📄 sharkattack.java
字号:
package shark;
import javax.swing.*;
import java.awt.event.*;
import java.applet.AudioClip;
import java.awt.MediaTracker;
import java.awt.Image;
import java.awt.Graphics;
public class SharkAttack extends JApplet implements Runnable {
private Shark shark = null; //定义鲨鱼
private SharkPrey prey[] = null; //用数组保存猎物
private SharkControls guide = null; //控制鲨鱼运动的面板
private SwanCounter count = null; //猎物计数面板
private Image river = null, aSwan = null; //背景图片和猎物图片
private AudioClip music = null, splash = null; //背景音乐和声音
private Thread thread = null;
/**
* 绘制背景图片、鲨鱼和猎物图片
*/
private class Arena extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(river, 0, 0, getSize().width, getSize().height, this);
shark.paintComponent(g);
for (int i = 0; i < prey.length; i++) {
if (prey[i] != null) {
prey[i].paintComponent(g);
}
}
}
}
private Arena arena = new Arena();
/**
* 当鼠标单击时,显示控制鲨鱼运动的面板,并置于所有窗口之前
*/
private class Clicker extends MouseAdapter {
public void mouseClicked(MouseEvent me) {
guide.setVisible(true);
guide.toFront();
}
}
/**
* applet的初始化代码。加载图片和背景声音,实例化Shark类、SharkPrey类、SwanCounter类
* 和SharkControls类,并进行版面布局。
*/
public void init() {
river = getImage(getDocumentBase(), "Images/river.jpg");
aSwan = getImage(getDocumentBase(), "Images/swan.gif");
music = getAudioClip(getDocumentBase(), "Audio/jaws.wav");
splash = getAudioClip(getDocumentBase(), "Audio/splash.wav");
MediaTracker tracker = new MediaTracker(this);
tracker.addImage(river, 0);
tracker.addImage(aSwan, 1);
try {
tracker.waitForAll(); //加载背景图片和猎物图片
} catch (InterruptedException ie) {
JOptionPane.showMessageDialog(this, "Error loading images");
}
shark = new Shark(this);
prey = new SharkPrey[10];
count = new SwanCounter(new ImageIcon(aSwan), prey.length);
//对组件布局
getContentPane().add("Center", new JPanelBox(arena, "Shark Attack"));
getContentPane().add("South", count);
guide = new SharkControls(this, shark);
arena.setToolTipText("Click to show controls");
arena.addMouseListener(new Clicker()); //添加事件监听器
}
/**
* 当页面获得焦点时执行该方法。功能是产生一个线程并启动它,开始播放背景音乐,生成10个猎物对象。
*/
public void start() {
thread = new Thread(this);
count.reset();
thread.start(); //开始线程运行
music.loop(); //循环播放音乐
for (int i = 0; i < prey.length; i++) {
prey[i] = new SharkPrey(aSwan, this);
}
}
/**
* 当页面失去焦点时执行该方法。功能是停止播放背景声音和停止计数。
*/
public void stop() {
music.stop();
count.stop();
thread = null;
}
public void run() {
Thread currentThread = Thread.currentThread();
while (thread == currentThread) {
shark.move(); //鲨鱼移动
//让所有猎物移动
for (int i = 0; i < prey.length; i++) {
if (prey[i] != null) {
prey[i].move();
}
}
try {
thread.sleep(200); //线程休眠200毫秒
} catch (InterruptedException ie) {
System.err.println("Error: " + ie);
}
//依次判断每个猎物是否被吃掉,如果被吃掉则作相应的处理
for (int i = 0; i < prey.length; i++) {
if ((prey[i] != null) && (prey[i].isEatenBy(shark))) {
splash.play();
prey[i] = null;
count.remove();
if (count.getCount() == 0) { //如果所有的猎物被吃完,则applet停止运行
stop();
}
}
}
arena.repaint();
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -