📄 heap.h
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// $Id: heap.h,v 1.1.14.4 2003/08/26 09:08:16 cssharp Exp $/* tab:4 * "Copyright (c) 2000-2003 The Regents of the University of California. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. * * IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF * CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE UNIVERSITY OF CALIFORNIA HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS." * * Copyright (c) 2002-2003 Intel Corporation * All rights reserved. * * This file is distributed under the terms in the attached INTEL-LICENSE * file. If you do not find these files, copies can be found by writing to * Intel Research Berkeley, 2150 Shattuck Avenue, Suite 1300, Berkeley, CA, * 94704. Attention: Intel License Inquiry. *//* * * Authors: Philip Levis * *//* * FILE: heap.h * AUTHOR: pal * DESC: Simple tree-based priority heap for discrete event simulation. * * NOTE: NIDO currently does not use this heap structure. It uses an * array-based heap for performance reasons. *//** * @author Philip Levis * @author pal */#ifndef HEAP_H_INCLUDED#define HEAP_H_INCLUDEDtypedef struct { void* top; void* last; void* free; int size;} heap_t;void init_heap(heap_t* heap);int heap_size(heap_t* heap);int heap_is_empty(heap_t* heap);long long heap_get_min_key(heap_t* heap);void* heap_peek_min_data(heap_t* heap);void* heap_pop_min_data(heap_t* heap, long long* key);void heap_insert(heap_t * heap, void* data, long long key);#endif // HEAP_H_INCLUDED
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