULL) {    next_node->left = new_node;    new_node->parent = next_node;  }  else {    next_node->right = new_node;    new_node->parent = next_node;  }  up_heap(new_node);  heap->last = new_node;    heap->size++;}node_t* next(node_t* node) {  node_t* next_node = node;  if (!is_root(node)) {    if (node->parent->right == NULL) {      return node->parent;    }    while (is_right_child(next_node)) {      next_node = next_node->parent;    }  }  if (!is_root(next_node)) {    next_node = next_node->parent->right;  }    while (!is_leaf(next_node)) {    next_node = next_node->left;  }  return next_node;}node_t* prev(node_t* node) {  node_t* next_node = node;    if (!is_root(node)) {    while (is_left_child(next_node)) {      next_node = next_node->parent;    }  }  if (!is_root(next_node)) {    next_node = next_node->parent->left;  }  while (next_node->right != NULL) {    next_node = next_node->right;  }  return next_node;}void swap(node_t* first, node_t* second) {  node_t temp;  temp.key = first->key;  temp.data = first->data;  first->key = second->key;  first->data = second->data;  second->key = temp.key;  second->data = temp.data;}void down_heap(node_t* node) {  long long key = node->key;  node_t* left = node->left;  node_t* right = node->right;  node_t* min = NULL;  // No children. Stop downheaping.  if (is_leaf(node)) {return;}  // Only a left child. It must be the min  else if (right == NULL) {min = left;}  else {    long long left_key = left->key;    long long right_key = right->key;    min = (left_key < right_key)? left : right;  }  if (key > min->key) {    swap(node, min);    down_heap(min);  }  }void up_heap(node_t* node) {  node_t* parent = node->parent;  if (is_root(node)) {return;}  if (parent->key > node->key) {    swap(node, parent);    up_heap(parent);  }}

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