📄 fuicomponentsclass.as
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#initclip 0/*============= FUIComponentClass The base class for all FUI controls in flash6. ==============*/function FUIComponentClass(){ this.init();}FUIComponentClass.prototype = new MovieClip();FUIComponentClass.prototype.DEFAULT_SKIN = _global.FlashChatNS.DefaultSkin;FUIComponentClass.prototype.BTN_TYPE_NORMAL = 0;FUIComponentClass.prototype.BTN_TYPE_CLOSE = 1;FUIComponentClass.prototype.BTN_TYPE_MINIMIZE = 2;FUIComponentClass.prototype.BTN_TYPE_HIDE = 3;FUIComponentClass.prototype.BTN_TYPE_WFREEZE = 4;FUIComponentClass.prototype.BTN_TYPE_HFREEZE = 5;FUIComponentClass.prototype.BTN_TYPE_COMBO = 6;FUIComponentClass.prototype.BTN_TYPE_SCROLL = 7;FUIComponentClass.prototype.BTN_TYPE_SCROLL_LOW = 8;FUIComponentClass.prototype.BTN_TYPE_SCROLL_HI = 9;FUIComponentClass.prototype.BG_TYPE_COMBO = 10;FUIComponentClass.prototype.BG_TYPE_SCROLL = 11;FUIComponentClass.prototype.BG_TYPE_RECT = 12;FUIComponentClass.prototype.STATE_OUT = 'out';FUIComponentClass.prototype.STATE_OVER = 'over';FUIComponentClass.prototype.STATE_PRESS = 'press';FUIComponentClass.prototype.STATE_DISABLED = 'disabled';//skin tableFUIComponentClass.prototype.SKIN_TABLE = { default_skin : 1, xp_skin : 2, gradient_skin : 3, aqua_skin : 4}; FUIComponentClass.prototype.init = function(){ //set default skin if(_global.FlashChatNS.SKIN_NAME == undefined) _global.FlashChatNS.SKIN_NAME = this.DEFAULT_SKIN; //register object in global array if (_global.FlashChatNS.components_arr == undefined) { _global.FlashChatNS.components_arr = new Array(); _global.FlashChatNS.skin_table = this.SKIN_TABLE; } _global.FlashChatNS.components_arr.push(this); this.initSkinVars(); this.type = ''; this.enable = true; this.focused = false; this.useHandCursor = false; //accessibility :: hide non accessible components from screen reader this._accImpl = new Object(); this._accImpl.stub = true; this.styleTable = new Array(); if (_global.globalStyleFormat==undefined) { _global.globalStyleFormat = new FStyleFormat(); globalStyleFormat.isGlobal = true; _global._focusControl = new Object(); _global._focusControl.onSetFocus = function(oldFocus, newFocus) { oldFocus.myOnKillFocus(); newFocus.myOnSetFocus(); } Selection.addListener(_global._focusControl); } if (this._name!=undefined) { this._focusrect = false; this.tabEnabled = true; this.focusEnabled = true; this.tabChildren = false; this.tabFocused = true; if (this.hostStyle==undefined) { globalStyleFormat.addListener(this); } else { this.styleTable = this.hostStyle; } this.deadPreview._visible = false; this.deadPreview._width = this.deadPreview._height = 1; this.methodTable = new Object(); this.keyListener = new Object(); this.keyListener.controller = this; this.keyListener.onKeyDown = function() { this.controller.myOnKeyDown(); } this.keyListener.onKeyUp = function() { this.controller.myOnKeyUp(); } for (var i in this.styleFormat_prm) { this.setStyleProperty(i, this.styleFormat_prm[i]); } }}// ::: PUBLIC METHODSFUIComponentClass.prototype.initSkinVars = function(){ this._face = "face"; this._face_press = "face_press"; this._highlight = "highlight"; this._highlight3D = "highlight3D"; this._shadow = "shadow"; this._darkshadow = "darkshadow"; //color of "X" end "_" symbols this._arrow = "arrowClose"; this._arrow_xp = "arrowClose"; this._arrow_gradient = "arrowClose"; //gradient this._scroll_arrow = "arrow"; this._scroll_face = "scrollFace"; this._scroll_border = "scrollBorder"; this._scroll_face_press = "scrollFacePress"; this._scroll_track = "scrollTrack"; this._foregroundDisabled = "arrow"; this._background = "background"; this._backgroundBorder = "backgroundBorder"; this._check = "check"; //aqua this._base = "face"; //button this._base2 = "highlight"; //button this._face_aqua = "face"; //combo this._face2 = "highlight"; //combo this._seperator = "face"; //tabview}FUIComponentClass.prototype.getSkinFrame = function(){ return this.SKIN_TABLE[_global.FlashChatNS.SKIN_NAME];}FUIComponentClass.prototype.getSkinName = function(){ return (_global.FlashChatNS.SKIN_NAME);}FUIComponentClass.prototype.setSkin = function(inSkin){ _global.FlashChatNS.SKIN_NAME = (inSkin == undefined)? this.DEFAULT_SKIN : inSkin; _global.FlashChatNS.SKIN_ID = this.getSkinFrame(); this.drawSkin();}FUIComponentClass.prototype.setSkinId = function(inSkin){ _global.FlashChatNS.SKIN_ID = this.SKIN_TABLE[inSkin];}FUIComponentClass.prototype.drawSkin = function(){ return;}FUIComponentClass.prototype.setEnabled = function(enabledFlag){ this.enable = (arguments.length>0) ? enabledFlag : true; this.tabEnabled = this.focusEnabled = enabledFlag; if (!this.enable && this.focused) { Selection.setFocus(undefined); }}FUIComponentClass.prototype.getEnabled = function(){ return this.enable;}FUIComponentClass.prototype.setSize = function(w, h){ this.width = w; this.height = h; this.focusRect.removeMovieClip();}FUIComponentClass.prototype.setChangeHandler = function(chng,obj){ this.handlerObj = (obj==undefined) ? this._parent : obj; this.changeHandler = chng;}// ::: PRIVATE METHODSFUIComponentClass.prototype.invalidate = function(methodName){ this.methodTable[methodName] = true; this.onEnterFrame = this.cleanUI;}FUIComponentClass.prototype.cleanUI = function(){ // rules of invalidation : setSize beats everyone else if (this.methodTable.setSize) { this.setSize(this.width, this.height); } else { this.cleanUINotSize(); } this.methodTable = new Object(); delete this.onEnterFrame;}// EXTEND this method to add new invalidation rules.FUIComponentClass.prototype.cleanUINotSize = function(){ for (var funct in this.methodTable) { this[funct](); }}FUIComponentClass.prototype.drawRect = function(x, y, w, h){ var inner = this.styleTable.focusRectInner.value; var outer = this.styleTable.focusRectOuter.value; if (inner==undefined) { inner = 0xffffff; } if (outer==undefined) { outer = 0x000000; } this.createEmptyMovieClip( "focusRect", 1000 );// this.focusRect._alpha = 50; // uncomment out this line if you want focus rect with alpha this.focusRect.controller = this; this.focusRect.lineStyle(1, outer); this.focusRect.moveTo(x, y); this.focusRect.lineTo(x+w, y); this.focusRect.lineTo(x+w, y+h); this.focusRect.lineTo(x, y+h); this.focusRect.lineTo(x, y); this.focusRect.lineStyle(1, inner); this.focusRect.moveTo(x+1, y+1); this.focusRect.lineTo(x+w-1, y+1); this.focusRect.lineTo(x+w-1, y+h-1); this.focusRect.lineTo(x+1, y+h-1); this.focusRect.lineTo(x+1, y+1);}FUIComponentClass.prototype.pressFocus = function(){ this.tabFocused = false; this.focusRect.removeMovieClip(); Selection.setFocus(this);}// OVERWRITE THIS METHOD FOR YOUR OWN RECTANGLESFUIComponentClass.prototype.drawFocusRect = function(){ this.drawRect(-2, -2, this.width+4, this.height+4); }FUIComponentClass.prototype.myOnSetFocus = function(){ this.focused =true; Key.addListener(this.keyListener); if (this.tabFocused) { this.drawFocusRect();
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